Bobby Ray: Filter Guns, Ammo and Used!

Filters for Armour and Misc will follow

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@423 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-08-11 10:21:36 +00:00
parent f3bbd1c4a4
commit c739efc56e
19 changed files with 1388 additions and 136 deletions
+14 -4
View File
@@ -26,6 +26,8 @@ BOOLEAN EnterBobbyRUsed()
{
VOBJECT_DESC VObjectDesc;
//gfBigImageMouseRegionCreated = FALSE;
// load the background graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\usedbackground.sti", VObjectDesc.ImageFile);
@@ -38,11 +40,14 @@ BOOLEAN EnterBobbyRUsed()
InitBobbyBrTitle();
SetFirstLastPagesForUsed();
// CalculateFirstAndLastIndexs();
guiPrevUsedFilterMode = -1;
guiCurrentUsedFilterMode = -1;
SetFirstLastPagesForUsed(guiCurrentUsedFilterMode);
//Draw menu bar
InitBobbyMenuBar( );
InitBobbyRUsedFilterBar();
RenderBobbyRUsed( );
@@ -54,6 +59,9 @@ void ExitBobbyRUsed()
DeleteVideoObjectFromIndex(guiUsedBackground);
DeleteVideoObjectFromIndex(guiUsedGrid);
DeleteBobbyMenuBar();
DeleteBobbyRUsedFilter();
DeleteBobbyBrTitle();
DeleteMouseRegionForBigImage();
@@ -72,15 +80,17 @@ void RenderBobbyRUsed()
WebPageTileBackground(BOBBYR_NUM_HORIZONTAL_TILES, BOBBYR_NUM_VERTICAL_TILES, BOBBYR_BACKGROUND_WIDTH, BOBBYR_BACKGROUND_HEIGHT, guiUsedBackground);
//Display title at top of page
DisplayBobbyRBrTitle();
//DisplayBobbyRBrTitle();
// GunForm
GetVideoObject(&hPixHandle, guiUsedGrid);
BltVideoObject(FRAME_BUFFER, hPixHandle, 0, BOBBYR_GRIDLOC_X, BOBBYR_GRIDLOC_Y, VO_BLT_SRCTRANSPARENCY,NULL);
DisplayItemInfo(BOBBYR_USED_ITEMS);
DisplayItemInfo(BOBBYR_USED_ITEMS, guiCurrentUsedFilterMode);
UpdateButtonText(guiCurrentLaptopMode);
UpdateUsedFilterButtons();
MarkButtonsDirty( );
RenderWWWProgramTitleBar( );
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);