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Merged from revision: 7163
Externalized keys and locks to xml (by anv) - Locks (TableData/Items/Locks.xml): Originally 64 locks were kept in BinaryData/LOCKS.BIN. Now up to 255 locks can be specified in TableData/Locks.xml. If it isn't found, LOCKS.BIN will be loaded normally. - Keys (TableData/Items/Keys.xml): Originally 10 keys were hardcoded in KeyTable[]. Now up to 255 keys can be specified in TableData/Keys.xml. If it isn't found, hardcoded array will be used normally. see: http://www.bears-pit.com/board/ubbthreads.php/topics/331900.html git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7164 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+15
-4
@@ -5006,7 +5006,7 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
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if( !LoadKeyTableFromSaveedGameFile( hFile ) )
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if( !LoadKeyTableFromSaveedGameFile( hFile, guiCurrentSaveGameVersion ) )
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{
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("LoadKeyTableFromSaveedGameFile failed" ) );
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FileClose( hFile );
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@@ -6541,10 +6541,21 @@ BOOLEAN LoadSoldierStructure( HWFILE hFile )
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{
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// WANNE - BMP: Check -> We get an assert here!
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// Now Load the ....
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FileRead( hFile, Menptr[ cnt ].pKeyRing, NUM_KEYS * sizeof( KEY_ON_RING ), &uiNumBytesRead );
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if( uiNumBytesRead != NUM_KEYS * sizeof( KEY_ON_RING ) )
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if( guiCurrentSaveGameVersion < MORE_LOCKS_AND_KEYS )
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{
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return(FALSE);
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FileRead( hFile, Menptr[ cnt ].pKeyRing, NUM_KEYS_OLD * sizeof( KEY_ON_RING ), &uiNumBytesRead );
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if( uiNumBytesRead != NUM_KEYS_OLD * sizeof( KEY_ON_RING ) )
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{
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return(FALSE);
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}
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}
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else
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{
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FileRead( hFile, Menptr[ cnt ].pKeyRing, NUM_KEYS * sizeof( KEY_ON_RING ), &uiNumBytesRead );
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if( uiNumBytesRead != NUM_KEYS * sizeof( KEY_ON_RING ) )
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{
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return(FALSE);
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}
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}
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}
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