Merged from revision: 7163

Externalized keys and locks to xml (by anv)
- Locks (TableData/Items/Locks.xml): Originally 64 locks were kept in BinaryData/LOCKS.BIN. Now up to 255 locks can be specified in TableData/Locks.xml. If it isn't found, LOCKS.BIN will be loaded normally.
- Keys (TableData/Items/Keys.xml): Originally 10 keys were hardcoded in KeyTable[]. Now up to 255 keys can be specified in TableData/Keys.xml. If it isn't found, hardcoded array will be used normally. 
see: http://www.bears-pit.com/board/ubbthreads.php/topics/331900.html

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7164 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-04-24 18:35:30 +00:00
parent aaaa144261
commit c9a9acec5c
17 changed files with 599 additions and 20 deletions
+10
View File
@@ -245,6 +245,9 @@ typedef PARSE_STAGE;
#define TAUNTSFILENAMEBEGINNING "EnemyTaunts" // You can add additional taunt files next to the "EnemyTaunts.xml" file. They have to start with "EnemyTaunts*.xml" (e.g: EnemyTauntsKill.xml)
#define TAUNTSFILENAMEENDING ".xml"
#define LOCKSFILENAME "Items\\Locks.xml"
#define KEYSFILENAME "Items\\Keys.xml"
#define ENEMY_ADMIN_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyAdmin.xml"
#define ENEMY_REGULAR_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyRegular.xml"
#define ENEMY_ELITE_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyElite.xml"
@@ -495,6 +498,13 @@ extern BOOLEAN WriteTaunts( STR fileName );
extern BOOLEAN ReadInAdditionalTileProperties(STR fileName );
extern BOOLEAN WriteAdditionalTileProperties( STR fileName );
// anv: externalised locks and keys
extern BOOLEAN ReadInLocks(STR fileName, BOOLEAN localizedVersion );
extern BOOLEAN WriteLocks( STR fileName );
extern BOOLEAN ReadInKeys( STR fileName );
extern BOOLEAN WriteKeys( STR fileName );
//Enabled\Disabled profile sound by Jazz
extern BOOLEAN ReadInSoundProfile( STR fileName );
extern BOOLEAN WriteSoundProfile( STR fileName );