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Fixes (by Buggler)
- Map Editor: Added fasthelp text for map editor hotkeys - Map Editor: Disabled key repeat in map editor due to double character entry in input box - Fixed other minor hotkey/fasttext related issues git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5893 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+34
-26
@@ -446,10 +446,12 @@ STR16 iEditorBuildingsToolbarText[] =
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L"Draw room number",
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L"Erase room numbers",
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L"Toggle erase mode",
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L"Undo last change",
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L"Cycle brush size",
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L"Toggle |Erase mode",
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L"Undo last change (|B|a|c|k|s|p|a|c|e)",
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L"Cycle brush size (|A/|Z)",
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L"Roofs (|H)",
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L"|Walls", //30
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L"Room Info (|N)",
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};
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STR16 iEditorItemsToolbarText[] =
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@@ -474,9 +476,9 @@ STR16 iEditorMapInfoToolbarText[] =
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L"Add ambient light source", //0
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L"Toggle fake ambient lights.",
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L"Add exit grids (r-clk to query existing).",
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L"Cycle brush size",
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L"Undo last change",
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L"Toggle erase mode",
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L"Cycle brush size (|A/|Z)",
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L"Undo last change (|B|a|c|k|s|p|a|c|e)",
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L"Toggle |Erase mode",
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L"Specify north point for validation purposes.",
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L"Specify west point for validation purposes.",
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L"Specify east point for validation purposes.",
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@@ -487,14 +489,14 @@ STR16 iEditorMapInfoToolbarText[] =
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STR16 iEditorOptionsToolbarText[]=
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{
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L"New map", //0
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L"New outdoor level", //0
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L"New basement",
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L"New cave level",
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L"Save map",
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L"Load map",
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L"Save map (|C|t|r|l+|S)",
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L"Load map (|C|t|r|l+|L)",
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L"Select tileset",
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L"Leave Editor mode",
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L"Exit game",
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L"Exit game (|A|l|t+|X)",
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L"Create radar map",
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L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
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L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
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@@ -502,20 +504,20 @@ STR16 iEditorOptionsToolbarText[]=
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STR16 iEditorTerrainToolbarText[] =
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{
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L"Draw ground textures", //0
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L"Draw |Ground textures", //0
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L"Set map ground textures",
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L"Place banks and cliffs",
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L"Draw roads",
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L"Draw debris",
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L"Place trees & bushes",
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L"Place rocks",
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L"Place barrels & other junk",
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L"Place banks and |Cliffs",
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L"Draw roads (|P)",
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L"Draw |Debris",
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L"Place |Trees & bushes",
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L"Place |Rocks",
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L"Place barrels & |Other junk",
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L"Fill area",
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L"Undo last change",
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L"Toggle erase mode", //10
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L"Cycle brush size",
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L"Raise brush density",
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L"Lower brush density",
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L"Undo last change (|B|a|c|k|s|p|a|c|e)",
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L"Toggle |Erase mode", //10
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L"Cycle brush size (|A/|Z)",
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L"Raise brush density (|])",
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L"Lower brush density (|[)",
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};
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STR16 iEditorTaskbarInternalText[]=
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@@ -526,6 +528,12 @@ STR16 iEditorTaskbarInternalText[]=
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L"Mercs",
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L"Map Info",
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L"Options",
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L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text
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L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text
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L"", //Items fasthelp text
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L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text
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L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text
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L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text
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};
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//Editor Taskbar Utils.cpp
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@@ -1071,9 +1079,9 @@ STR16 pUpdateItemStatsPanelText[] =
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STR16 pSetupGameTypeFlagsText[] =
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{
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L"Item appears in both Sci-Fi and Realistic modes. (|B)", //0
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L"Item appears in |Realistic mode only.",
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L"Item appears in |Sci-Fi mode only.",
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L"Item appears in both Sci-Fi and Realistic modes", //0
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L"Item appears in Realistic mode only",
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L"Item appears in Sci-Fi mode only",
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};
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STR16 pSetupGunGUIText[] =
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