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Merged from revision: 7725
- Fixed typos in English AIM Bios and source texts (thx to ATigersClaw) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7726 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7100,7 +7100,7 @@ STR16 sgAttributeSelectionText[] =
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L"Starting Level",
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// New strings for new traits
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L"On the next page you are going to specify your physical attributes and skills. As 'attributes' are called: health, dexterity, agility, strength and wisdom. Attributes cannot go lower than %d.",
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L"The rest are called 'skills' and unlike attributes skills can be set to zero meaning you have absolutely no proficieny in it.",
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L"The rest are called 'skills' and unlike attributes skills can be set to zero, meaning you have absolutely no proficiency in it.",
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L"All scores are set to a minimum at the beginning. Note that certain attributes are set to specific values according to skill traits you have selected. You cannot set those attributes lower than that.",
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};
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@@ -7094,7 +7094,7 @@ STR16 sgAttributeSelectionText[] =
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L"Starting Level",
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// New strings for new traits
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L"On the next page you are going to specify your physical attributes and skills. As 'attributes' are called: health, dexterity, agility, strength and wisdom. Attributes cannot go lower than %d.",
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L"The rest are called 'skills' and unlike attributes skills can be set to zero meaning you have absolutely no proficieny in it.",
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L"The rest are called 'skills' and unlike attributes skills can be set to zero, meaning you have absolutely no proficiency in it.",
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L"All scores are set to a minimum at the beginning. Note that certain attributes are set to specific values according to skill traits you have selected. You cannot set those attributes lower than that.",
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};
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@@ -7095,7 +7095,7 @@ STR16 sgAttributeSelectionText[] =
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L"Starting Level",
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// New strings for new traits
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L"On the next page you are going to specify your physical attributes and skills. As 'attributes' are called: health, dexterity, agility, strength and wisdom. Attributes cannot go lower than %d.",
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L"The rest are called 'skills' and unlike attributes skills can be set to zero meaning you have absolutely no proficieny in it.",
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L"The rest are called 'skills' and unlike attributes skills can be set to zero, meaning you have absolutely no proficiency in it.",
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L"All scores are set to a minimum at the beginning. Note that certain attributes are set to specific values according to skill traits you have selected. You cannot set those attributes lower than that.",
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};
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@@ -264,7 +264,7 @@ STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]=
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L"可以呼叫临区盟友进行火炮攻击。\n", //L"Can call in artillery strikes from allies in neighbouring sectors.\n",
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L"可以通过通讯频率扫描任务定位敌军巡逻队。\n", //L"Via Frequency Scan assignment, enemy patrols can be located.\n",
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L"可以在分区范围内干扰通讯设备。\n", //L"Communications can be jammed sector-wide.\n",
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L"如果通讯受到干扰,操作员可以扫描到那个干扰设备。\n", //L"If communications are jammed, a operator can scan for the jamming device.\n",
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L"如果通讯受到干扰,操作员可以扫描到那个干扰设备。\n", //L"If communications are jammed, an operator can scan for the jamming device.\n",
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L"可以呼叫临区军队进行支援。\n", //L"Can call in militia reinforcements from neighbouring sectors.\n",
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};
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@@ -265,7 +265,7 @@ STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate
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L"Can call in artillery strikes from allies in neighbouring sectors.\n",
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L"Via Frequency Scan assignment, enemy patrols can be located.\n",
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L"Communications can be jammed sector-wide.\n",
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L"If communications are jammed, a operator can scan for the jamming device.\n",
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L"If communications are jammed, an operator can scan for the jamming device.\n",
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L"Can call in militia reinforcements from neighbouring sectors.\n",
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};
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@@ -265,7 +265,7 @@ STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]=
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L"Can call in artillery strikes from allies in neighbouring sectors.\n",
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L"Via Frequency Scan assignment, enemy patrols can be located.\n",
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L"Communications can be jammed sector-wide.\n",
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L"If communications are jammed, a operator can scan for the jamming device.\n",
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L"If communications are jammed, an operator can scan for the jamming device.\n",
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L"Can call in militia reinforcements from neighbouring sectors.\n",
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};
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@@ -263,7 +263,7 @@ STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate
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L"Can call in artillery strikes from allies in neighbouring sectors.\n",
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L"Via Frequency Scan assignment, enemy patrols can be located.\n",
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L"Communications can be jammed sector-wide.\n",
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L"If communications are jammed, a operator can scan for the jamming device.\n",
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L"If communications are jammed, an operator can scan for the jamming device.\n",
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L"Can call in militia reinforcements from neighbouring sectors.\n",
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};
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@@ -265,7 +265,7 @@ STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate
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L"Can call in artillery strikes from allies in neighbouring sectors.\n",
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L"Via Frequency Scan assignment, enemy patrols can be located.\n",
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L"Communications can be jammed sector-wide.\n",
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L"If communications are jammed, a operator can scan for the jamming device.\n",
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L"If communications are jammed, an operator can scan for the jamming device.\n",
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L"Can call in militia reinforcements from neighbouring sectors.\n",
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};
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