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Added Battlesounds for melee attacks.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=358569&#msg_358569 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8708 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2931,6 +2931,16 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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{
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PlaySoldierJA2Sample( pSoldier->ubID, (UINT8)( SWOOSH_1 + Random( 6 ) ), RATE_11025, SoundVolume( HIGHVOLUME, pSoldier->sGridNo ), 1, SoundDir( pSoldier->sGridNo ), TRUE );
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}
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// Flugente: play a little sound for melee attacks
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if ( !usedWeapon || Item[usedWeapon].usItemClass & IC_PUNCH )
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{
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pSoldier->DoMercBattleSound( BATTLE_SOUND_PUNCH );
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}
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else if ( Item[usedWeapon].usItemClass & (IC_BLADE | IC_THROWING_KNIFE) )
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{
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pSoldier->DoMercBattleSound( BATTLE_SOUND_KNIFE );
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}
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}
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break;
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@@ -261,6 +261,8 @@ BATTLESNDS_STRUCT gBattleSndsData[] =
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"lmattn", 1, 0, 1, 0,
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"locked", 0, 0, 1, 0,
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"enem", 1, 1, 1, 0,
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"punch", 1, 0, 0, 0,
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"knife", 1, 0, 0, 0,
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};
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extern void ReduceAttachmentsOnGunForNonPlayerChars( SOLDIERTYPE *pSoldier, OBJECTTYPE * pObj );
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@@ -260,6 +260,8 @@ enum
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BATTLE_SOUND_LOWMARALE_ATTN1,
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BATTLE_SOUND_LOCKED,
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BATTLE_SOUND_ENEMY,
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BATTLE_SOUND_PUNCH, // Flugente: attacking with punch attack
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BATTLE_SOUND_KNIFE, // Flugente: attacking with knife attack
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NUM_MERC_BATTLE_SOUNDS
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};
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