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Added changes from build 2137
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2145 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2269,7 +2269,7 @@ void UpdateSoldierToNetwork ( SOLDIERTYPE *pSoldier )
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SUpdateNetworkSoldier.bBleeding=pSoldier->bBleeding;
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SUpdateNetworkSoldier.ubDirection=pSoldier->ubDirection;
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if((gTacticalStatus.ubTopMessageType == PLAYER_TURN_MESSAGE ||gTacticalStatus.ubTopMessageType == PLAYER_INTERRUPT_MESSAGE) && (gTacticalStatus.uiFlags & TURNBASED) && (gTacticalStatus.uiFlags & INCOMBAT))//update progress bar, not supporting coop yet...
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if((gTacticalStatus.ubTopMessageType == PLAYER_TURN_MESSAGE || gTacticalStatus.ubTopMessageType == PLAYER_INTERRUPT_MESSAGE) && (gTacticalStatus.uiFlags & TURNBASED) && (gTacticalStatus.uiFlags & INCOMBAT))//update progress bar, not supporting coop yet...
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{
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SUpdateNetworkSoldier.usTactialTurnLimitCounter = gTacticalStatus.usTactialTurnLimitCounter;
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SUpdateNetworkSoldier.usTactialTurnLimitMax = gTacticalStatus.usTactialTurnLimitMax;
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@@ -2311,7 +2311,7 @@ void UpdateSoldierFromNetwork (RPCParameters *rpcParameters)
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pSoldier->bBleeding=SUpdateNetworkSoldier->bBleeding;
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if( SUpdateNetworkSoldier->usTactialTurnLimitCounter != 9999 && (gTacticalStatus.ubTopMessageType != PLAYER_TURN_MESSAGE || gTacticalStatus.ubTopMessageType != PLAYER_INTERRUPT_MESSAGE))
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if( (SUpdateNetworkSoldier->usTactialTurnLimitCounter != 9999) && (gTacticalStatus.ubTopMessageType != PLAYER_TURN_MESSAGE) && (gTacticalStatus.ubTopMessageType != PLAYER_INTERRUPT_MESSAGE))
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{
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gTacticalStatus.usTactialTurnLimitCounter = SUpdateNetworkSoldier->usTactialTurnLimitCounter;
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gTacticalStatus.usTactialTurnLimitMax = SUpdateNetworkSoldier->usTactialTurnLimitMax;
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