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added insurance cost modifier to backgrounds
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6360 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -25,6 +25,7 @@
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#include "Strategic Status.h"
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#include "Assignments.h"
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#include "Map Screen Interface.h"
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#include "Interface.h" // added by Flugente
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#endif
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#include <vector>
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@@ -1188,6 +1189,9 @@ INT32 CalculateInsuranceContractCost( INT32 iLength, UINT8 ubMercID )
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// calculate the overall insurability risk factor for this merc by combining all the subfactors
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flRiskFactor = flSkillFactor * flFitnessFactor * flExpFactor * flSurvivalFactor;
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// Flugente: backgrounds
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flRiskFactor = flRiskFactor * (100 + pSoldier->GetBackgroundValue(BG_PERC_INSURANCE)) / 100;
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// restrict the overall factor to within reasonable limits
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if (flRiskFactor < MIN_INSURANCE_RATIO)
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{
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@@ -183,6 +183,7 @@ enum {
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// various
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BG_BONUS_BREACHINGCHARGE,
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BG_PERC_CTH_CREATURE,
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BG_PERC_INSURANCE,
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BG_MAX,
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};
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@@ -118,6 +118,7 @@ backgroundStartElementHandle(void *userData, const XML_Char *name, const XML_Cha
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strcmp(name, "approach_recruit") == 0 ||
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strcmp(name, "breachingcharge") == 0 ||
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strcmp(name, "cth_vs_creatures") == 0 ||
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strcmp(name, "insurance") == 0 ||
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strcmp(name, "druguse") == 0 ||
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strcmp(name, "xenophobic") == 0 ||
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strcmp(name, "corruptionspread") == 0 ||
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@@ -488,6 +489,11 @@ backgroundEndElementHandle(void *userData, const XML_Char *name)
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pData->curElement = ELEMENT;
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pData->curBackground.value[BG_PERC_CTH_CREATURE] = min(20, max(-20, (INT16) atol(pData->szCharData) ));
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}
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else if(strcmp(name, "insurance") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curBackground.value[BG_PERC_INSURANCE] = min(200, max(-50, (INT16) atol(pData->szCharData) ));
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}
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else if(strcmp(name, "druguse") == 0)
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{
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pData->curElement = ELEMENT;
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@@ -7686,6 +7686,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% chance of success with door breaching charges\n",
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L" %s%d%% cth with firearms against creatures\n",
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L" %s%d%% insurance cost\n",
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};
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#endif //CHINESE
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@@ -7685,6 +7685,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% chance of success with door breaching charges\n",
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L" %s%d%% cth with firearms against creatures\n",
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L" %s%d%% insurance cost\n",
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};
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#endif //DUTCH
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@@ -7669,6 +7669,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% chance of success with door breaching charges\n",
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L" %s%d%% cth with firearms against creatures\n",
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L" %s%d%% insurance cost\n",
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};
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#endif //ENGLISH
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@@ -7669,6 +7669,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% chance of success with door breaching charges\n",
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L" %s%d%% cth with firearms against creatures\n",
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L" %s%d%% insurance cost\n",
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};
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#endif //FRENCH
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@@ -7494,6 +7494,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% chance of success with door breaching charges\n",
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L" %s%d%% cth with firearms against creatures\n",
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L" %s%d%% insurance cost\n",
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};
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#endif //GERMAN
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@@ -7672,6 +7672,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% chance of success with door breaching charges\n",
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L" %s%d%% cth with firearms against creatures\n",
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L" %s%d%% insurance cost\n",
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};
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#endif //ITALIAN
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@@ -7691,6 +7691,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% chance of success with door breaching charges\n",
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L" %s%d%% cth with firearms against creatures\n",
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L" %s%d%% insurance cost\n",
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};
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#endif //POLISH
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@@ -7671,6 +7671,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% chance of success with door breaching charges\n",
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L" %s%d%% cth with firearms against creatures\n",
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L" %s%d%% insurance cost\n",
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};
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#endif //RUSSIAN
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@@ -7689,6 +7689,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% chance of success with door breaching charges\n",
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L" %s%d%% cth with firearms against creatures\n",
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L" %s%d%% insurance cost\n",
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};
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#endif //TAIWANESE
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