Expanded feature: Militia Strategic Movement is turned on with ALLOW_MILITIA_STRATEGIC_COMMAND set to TRUE and allows plotting paths for the militia just like for merc squads.

GameDir >= r2204 is recommended.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-02-08 22:11:16 +00:00
parent c94ac421ae
commit c9bcf90966
47 changed files with 3156 additions and 1322 deletions
+2 -1
View File
@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define MILITIA_PATH_PLOTTING 162 // Flugente: the player can plot militia paths in strategic, similar to player or helicopter travel
#define STRATEGIC_TEAM_GROUPS 161 // Flugente: a change to the GROUP-structure allows any team to have strategic movement groups
#define PMC_WEBSITE 160 // Flugente: a new PMC allows us to hire trained militia
#define DISEASE_SYSTEM 159 // Flugente: mercs can get diseases
@@ -80,7 +81,7 @@ extern CHAR16 zTrackingNumber[16];
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
#define SAVE_GAME_VERSION STRATEGIC_TEAM_GROUPS
#define SAVE_GAME_VERSION MILITIA_PATH_PLOTTING
//#define RUSSIANGOLD
#ifdef __cplusplus