mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Merged from revision: 7163
Externalized keys and locks to xml (by anv) - Locks (TableData/Items/Locks.xml): Originally 64 locks were kept in BinaryData/LOCKS.BIN. Now up to 255 locks can be specified in TableData/Locks.xml. If it isn't found, LOCKS.BIN will be loaded normally. - Keys (TableData/Items/Keys.xml): Originally 10 keys were hardcoded in KeyTable[]. Now up to 255 keys can be specified in TableData/Keys.xml. If it isn't found, hardcoded array will be used normally. see: http://www.bears-pit.com/board/ubbthreads.php/topics/331900.html git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7164 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -10045,7 +10045,8 @@ void RenderKeyRingPopup( BOOLEAN fFullRender )
|
||||
, ITEM_BAR_WIDTH, ITEM_BAR_HEIGHT, Get16BPPColor( STATUS_BAR ), Get16BPPColor( STATUS_BAR_SHADOW ), TRUE , FRAME_BUFFER );
|
||||
|
||||
// set item type
|
||||
gTempObject.usItem = FIRST_KEY + LockTable[ gpItemPopupSoldier->pKeyRing[ cnt].ubKeyID ].usKeyItem;
|
||||
//gTempObject.usItem = FIRST_KEY + LockTable[ gpItemPopupSoldier->pKeyRing[ cnt].ubKeyID ].usKeyItem;
|
||||
gTempObject.usItem = KeyTable[ LockTable[gpItemPopupSoldier->pKeyRing[cnt].ubKeyID].usKeyItem ].usItem;
|
||||
|
||||
// render the item
|
||||
INVRenderItem( FRAME_BUFFER, NULL, &gTempObject, (INT16)(gsKeyRingPopupInvX + sOffSetX +( cnt % sKeyRingItemWidth * usWidth ) + 8), ( INT16 )( gsKeyRingPopupInvY + sOffSetY + ( cnt / sKeyRingItemWidth * usHeight ) ),
|
||||
|
||||
Reference in New Issue
Block a user