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Expanded feature: Militia Strategic Movement is turned on with ALLOW_MILITIA_STRATEGIC_COMMAND set to TRUE and allows plotting paths for the militia just like for merc squads.
GameDir >= r2204 is recommended. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -119,4 +119,46 @@ enum
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NUM_MANUAL_MOBILE_STATES,
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};
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// Flugente: militia movement
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extern BOOLEAN fPlotForMilitia;
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extern UINT32 gMilitiaPlotStartSector;
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BOOLEAN RequestGiveMilitiaNewDestination( void );
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void SetUpMilitiaForMovement();
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INT32 GetGroundTravelTimeOfMilitia( );
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typedef struct
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{
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INT16 sGroupid; // group ids are normally UINT8 - we use -1 to indicate that it hasn't been used
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PathStPtr path; // the path of a militia group that travels
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} MILITIA_PATH;
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#define MILITIA_PATROLS_MAX 30
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extern MILITIA_PATH gMilitiaPath[MILITIA_PATROLS_MAX];
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// upon starting a game/loading from an old version, set up the data
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void MilitiaPlotInit();
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// when starting to plot, set up things
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BOOLEAN MilitiaPlotStart();
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// when finished plotting, set up other things
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void MilitiaplotFinish();
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// if this group is a militia travel group, return its slot, othewise return -1
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INT16 GetMilitiaPathSlot(UINT8 uGroupId);
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void DeleteAllMilitiaPaths();
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// if a militia group is in this sector, return TRUE, group id will be stored in arId
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BOOLEAN GetMilitiaGroupInSector( INT16 sMapX, INT16 sMapY, UINT8& arId );
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BOOLEAN CanGiveStrategicMilitiaMoveOrder( INT16 sMapX, INT16 sMapY );
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void ConvertMinTimeToDayHourMinString( UINT32 uiTimeInMin, STR16 sString );
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void ConvertMinTimeToETADayHourMinString( UINT32 uiTimeInMin, STR16 sString );
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#endif
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