Merged from revision: 7163

Externalized keys and locks to xml (by anv)
- Locks (TableData/Items/Locks.xml): Originally 64 locks were kept in BinaryData/LOCKS.BIN. Now up to 255 locks can be specified in TableData/Locks.xml. If it isn't found, LOCKS.BIN will be loaded normally.
- Keys (TableData/Items/Keys.xml): Originally 10 keys were hardcoded in KeyTable[]. Now up to 255 keys can be specified in TableData/Keys.xml. If it isn't found, hardcoded array will be used normally. 
see: http://www.bears-pit.com/board/ubbthreads.php/topics/331900.html

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7164 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-04-24 18:35:30 +00:00
parent aaaa144261
commit c9a9acec5c
17 changed files with 599 additions and 20 deletions
+4 -2
View File
@@ -376,12 +376,14 @@ void InitEditorItemsInfo(UINT32 uiItemType)
{ //Keys use a totally different method for determining
for( i = 0; i < eInfo.sNumItems; i++ )
{
item = &Item[ KeyTable[ 0 ].usItem + LockTable[ i ].usKeyItem ];
//item = &Item[ KeyTable[ 0 ].usItem + LockTable[ i ].usKeyItem ];
item = &Item[ KeyTable[ LockTable[ i ].usKeyItem ].usItem ];
uiVideoObjectIndex = GetInterfaceGraphicForItem( item );
GetVideoObject( &hVObject, uiVideoObjectIndex );
//Store these item pointers for later when rendering selected items.
eInfo.pusItemIndex[i] = KeyTable[ 0 ].usItem + LockTable[ i ].usKeyItem;
//eInfo.pusItemIndex[i] = KeyTable[ 0 ].usItem + LockTable[ i ].usKeyItem;
eInfo.pusItemIndex[i] = KeyTable[ LockTable[ i ].usKeyItem ].usItem;
SetFont(SMALLCOMPFONT);
SetFontForeground( FONT_MCOLOR_WHITE );
+1
View File
@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define MORE_LOCKS_AND_KEYS 153 // anv: externalized locks and keys to xml
#define MILITIA_MOVEMENT 152 // Flugente: allow control of strategic militia movement
#define SNITCH_TRAIT_EXTENDED 151 // anv: more soldier flags, remembering exposition of snitch
#define CAMPAIGNSTATS 150 // Flugente: store campaign statistics
+15 -4
View File
@@ -5006,7 +5006,7 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
if( !LoadKeyTableFromSaveedGameFile( hFile ) )
if( !LoadKeyTableFromSaveedGameFile( hFile, guiCurrentSaveGameVersion ) )
{
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("LoadKeyTableFromSaveedGameFile failed" ) );
FileClose( hFile );
@@ -6541,10 +6541,21 @@ BOOLEAN LoadSoldierStructure( HWFILE hFile )
{
// WANNE - BMP: Check -> We get an assert here!
// Now Load the ....
FileRead( hFile, Menptr[ cnt ].pKeyRing, NUM_KEYS * sizeof( KEY_ON_RING ), &uiNumBytesRead );
if( uiNumBytesRead != NUM_KEYS * sizeof( KEY_ON_RING ) )
if( guiCurrentSaveGameVersion < MORE_LOCKS_AND_KEYS )
{
return(FALSE);
FileRead( hFile, Menptr[ cnt ].pKeyRing, NUM_KEYS_OLD * sizeof( KEY_ON_RING ), &uiNumBytesRead );
if( uiNumBytesRead != NUM_KEYS_OLD * sizeof( KEY_ON_RING ) )
{
return(FALSE);
}
}
else
{
FileRead( hFile, Menptr[ cnt ].pKeyRing, NUM_KEYS * sizeof( KEY_ON_RING ), &uiNumBytesRead );
if( uiNumBytesRead != NUM_KEYS * sizeof( KEY_ON_RING ) )
{
return(FALSE);
}
}
}
+2 -1
View File
@@ -10045,7 +10045,8 @@ void RenderKeyRingPopup( BOOLEAN fFullRender )
, ITEM_BAR_WIDTH, ITEM_BAR_HEIGHT, Get16BPPColor( STATUS_BAR ), Get16BPPColor( STATUS_BAR_SHADOW ), TRUE , FRAME_BUFFER );
// set item type
gTempObject.usItem = FIRST_KEY + LockTable[ gpItemPopupSoldier->pKeyRing[ cnt].ubKeyID ].usKeyItem;
//gTempObject.usItem = FIRST_KEY + LockTable[ gpItemPopupSoldier->pKeyRing[ cnt].ubKeyID ].usKeyItem;
gTempObject.usItem = KeyTable[ LockTable[gpItemPopupSoldier->pKeyRing[cnt].ubKeyID].usKeyItem ].usItem;
// render the item
INVRenderItem( FRAME_BUFFER, NULL, &gTempObject, (INT16)(gsKeyRingPopupInvX + sOffSetX +( cnt % sKeyRingItemWidth * usWidth ) + 8), ( INT16 )( gsKeyRingPopupInvY + sOffSetY + ( cnt / sKeyRingItemWidth * usHeight ) ),
+2 -1
View File
@@ -7270,7 +7270,8 @@ BOOLEAN CreateKeyObject( OBJECTTYPE * pObj , UINT8 ubNumberOfKeys, UINT8 ubKeyID
BOOLEAN fRet;
pObj->initialize();
fRet = CreateItems( (UINT16) (FIRST_KEY + LockTable[ ubKeyID ].usKeyItem), 100, ubNumberOfKeys, pObj );
//fRet = CreateItems( (UINT16) (FIRST_KEY + LockTable[ ubKeyID ].usKeyItem), 100, ubNumberOfKeys, pObj );
fRet = CreateItems( (UINT16) (KeyTable[LockTable[ ubKeyID ].usKeyItem].usItem), 100, ubNumberOfKeys, pObj );
if (fRet)
{
(*pObj)[0]->data.key.ubKeyID = ubKeyID;
+19 -7
View File
@@ -41,6 +41,7 @@
#include "GameSettings.h" // added by SANDRO
#endif
#include "GameVersion.h"
DOOR_STATUS *gpDoorStatus = NULL;
UINT8 gubNumDoorStatus=0;
@@ -137,7 +138,7 @@ BOOLEAN LoadLockTable( void )
return(FALSE);
}
uiBytesToRead = sizeof( LOCK ) * NUM_LOCKS;
uiBytesToRead = sizeof( LOCK ) * NUM_LOCKS_OLD;
FileRead( hFile, LockTable, uiBytesToRead, &uiNumBytesRead );
FileClose( hFile );
@@ -2040,16 +2041,27 @@ BOOLEAN SaveKeyTableToSaveGameFile( HWFILE hFile )
return( TRUE );
}
BOOLEAN LoadKeyTableFromSaveedGameFile( HWFILE hFile )
BOOLEAN LoadKeyTableFromSaveedGameFile( HWFILE hFile, UINT32 uiSaveGameVersion )
{
UINT32 uiNumBytesRead=0;
// Load the KeyTable
FileRead( hFile, KeyTable, sizeof( KEY ) * NUM_KEYS, &uiNumBytesRead );
if( uiNumBytesRead != sizeof( KEY ) * NUM_KEYS )
if( uiSaveGameVersion < MORE_LOCKS_AND_KEYS )
{
return( FALSE );
// Load the KeyTable
FileRead( hFile, KeyTable, sizeof( KEY ) * NUM_KEYS_OLD, &uiNumBytesRead );
if( uiNumBytesRead != sizeof( KEY ) * NUM_KEYS_OLD )
{
return( FALSE );
}
}
else
{
// Load the KeyTable
FileRead( hFile, KeyTable, sizeof( KEY ) * NUM_KEYS, &uiNumBytesRead );
if( uiNumBytesRead != sizeof( KEY ) * NUM_KEYS )
{
return( FALSE );
}
}
return( TRUE );
+6 -3
View File
@@ -145,8 +145,11 @@ typedef struct
// This is the number of different types of doors we can have
// in one map at a time...
#define NUM_KEYS 64
#define NUM_LOCKS 64
#define NUM_KEYS 255
#define NUM_KEYS_OLD 64 // anv: increased max number, kept old so correct number can be read from save files
#define NUM_LOCKS 255
#define NUM_LOCKS_OLD 64 // anv: increased max number, kept old so correct number can be read from LOCKS.BIN
#define INVALID_KEY_NUMBER 255
#define ANYKEY 252
@@ -253,7 +256,7 @@ BOOLEAN SetDoorPerceivedOpenStatus( INT32 sGridNo, BOOLEAN fPerceivedOpen );
BOOLEAN SaveKeyTableToSaveGameFile( HWFILE hFile );
//Load the key table from the saved game file
BOOLEAN LoadKeyTableFromSaveedGameFile( HWFILE hFile );
BOOLEAN LoadKeyTableFromSaveedGameFile( HWFILE hFile, UINT32 uiSaveGameVersion );
// Returns a doors status value, NULL if not found
DOOR_STATUS *GetDoorStatus( INT32 sGridNo );
+44 -2
View File
@@ -132,6 +132,8 @@
#include "mercs.h"
#endif
#include "XML.h"
// OJW - 20090419
UINT8 giMAXIMUM_NUMBER_OF_PLAYER_MERCS = CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS;
UINT8 giMAXIMUM_NUMBER_OF_PLAYER_VEHICLES = CODE_MAXIMUM_NUMBER_OF_PLAYER_VEHICLES;
@@ -571,8 +573,48 @@ BOOLEAN InitTacticalEngine( )
InitializeTacticalInterface( ); // Init Interface stuff
InitializeGameVideoObjects( ); // Init system objects
LoadPaletteData( ); // Init palette system
if( !LoadLockTable() )
return(FALSE);
//if( !LoadLockTable() )
// return(FALSE);
// anv: externalised locks and keys
//WriteLocks("WriteLocks.xml");
char fileName[MAX_PATH];
strcpy(fileName, TABLEDATA_DIRECTORY);
strcat(fileName, LOCKSFILENAME);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInLocks(fileName,FALSE), LOCKSFILENAME);
}
else
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("FileName = %s not found, trying to load LOCKS.BIN instead", fileName));
if( !LoadLockTable() )
return(FALSE);
}
#ifndef ENGLISH
AddLanguagePrefix(fileName);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInLocks(fileName,TRUE), LOCKSFILENAME);
}
#endif
strcpy(fileName, TABLEDATA_DIRECTORY);
strcat(fileName, KEYSFILENAME);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInKeys(fileName), KEYSFILENAME);
}
else
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("FileName = %s not found, hardcoded values will be used", fileName));
}
InitInteractiveTileManagement( );
if (!InitPathAI()) // init path code
return( FALSE );
+8
View File
@@ -1116,6 +1116,10 @@
RelativePath=".\XML_ItemAdjustments.cpp"
>
</File>
<File
RelativePath=".\XML_Keys.cpp"
>
</File>
<File
RelativePath=".\XML_Launchable.cpp"
>
@@ -1136,6 +1140,10 @@
RelativePath=".\XML_LoadScreenHints.cpp"
>
</File>
<File
RelativePath=".\XML_Locks.cpp"
>
</File>
<File
RelativePath=".\XML_Magazine.cpp"
>
+8
View File
@@ -1118,6 +1118,10 @@
RelativePath=".\XML_ItemAdjustments.cpp"
>
</File>
<File
RelativePath=".\XML_Keys.cpp"
>
</File>
<File
RelativePath="XML_Launchable.cpp"
>
@@ -1138,6 +1142,10 @@
RelativePath=".\XML_LoadScreenHints.cpp"
>
</File>
<File
RelativePath=".\XML_Locks.cpp"
>
</File>
<File
RelativePath="XML_Magazine.cpp"
>
+2
View File
@@ -217,11 +217,13 @@
<ClCompile Include="XML_IMPItemChoices.cpp" />
<ClCompile Include="XML_IncompatibleAttachments.cpp" />
<ClCompile Include="XML_ItemAdjustments.cpp" />
<ClCompile Include="XML_Keys.cpp" />
<ClCompile Include="XML_Launchable.cpp" />
<ClCompile Include="XML_LBEPocket.cpp" />
<ClCompile Include="XML_LBEPocketPopup.cpp" />
<ClCompile Include="XML_LoadBearingEquipment.cpp" />
<ClCompile Include="XML_LoadScreenHints.cpp" />
<ClCompile Include="XML_Locks.cpp" />
<ClCompile Include="XML_Magazine.cpp" />
<ClCompile Include="XML_Merchants.cpp" />
<ClCompile Include="XML_MercStartingGear.cpp" />
+6
View File
@@ -662,5 +662,11 @@
<ClCompile Include="XML_AdditionalTileProperties.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Locks.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Keys.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
+2
View File
@@ -217,11 +217,13 @@
<ClCompile Include="XML_IMPItemChoices.cpp" />
<ClCompile Include="XML_IncompatibleAttachments.cpp" />
<ClCompile Include="XML_ItemAdjustments.cpp" />
<ClCompile Include="XML_Keys.cpp" />
<ClCompile Include="XML_Launchable.cpp" />
<ClCompile Include="XML_LBEPocket.cpp" />
<ClCompile Include="XML_LBEPocketPopup.cpp" />
<ClCompile Include="XML_LoadBearingEquipment.cpp" />
<ClCompile Include="XML_LoadScreenHints.cpp" />
<ClCompile Include="XML_Locks.cpp" />
<ClCompile Include="XML_Magazine.cpp" />
<ClCompile Include="XML_Merchants.cpp" />
<ClCompile Include="XML_MercStartingGear.cpp" />
+6
View File
@@ -661,6 +661,12 @@
</ClCompile>
<ClCompile Include="XML_AdditionalTileProperties.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Locks.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Keys.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
+10
View File
@@ -245,6 +245,9 @@ typedef PARSE_STAGE;
#define TAUNTSFILENAMEBEGINNING "EnemyTaunts" // You can add additional taunt files next to the "EnemyTaunts.xml" file. They have to start with "EnemyTaunts*.xml" (e.g: EnemyTauntsKill.xml)
#define TAUNTSFILENAMEENDING ".xml"
#define LOCKSFILENAME "Items\\Locks.xml"
#define KEYSFILENAME "Items\\Keys.xml"
#define ENEMY_ADMIN_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyAdmin.xml"
#define ENEMY_REGULAR_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyRegular.xml"
#define ENEMY_ELITE_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyElite.xml"
@@ -495,6 +498,13 @@ extern BOOLEAN WriteTaunts( STR fileName );
extern BOOLEAN ReadInAdditionalTileProperties(STR fileName );
extern BOOLEAN WriteAdditionalTileProperties( STR fileName );
// anv: externalised locks and keys
extern BOOLEAN ReadInLocks(STR fileName, BOOLEAN localizedVersion );
extern BOOLEAN WriteLocks( STR fileName );
extern BOOLEAN ReadInKeys( STR fileName );
extern BOOLEAN WriteKeys( STR fileName );
//Enabled\Disabled profile sound by Jazz
extern BOOLEAN ReadInSoundProfile( STR fileName );
extern BOOLEAN WriteSoundProfile( STR fileName );
+208
View File
@@ -0,0 +1,208 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "Interface.h"
#include "Keys.h"
#endif
struct
{
PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
KEY curKey;
KEY * curArray;
UINT32 maxArraySize;
UINT32 curIndex;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
typedef keyParseData;
UINT16 num_found_key = 0; // the correct number is set on reading the xml
static void XMLCALL
keyStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
keyParseData * pData = (keyParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "KEYS") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "KEY") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
pData->maxReadDepth++; //we are not skipping this element
}
else if(pData->curElement == ELEMENT &&
(strcmp(name, "ubIndex") == 0 ||
strcmp(name, "usItem") == 0 ) )
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
keyCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
keyParseData * pData = (keyParseData *)userData;
if( (pData->currentDepth <= pData->maxReadDepth) &&
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
){
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
}
static void XMLCALL
keyEndElementHandle(void *userData, const XML_Char *name)
{
keyParseData * pData = (keyParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth)
{
if(strcmp(name, "KEYS") == 0)
{
pData->curElement = ELEMENT_NONE;
}
else if(strcmp(name, "KEY") == 0)
{
pData->curElement = ELEMENT_LIST;
if(num_found_key < pData->maxArraySize)
{
pData->curArray[pData->curIndex] = pData->curKey;
num_found_key++;
}
}
else if(strcmp(name, "ubIndex") == 0)
{
pData->curElement = ELEMENT;
pData->curIndex = (UINT32) atol(pData->szCharData);
memset(&pData->curKey, 0, sizeof(KEY));
}
else if(strcmp(name, "usItem") == 0)
{
pData->curElement = ELEMENT;
pData->curKey.usItem = (UINT16) atol(pData->szCharData);
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInKeys(STR fileName)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
keyParseData pData;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading Keys.xml" );
// Open file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, keyStartElementHandle, keyEndElementHandle);
XML_SetCharacterDataHandler(parser, keyCharacterDataHandle);
memset(&pData,0,sizeof(pData));
pData.curArray = KeyTable;
pData.maxArraySize = NUM_KEYS;
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in Keys.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return( TRUE );
}
BOOLEAN WriteKeys( STR fileName )
{
HWFILE hFile;
//Debug code; make sure that what we got from the file is the same as what's there
// Open a new file
hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if ( !hFile )
return( FALSE );
{
UINT32 cnt;
FilePrintf(hFile,"<KEYS>\r\n");
for(cnt = 0; cnt < NUM_KEYS; ++cnt)
{
FilePrintf(hFile,"\t<KEY>\r\n");
FilePrintf(hFile,"\t\t<ubIndex>%d</ubIndex>\r\n", cnt);
FilePrintf(hFile,"\t\t<usItem>%s</usItem>\r\n", KeyTable[cnt].usItem);
FilePrintf(hFile,"\t</KEY>\r\n");
}
FilePrintf(hFile,"</KEYS>\r\n");
}
FileClose( hFile );
return( TRUE );
}
+256
View File
@@ -0,0 +1,256 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "Interface.h"
#include "Keys.h"
#endif
struct
{
PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
LOCK curLock;
LOCK * curArray;
UINT32 maxArraySize;
UINT32 curIndex;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
typedef lockParseData;
BOOLEAN localizedTextOnly_Locks;
UINT16 num_found_lock = 0; // the correct number is set on reading the xml
static void XMLCALL
lockStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
lockParseData * pData = (lockParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "LOCKS") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "LOCK") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
if ( !localizedTextOnly_Locks )
memset(&pData->curLock,0,sizeof(LOCK));
pData->maxReadDepth++; //we are not skipping this element
}
else if(pData->curElement == ELEMENT &&
(strcmp(name, "ubLockID") == 0 ||
strcmp(name, "ubEditorName") == 0 ||
strcmp(name, "usKeyItem") == 0 ||
strcmp(name, "ubLockType") == 0 ||
strcmp(name, "ubPickDifficulty") == 0 ||
strcmp(name, "ubSmashDifficulty") == 0 ) )
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
lockCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
lockParseData * pData = (lockParseData *)userData;
if( (pData->currentDepth <= pData->maxReadDepth) &&
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
){
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
}
static void XMLCALL
lockEndElementHandle(void *userData, const XML_Char *name)
{
lockParseData * pData = (lockParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth)
{
if(strcmp(name, "LOCKS") == 0)
{
pData->curElement = ELEMENT_NONE;
}
else if(strcmp(name, "LOCK") == 0)
{
pData->curElement = ELEMENT_LIST;
//if(pData->curLock.uiIndex < pData->maxArraySize)
if(num_found_lock < pData->maxArraySize)
{
if ( localizedTextOnly_Locks )
{
//wcscpy(zTaunt[offset_index + pData->curLock.ubLockID].szText,pData->curLock.szText);
//wcscpy(zTaunt[offset_index + pData->curLock.ubLockID].szCensoredText,pData->curLock.szCensoredText);
}
else
{
pData->curArray[pData->curIndex] = pData->curLock;
//pData->curArray[num_found_lock-1] = pData->curLock;
num_found_lock++;
}
}
//num_found_lock++;
//num_found_lock = pData->curLock.uiIndex;
}
else if(strcmp(name, "ubLockID") == 0)
{
pData->curElement = ELEMENT;
pData->curIndex = (UINT32) atol(pData->szCharData);
memset(&pData->curLock, 0, sizeof(LOCK));
}
else if(strcmp(name, "ubEditorName") == 0 )
{
pData->curElement = ELEMENT;
strcpy( (CHAR8*)pData->curLock.ubEditorName, pData->szCharData );
//pData->curLock.ubEditorName[sizeof(pData->curLock.ubEditorName)/sizeof(pData->curLock.ubEditorName[0]) - 1] = '\0';
}
else if(strcmp(name, "usKeyItem") == 0)
{
pData->curElement = ELEMENT;
pData->curLock.usKeyItem = (UINT16) atol(pData->szCharData);
}
else if(strcmp(name, "ubLockType") == 0)
{
pData->curElement = ELEMENT;
pData->curLock.ubLockType = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "ubPickDifficulty") == 0)
{
pData->curElement = ELEMENT;
pData->curLock.ubPickDifficulty = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "ubSmashDifficulty") == 0)
{
pData->curElement = ELEMENT;
pData->curLock.ubSmashDifficulty = (UINT8) atol(pData->szCharData);
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInLocks(STR fileName, BOOLEAN localizedVersion)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
lockParseData pData;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading Locks.xml" );
localizedTextOnly_Locks = localizedVersion;
// Open file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, lockStartElementHandle, lockEndElementHandle);
XML_SetCharacterDataHandler(parser, lockCharacterDataHandle);
memset(&pData,0,sizeof(pData));
pData.curArray = LockTable;
pData.maxArraySize = NUM_LOCKS;
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in Locks.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return( TRUE );
}
BOOLEAN WriteLocks( STR fileName )
{
HWFILE hFile;
//Debug code; make sure that what we got from the file is the same as what's there
// Open a new file
hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if ( !hFile )
return( FALSE );
{
UINT32 cnt;
FilePrintf(hFile,"<LOCKS>\r\n");
for(cnt = 0; cnt < NUM_LOCKS; ++cnt)
{
FilePrintf(hFile,"\t<LOCK>\r\n");
FilePrintf(hFile,"\t\t<ubLockID>%d</ubLockID>\r\n", cnt);
FilePrintf(hFile,"\t\t<ubEditorName>%s</ubEditorName>\r\n", LockTable[cnt].ubEditorName);
FilePrintf(hFile,"\t\t<usKeyItem>%d</usKeyItem>\r\n", LockTable[cnt].usKeyItem);
FilePrintf(hFile,"\t\t<ubLockType>%d</ubLockType>\r\n", LockTable[cnt].ubLockType);
FilePrintf(hFile,"\t\t<ubPickDifficulty>%d</ubPickDifficulty>\r\n", LockTable[cnt].ubPickDifficulty);
FilePrintf(hFile,"\t\t<ubSmashDifficulty>%d</ubSmashDifficulty>\r\n", LockTable[cnt].ubSmashDifficulty);
FilePrintf(hFile,"\t</LOCK>\r\n");
}
FilePrintf(hFile,"</LOCKS>\r\n");
}
FileClose( hFile );
return( TRUE );
}