Merged from revision: 7725

- Fixed typos in English AIM Bios and source texts (thx to ATigersClaw)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7726 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2015-02-04 19:25:06 +00:00
parent e4ef716d91
commit c94ac421ae
8 changed files with 8 additions and 8 deletions
+1 -1
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@@ -7100,7 +7100,7 @@ STR16 sgAttributeSelectionText[] =
L"Starting Level",
// New strings for new traits
L"On the next page you are going to specify your physical attributes and skills. As 'attributes' are called: health, dexterity, agility, strength and wisdom. Attributes cannot go lower than %d.",
L"The rest are called 'skills' and unlike attributes skills can be set to zero meaning you have absolutely no proficieny in it.",
L"The rest are called 'skills' and unlike attributes skills can be set to zero, meaning you have absolutely no proficiency in it.",
L"All scores are set to a minimum at the beginning. Note that certain attributes are set to specific values according to skill traits you have selected. You cannot set those attributes lower than that.",
};
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@@ -7094,7 +7094,7 @@ STR16 sgAttributeSelectionText[] =
L"Starting Level",
// New strings for new traits
L"On the next page you are going to specify your physical attributes and skills. As 'attributes' are called: health, dexterity, agility, strength and wisdom. Attributes cannot go lower than %d.",
L"The rest are called 'skills' and unlike attributes skills can be set to zero meaning you have absolutely no proficieny in it.",
L"The rest are called 'skills' and unlike attributes skills can be set to zero, meaning you have absolutely no proficiency in it.",
L"All scores are set to a minimum at the beginning. Note that certain attributes are set to specific values according to skill traits you have selected. You cannot set those attributes lower than that.",
};
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@@ -7095,7 +7095,7 @@ STR16 sgAttributeSelectionText[] =
L"Starting Level",
// New strings for new traits
L"On the next page you are going to specify your physical attributes and skills. As 'attributes' are called: health, dexterity, agility, strength and wisdom. Attributes cannot go lower than %d.",
L"The rest are called 'skills' and unlike attributes skills can be set to zero meaning you have absolutely no proficieny in it.",
L"The rest are called 'skills' and unlike attributes skills can be set to zero, meaning you have absolutely no proficiency in it.",
L"All scores are set to a minimum at the beginning. Note that certain attributes are set to specific values according to skill traits you have selected. You cannot set those attributes lower than that.",
};
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@@ -264,7 +264,7 @@ STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]=
L"可以呼叫临区盟友进行火炮攻击。\n", //L"Can call in artillery strikes from allies in neighbouring sectors.\n",
L"可以通过通讯频率扫描任务定位敌军巡逻队。\n", //L"Via Frequency Scan assignment, enemy patrols can be located.\n",
L"可以在分区范围内干扰通讯设备。\n", //L"Communications can be jammed sector-wide.\n",
L"如果通讯受到干扰,操作员可以扫描到那个干扰设备。\n", //L"If communications are jammed, a operator can scan for the jamming device.\n",
L"如果通讯受到干扰,操作员可以扫描到那个干扰设备。\n", //L"If communications are jammed, an operator can scan for the jamming device.\n",
L"可以呼叫临区军队进行支援。\n", //L"Can call in militia reinforcements from neighbouring sectors.\n",
};
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@@ -265,7 +265,7 @@ STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate
L"Can call in artillery strikes from allies in neighbouring sectors.\n",
L"Via Frequency Scan assignment, enemy patrols can be located.\n",
L"Communications can be jammed sector-wide.\n",
L"If communications are jammed, a operator can scan for the jamming device.\n",
L"If communications are jammed, an operator can scan for the jamming device.\n",
L"Can call in militia reinforcements from neighbouring sectors.\n",
};
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@@ -265,7 +265,7 @@ STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]=
L"Can call in artillery strikes from allies in neighbouring sectors.\n",
L"Via Frequency Scan assignment, enemy patrols can be located.\n",
L"Communications can be jammed sector-wide.\n",
L"If communications are jammed, a operator can scan for the jamming device.\n",
L"If communications are jammed, an operator can scan for the jamming device.\n",
L"Can call in militia reinforcements from neighbouring sectors.\n",
};
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@@ -263,7 +263,7 @@ STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate
L"Can call in artillery strikes from allies in neighbouring sectors.\n",
L"Via Frequency Scan assignment, enemy patrols can be located.\n",
L"Communications can be jammed sector-wide.\n",
L"If communications are jammed, a operator can scan for the jamming device.\n",
L"If communications are jammed, an operator can scan for the jamming device.\n",
L"Can call in militia reinforcements from neighbouring sectors.\n",
};
+1 -1
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@@ -265,7 +265,7 @@ STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate
L"Can call in artillery strikes from allies in neighbouring sectors.\n",
L"Via Frequency Scan assignment, enemy patrols can be located.\n",
L"Communications can be jammed sector-wide.\n",
L"If communications are jammed, a operator can scan for the jamming device.\n",
L"If communications are jammed, an operator can scan for the jamming device.\n",
L"Can call in militia reinforcements from neighbouring sectors.\n",
};