Fixes (by Buggler)

- Map Editor: Added fasthelp text for map editor hotkeys
- Map Editor: Disabled key repeat in map editor due to double character entry in input box
- Fixed other minor hotkey/fasttext related issues

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5893 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-03-04 09:12:28 +00:00
parent 50c4982f91
commit ca20403bc4
12 changed files with 359 additions and 253 deletions
+34 -26
View File
@@ -446,10 +446,12 @@ STR16 iEditorBuildingsToolbarText[] =
L"Draw room number",
L"Erase room numbers",
L"Toggle erase mode",
L"Undo last change",
L"Cycle brush size",
L"Toggle |Erase mode",
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
L"Cycle brush size (|A/|Z)",
L"Roofs (|H)",
L"|Walls", //30
L"Room Info (|N)",
};
STR16 iEditorItemsToolbarText[] =
@@ -474,9 +476,9 @@ STR16 iEditorMapInfoToolbarText[] =
L"Add ambient light source", //0
L"Toggle fake ambient lights.",
L"Add exit grids (r-clk to query existing).",
L"Cycle brush size",
L"Undo last change",
L"Toggle erase mode",
L"Cycle brush size (|A/|Z)",
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
L"Toggle |Erase mode",
L"Specify north point for validation purposes.",
L"Specify west point for validation purposes.",
L"Specify east point for validation purposes.",
@@ -487,14 +489,14 @@ STR16 iEditorMapInfoToolbarText[] =
STR16 iEditorOptionsToolbarText[]=
{
L"New map", //0
L"New outdoor level", //0
L"New basement",
L"New cave level",
L"Save map",
L"Load map",
L"Save map (|C|t|r|l+|S)",
L"Load map (|C|t|r|l+|L)",
L"Select tileset",
L"Leave Editor mode",
L"Exit game",
L"Exit game (|A|l|t+|X)",
L"Create radar map",
L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
@@ -502,20 +504,20 @@ STR16 iEditorOptionsToolbarText[]=
STR16 iEditorTerrainToolbarText[] =
{
L"Draw ground textures", //0
L"Draw |Ground textures", //0
L"Set map ground textures",
L"Place banks and cliffs",
L"Draw roads",
L"Draw debris",
L"Place trees & bushes",
L"Place rocks",
L"Place barrels & other junk",
L"Place banks and |Cliffs",
L"Draw roads (|P)",
L"Draw |Debris",
L"Place |Trees & bushes",
L"Place |Rocks",
L"Place barrels & |Other junk",
L"Fill area",
L"Undo last change",
L"Toggle erase mode", //10
L"Cycle brush size",
L"Raise brush density",
L"Lower brush density",
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
L"Toggle |Erase mode", //10
L"Cycle brush size (|A/|Z)",
L"Raise brush density (|])",
L"Lower brush density (|[)",
};
STR16 iEditorTaskbarInternalText[]=
@@ -526,6 +528,12 @@ STR16 iEditorTaskbarInternalText[]=
L"Mercs",
L"Map Info",
L"Options",
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text
L"", //Items fasthelp text
L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text
L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text
L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text
};
//Editor Taskbar Utils.cpp
@@ -1071,9 +1079,9 @@ STR16 pUpdateItemStatsPanelText[] =
STR16 pSetupGameTypeFlagsText[] =
{
L"Item appears in both Sci-Fi and Realistic modes. (|B)", //0
L"Item appears in |Realistic mode only.",
L"Item appears in |Sci-Fi mode only.",
L"Item appears in both Sci-Fi and Realistic modes", //0
L"Item appears in Realistic mode only",
L"Item appears in Sci-Fi mode only",
};
STR16 pSetupGunGUIText[] =