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https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
Fixes (by Buggler)
- Map Editor: Added fasthelp text for map editor hotkeys - Map Editor: Disabled key repeat in map editor due to double character entry in input box - Fixed other minor hotkey/fasttext related issues git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5893 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -453,14 +453,17 @@ void InitEditorBuildingsToolbar()
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CreateTextButton(iEditorBuildingsToolbarText[0],(UINT16)SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
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CreateTextButton(iEditorBuildingsToolbarText[0],(UINT16)SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 110, 2 * iScreenHeightOffset + 400, 50, 15, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,BUTTON_NO_CALLBACK,
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iScreenWidthOffset + 110, 2 * iScreenHeightOffset + 400, 50, 15, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,BUTTON_NO_CALLBACK,
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BuildingToggleRoofViewCallback);
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BuildingToggleRoofViewCallback);
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SetButtonFastHelpText(iEditorButton[BUILDING_TOGGLE_ROOF_VIEW],iEditorBuildingsToolbarText[29]);
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iEditorButton[BUILDING_TOGGLE_WALL_VIEW] =
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iEditorButton[BUILDING_TOGGLE_WALL_VIEW] =
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CreateTextButton(iEditorBuildingsToolbarText[1],(UINT16)SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
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CreateTextButton(iEditorBuildingsToolbarText[1],(UINT16)SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 110, 2 * iScreenHeightOffset + 415, 50, 15, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,BUTTON_NO_CALLBACK,
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iScreenWidthOffset + 110, 2 * iScreenHeightOffset + 415, 50, 15, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,BUTTON_NO_CALLBACK,
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BuildingToggleWallViewCallback);
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BuildingToggleWallViewCallback);
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SetButtonFastHelpText(iEditorButton[BUILDING_TOGGLE_WALL_VIEW],iEditorBuildingsToolbarText[30]);
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iEditorButton[BUILDING_TOGGLE_INFO_VIEW] =
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iEditorButton[BUILDING_TOGGLE_INFO_VIEW] =
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CreateTextButton(iEditorBuildingsToolbarText[2],(UINT16)SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
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CreateTextButton(iEditorBuildingsToolbarText[2],(UINT16)SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 110, 2 * iScreenHeightOffset + 430, 50, 15, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,BUTTON_NO_CALLBACK,
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iScreenWidthOffset + 110, 2 * iScreenHeightOffset + 430, 50, 15, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,BUTTON_NO_CALLBACK,
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BuildingToggleInfoViewCallback);
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BuildingToggleInfoViewCallback);
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SetButtonFastHelpText(iEditorButton[BUILDING_TOGGLE_INFO_VIEW],iEditorBuildingsToolbarText[31]);
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//Selection method buttons
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//Selection method buttons
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iEditorButton[BUILDING_PLACE_WALLS] =
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iEditorButton[BUILDING_PLACE_WALLS] =
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CreateEasyToggleButton( iScreenWidthOffset + 180,2 * iScreenHeightOffset + 370,"EDITOR//wall.sti", BuildingWallCallback);
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CreateEasyToggleButton( iScreenWidthOffset + 180,2 * iScreenHeightOffset + 370,"EDITOR//wall.sti", BuildingWallCallback);
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@@ -775,11 +778,11 @@ void InitEditorTerrainToolbar()
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SetButtonFastHelpText(iEditorButton[TERRAIN_CYCLE_BRUSHSIZE],iEditorTerrainToolbarText[11]);
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SetButtonFastHelpText(iEditorButton[TERRAIN_CYCLE_BRUSHSIZE],iEditorTerrainToolbarText[11]);
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iEditorButton[TERRAIN_RAISE_DENSITY] =
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iEditorButton[TERRAIN_RAISE_DENSITY] =
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CreateEasyNoToggleButton( iScreenWidthOffset + 280,SCREEN_HEIGHT - 50,"EDITOR//uparrow.sti", BtnIncBrushDensityCallback);
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CreateEasyNoToggleButton( iScreenWidthOffset + 350,SCREEN_HEIGHT - 50,"EDITOR//uparrow.sti", BtnIncBrushDensityCallback);
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SetButtonFastHelpText(iEditorButton[TERRAIN_RAISE_DENSITY],iEditorTerrainToolbarText[12]);
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SetButtonFastHelpText(iEditorButton[TERRAIN_RAISE_DENSITY],iEditorTerrainToolbarText[12]);
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iEditorButton[TERRAIN_LOWER_DENSITY] =
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iEditorButton[TERRAIN_LOWER_DENSITY] =
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CreateEasyNoToggleButton( iScreenWidthOffset + 350,SCREEN_HEIGHT - 50,"EDITOR//downarrow.sti", BtnDecBrushDensityCallback);
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CreateEasyNoToggleButton( iScreenWidthOffset + 280,SCREEN_HEIGHT - 50,"EDITOR//downarrow.sti", BtnDecBrushDensityCallback);
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SetButtonFastHelpText(iEditorButton[TERRAIN_LOWER_DENSITY],iEditorTerrainToolbarText[13]);
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SetButtonFastHelpText(iEditorButton[TERRAIN_LOWER_DENSITY],iEditorTerrainToolbarText[13]);
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}
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}
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@@ -791,31 +794,37 @@ void CreateEditorTaskbarInternal()
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iScreenWidthOffset + 100, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
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iScreenWidthOffset + 100, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
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TaskTerrainCallback);
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TaskTerrainCallback);
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SpecifyButtonDownTextColors( iEditorButton[TAB_TERRAIN], FONT_YELLOW, FONT_ORANGE );
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SpecifyButtonDownTextColors( iEditorButton[TAB_TERRAIN], FONT_YELLOW, FONT_ORANGE );
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SetButtonFastHelpText(iEditorButton[ TAB_TERRAIN ],iEditorTaskbarInternalText[6]);
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iEditorButton[ TAB_BUILDINGS ] =
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iEditorButton[ TAB_BUILDINGS ] =
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CreateTextButton(iEditorTaskbarInternalText[1], (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT,
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CreateTextButton(iEditorTaskbarInternalText[1], (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 190, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
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iScreenWidthOffset + 190, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
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TaskBuildingCallback);
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TaskBuildingCallback);
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SpecifyButtonDownTextColors( iEditorButton[TAB_BUILDINGS], FONT_YELLOW, FONT_ORANGE );
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SpecifyButtonDownTextColors( iEditorButton[TAB_BUILDINGS], FONT_YELLOW, FONT_ORANGE );
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SetButtonFastHelpText(iEditorButton[ TAB_BUILDINGS ],iEditorTaskbarInternalText[7]);
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iEditorButton[ TAB_ITEMS ] =
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iEditorButton[ TAB_ITEMS ] =
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CreateTextButton(iEditorTaskbarInternalText[2], (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT,
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CreateTextButton(iEditorTaskbarInternalText[2], (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 280, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
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iScreenWidthOffset + 280, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
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TaskItemsCallback);
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TaskItemsCallback);
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SpecifyButtonDownTextColors( iEditorButton[TAB_ITEMS], FONT_YELLOW, FONT_ORANGE );
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SpecifyButtonDownTextColors( iEditorButton[TAB_ITEMS], FONT_YELLOW, FONT_ORANGE );
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SetButtonFastHelpText(iEditorButton[ TAB_ITEMS ],iEditorTaskbarInternalText[8]);
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iEditorButton[ TAB_MERCS ] =
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iEditorButton[ TAB_MERCS ] =
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CreateTextButton(iEditorTaskbarInternalText[3], (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT,
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CreateTextButton(iEditorTaskbarInternalText[3], (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 370, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
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iScreenWidthOffset + 370, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
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TaskMercsCallback);
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TaskMercsCallback);
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SpecifyButtonDownTextColors( iEditorButton[TAB_MERCS], FONT_YELLOW, FONT_ORANGE );
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SpecifyButtonDownTextColors( iEditorButton[TAB_MERCS], FONT_YELLOW, FONT_ORANGE );
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SetButtonFastHelpText(iEditorButton[ TAB_MERCS ],iEditorTaskbarInternalText[9]);
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iEditorButton[ TAB_MAPINFO ] =
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iEditorButton[ TAB_MAPINFO ] =
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CreateTextButton(iEditorTaskbarInternalText[4], (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT,
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CreateTextButton(iEditorTaskbarInternalText[4], (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 460, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
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iScreenWidthOffset + 460, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
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TaskMapInfoCallback);
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TaskMapInfoCallback);
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SpecifyButtonDownTextColors( iEditorButton[TAB_MAPINFO], FONT_YELLOW, FONT_ORANGE );
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SpecifyButtonDownTextColors( iEditorButton[TAB_MAPINFO], FONT_YELLOW, FONT_ORANGE );
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SetButtonFastHelpText(iEditorButton[ TAB_MAPINFO ],iEditorTaskbarInternalText[10]);
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iEditorButton[ TAB_OPTIONS ] =
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iEditorButton[ TAB_OPTIONS ] =
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CreateTextButton(iEditorTaskbarInternalText[5], (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT,
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CreateTextButton(iEditorTaskbarInternalText[5], (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 550, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
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iScreenWidthOffset + 550, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
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TaskOptionsCallback);
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TaskOptionsCallback);
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SpecifyButtonDownTextColors( iEditorButton[TAB_OPTIONS], FONT_YELLOW, FONT_ORANGE );
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SpecifyButtonDownTextColors( iEditorButton[TAB_OPTIONS], FONT_YELLOW, FONT_ORANGE );
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SetButtonFastHelpText(iEditorButton[ TAB_OPTIONS ],iEditorTaskbarInternalText[11]);
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//Create the buttons within each tab.
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//Create the buttons within each tab.
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InitEditorTerrainToolbar();
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InitEditorTerrainToolbar();
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@@ -892,8 +892,8 @@ void RenderEditorInfo( )
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//dnl ch52 091009
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//dnl ch52 091009
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SetFont(FONT12ARIAL);
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SetFont(FONT12ARIAL);
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SetFontShadow(NO_SHADOW);
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SetFontShadow(FONT_NEARBLACK);
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SetFontForeground(FONT_BLACK);
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SetFontForeground(FONT_GRAY2);
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SetFontBackground(FONT_BLACK);
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SetFontBackground(FONT_BLACK);
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//dnl ch1 101009 Display the mapindex position
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//dnl ch1 101009 Display the mapindex position
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+39
-15
@@ -1553,6 +1553,10 @@ void HandleKeyboardShortcuts( )
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break;
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break;
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case F1:
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case F1:
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/*
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//Buggler: help screen not in used due to space limitations
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iCurrentAction = ACTION_HELPSCREEN;
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*/
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gfRenderWorld = TRUE;
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gfRenderWorld = TRUE;
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gfRenderTaskbar = TRUE;
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gfRenderTaskbar = TRUE;
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break;
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break;
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@@ -1635,11 +1639,11 @@ void HandleKeyboardShortcuts( )
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break;
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break;
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case '[':
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case '[':
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iCurrentAction = ACTION_DENSITY_DOWN;
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iEditorToolbarState = TBAR_MODE_DENS_DWN;
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break;
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break;
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case ']':
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case ']':
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iCurrentAction = ACTION_DENSITY_UP;
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iEditorToolbarState = TBAR_MODE_DENS_UP;
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break;
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break;
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case '+':
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case '+':
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@@ -1708,6 +1712,17 @@ void HandleKeyboardShortcuts( )
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{
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{
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iCurrentAction = ACTION_COPY_MERC_PLACEMENT;
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iCurrentAction = ACTION_COPY_MERC_PLACEMENT;
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}
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}
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else
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{
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if( iCurrentTaskbar != TASK_TERRAIN )
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{
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iTaskMode = TASK_TERRAIN;
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DoTaskbar();
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}
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iCurrentAction = ACTION_NULL;
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SetEditorTerrainTaskbarMode( TERRAIN_PLACE_CLIFFS );
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}
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break;
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break;
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case 'C'://dnl ch7 210909 Clicked Placement Switch
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case 'C'://dnl ch7 210909 Clicked Placement Switch
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if(fDontUseClick)
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if(fDontUseClick)
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@@ -1729,10 +1744,7 @@ void HandleKeyboardShortcuts( )
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}
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}
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iCurrentAction = ACTION_NULL;
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iCurrentAction = ACTION_NULL;
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iDrawMode = DRAW_MODE_DEBRIS;
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SetEditorTerrainTaskbarMode( TERRAIN_PLACE_DEBRIS );
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ClickEditorButton( TERRAIN_PLACE_DEBRIS );
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iEditorToolbarState = TBAR_MODE_DRAW_DEBRIS;
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TerrainTileDrawMode = TERRAIN_TILES_NODRAW;
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break;
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break;
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case 'e':
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case 'e':
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if ( iDrawMode >= DRAW_MODE_ERASE )
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if ( iDrawMode >= DRAW_MODE_ERASE )
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@@ -1864,6 +1876,12 @@ void HandleKeyboardShortcuts( )
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break;
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break;
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#endif
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#endif
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case 'n':
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case 'n':
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if (EditorInputEvent.usKeyState & CTRL_DOWN )
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{
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UpdateLastActionBeforeLeaving();
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iCurrentAction = ACTION_NEW_MAP;
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break;
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}
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if( fBuildingShowRoomInfo ^= 1 )
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if( fBuildingShowRoomInfo ^= 1 )
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{
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{
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SetRenderFlags( RENDER_FLAG_ROOMIDS );
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SetRenderFlags( RENDER_FLAG_ROOMIDS );
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@@ -1882,9 +1900,17 @@ void HandleKeyboardShortcuts( )
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DoTaskbar();
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DoTaskbar();
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}
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}
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iCurrentAction = ACTION_NULL;
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iCurrentAction = ACTION_NULL;
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iDrawMode = DRAW_MODE_OSTRUCTS2;
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SetEditorTerrainTaskbarMode( TERRAIN_PLACE_MISC );
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ClickEditorButton( TERRAIN_PLACE_MISC );
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break;
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iEditorToolbarState = TBAR_MODE_DRAW_OSTRUCTS2;
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case 'p': // roads
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if( iCurrentTaskbar != TASK_TERRAIN )
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{
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iTaskMode = TASK_TERRAIN;
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DoTaskbar();
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}
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iCurrentAction = ACTION_NULL;
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SetEditorTerrainTaskbarMode( TERRAIN_PLACE_ROADS );
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break;
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break;
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case 'r': // rocks
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case 'r': // rocks
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if ( iCurrentTaskbar != TASK_TERRAIN )
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if ( iCurrentTaskbar != TASK_TERRAIN )
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@@ -1893,9 +1919,7 @@ void HandleKeyboardShortcuts( )
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DoTaskbar();
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DoTaskbar();
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}
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}
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iCurrentAction = ACTION_NULL;
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iCurrentAction = ACTION_NULL;
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iDrawMode = DRAW_MODE_OSTRUCTS1;
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SetEditorTerrainTaskbarMode( TERRAIN_PLACE_ROCKS );
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ClickEditorButton( TERRAIN_PLACE_ROCKS );
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iEditorToolbarState = TBAR_MODE_DRAW_OSTRUCTS1;
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break;
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break;
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case 'R'://dnl ch8 210909 Random Placement Switch
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case 'R'://dnl ch8 210909 Random Placement Switch
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if(fDontUseRandom)
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if(fDontUseRandom)
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@@ -1922,9 +1946,7 @@ void HandleKeyboardShortcuts( )
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DoTaskbar();
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DoTaskbar();
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}
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}
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iCurrentAction = ACTION_NULL;
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iCurrentAction = ACTION_NULL;
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iDrawMode = DRAW_MODE_OSTRUCTS;
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SetEditorTerrainTaskbarMode( TERRAIN_PLACE_TREES );
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ClickEditorButton( TERRAIN_PLACE_TREES );
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iEditorToolbarState = TBAR_MODE_DRAW_OSTRUCTS;
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break;
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break;
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case 'T':
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case 'T':
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if ( fShowTrees )
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if ( fShowTrees )
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@@ -2089,6 +2111,7 @@ void HandleKeyboardShortcuts( )
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break;
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break;
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}
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}
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}
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}
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/* //Buggler: Commented out specific keys repeating function as it will result in double character entry in input box
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else if ( !HandleSummaryInput( &EditorInputEvent ) && !HandleTextInput( &EditorInputEvent ) && EditorInputEvent.usEvent == KEY_REPEAT )
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else if ( !HandleSummaryInput( &EditorInputEvent ) && !HandleTextInput( &EditorInputEvent ) && EditorInputEvent.usEvent == KEY_REPEAT )
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{
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{
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switch( EditorInputEvent.usParam )
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switch( EditorInputEvent.usParam )
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@@ -2163,6 +2186,7 @@ void HandleKeyboardShortcuts( )
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break;
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break;
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}
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}
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}
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}
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*/
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}
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}
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}
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}
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+34
-26
@@ -446,10 +446,12 @@ STR16 iEditorBuildingsToolbarText[] =
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L"Draw room number",
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L"Draw room number",
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L"Erase room numbers",
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L"Erase room numbers",
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L"Toggle erase mode",
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L"Toggle |Erase mode",
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L"Undo last change",
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L"Undo last change (|B|a|c|k|s|p|a|c|e)",
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L"Cycle brush size",
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L"Cycle brush size (|A/|Z)",
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L"Roofs (|H)",
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L"|Walls", //30
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L"Room Info (|N)",
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};
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};
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STR16 iEditorItemsToolbarText[] =
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STR16 iEditorItemsToolbarText[] =
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@@ -474,9 +476,9 @@ STR16 iEditorMapInfoToolbarText[] =
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L"Add ambient light source", //0
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L"Add ambient light source", //0
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L"Toggle fake ambient lights.",
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L"Toggle fake ambient lights.",
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L"Add exit grids (r-clk to query existing).",
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L"Add exit grids (r-clk to query existing).",
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L"Cycle brush size",
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L"Cycle brush size (|A/|Z)",
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L"Undo last change",
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L"Undo last change (|B|a|c|k|s|p|a|c|e)",
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L"Toggle erase mode",
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L"Toggle |Erase mode",
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L"Specify north point for validation purposes.",
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L"Specify north point for validation purposes.",
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L"Specify west point for validation purposes.",
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L"Specify west point for validation purposes.",
|
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L"Specify east point for validation purposes.",
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L"Specify east point for validation purposes.",
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@@ -487,14 +489,14 @@ STR16 iEditorMapInfoToolbarText[] =
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|
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STR16 iEditorOptionsToolbarText[]=
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STR16 iEditorOptionsToolbarText[]=
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{
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{
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L"New map", //0
|
L"New outdoor level", //0
|
||||||
L"New basement",
|
L"New basement",
|
||||||
L"New cave level",
|
L"New cave level",
|
||||||
L"Save map",
|
L"Save map (|C|t|r|l+|S)",
|
||||||
L"Load map",
|
L"Load map (|C|t|r|l+|L)",
|
||||||
L"Select tileset",
|
L"Select tileset",
|
||||||
L"Leave Editor mode",
|
L"Leave Editor mode",
|
||||||
L"Exit game",
|
L"Exit game (|A|l|t+|X)",
|
||||||
L"Create radar map",
|
L"Create radar map",
|
||||||
L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
|
L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
|
||||||
L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
|
L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
|
||||||
@@ -502,20 +504,20 @@ STR16 iEditorOptionsToolbarText[]=
|
|||||||
|
|
||||||
STR16 iEditorTerrainToolbarText[] =
|
STR16 iEditorTerrainToolbarText[] =
|
||||||
{
|
{
|
||||||
L"Draw ground textures", //0
|
L"Draw |Ground textures", //0
|
||||||
L"Set map ground textures",
|
L"Set map ground textures",
|
||||||
L"Place banks and cliffs",
|
L"Place banks and |Cliffs",
|
||||||
L"Draw roads",
|
L"Draw roads (|P)",
|
||||||
L"Draw debris",
|
L"Draw |Debris",
|
||||||
L"Place trees & bushes",
|
L"Place |Trees & bushes",
|
||||||
L"Place rocks",
|
L"Place |Rocks",
|
||||||
L"Place barrels & other junk",
|
L"Place barrels & |Other junk",
|
||||||
L"Fill area",
|
L"Fill area",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Toggle erase mode", //10
|
L"Toggle |Erase mode", //10
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
L"Raise brush density",
|
L"Raise brush density (|])",
|
||||||
L"Lower brush density",
|
L"Lower brush density (|[)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorTaskbarInternalText[]=
|
STR16 iEditorTaskbarInternalText[]=
|
||||||
@@ -526,6 +528,12 @@ STR16 iEditorTaskbarInternalText[]=
|
|||||||
L"Mercs",
|
L"Mercs",
|
||||||
L"Map Info",
|
L"Map Info",
|
||||||
L"Options",
|
L"Options",
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text
|
||||||
|
L"", //Items fasthelp text
|
||||||
|
L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text
|
||||||
|
L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text
|
||||||
|
L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text
|
||||||
};
|
};
|
||||||
|
|
||||||
//Editor Taskbar Utils.cpp
|
//Editor Taskbar Utils.cpp
|
||||||
@@ -1071,9 +1079,9 @@ STR16 pUpdateItemStatsPanelText[] =
|
|||||||
|
|
||||||
STR16 pSetupGameTypeFlagsText[] =
|
STR16 pSetupGameTypeFlagsText[] =
|
||||||
{
|
{
|
||||||
L"Item appears in both Sci-Fi and Realistic modes. (|B)", //0
|
L"Item appears in both Sci-Fi and Realistic modes", //0
|
||||||
L"Item appears in |Realistic mode only.",
|
L"Item appears in Realistic mode only",
|
||||||
L"Item appears in |Sci-Fi mode only.",
|
L"Item appears in Sci-Fi mode only",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 pSetupGunGUIText[] =
|
STR16 pSetupGunGUIText[] =
|
||||||
|
|||||||
+34
-26
@@ -447,10 +447,12 @@ STR16 iEditorBuildingsToolbarText[] =
|
|||||||
L"Draw room number",
|
L"Draw room number",
|
||||||
L"Erase room numbers",
|
L"Erase room numbers",
|
||||||
|
|
||||||
L"Toggle erase mode",
|
L"Toggle |Erase mode",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
|
L"Roofs (|H)",
|
||||||
|
L"|Walls", //30
|
||||||
|
L"Room Info (|N)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorItemsToolbarText[] =
|
STR16 iEditorItemsToolbarText[] =
|
||||||
@@ -475,9 +477,9 @@ STR16 iEditorMapInfoToolbarText[] =
|
|||||||
L"Add ambient light source", //0
|
L"Add ambient light source", //0
|
||||||
L"Toggle fake ambient lights.",
|
L"Toggle fake ambient lights.",
|
||||||
L"Add exit grids (r-clk to query existing).",
|
L"Add exit grids (r-clk to query existing).",
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Toggle erase mode",
|
L"Toggle |Erase mode",
|
||||||
L"Specify north point for validation purposes.",
|
L"Specify north point for validation purposes.",
|
||||||
L"Specify west point for validation purposes.",
|
L"Specify west point for validation purposes.",
|
||||||
L"Specify east point for validation purposes.",
|
L"Specify east point for validation purposes.",
|
||||||
@@ -488,14 +490,14 @@ STR16 iEditorMapInfoToolbarText[] =
|
|||||||
|
|
||||||
STR16 iEditorOptionsToolbarText[]=
|
STR16 iEditorOptionsToolbarText[]=
|
||||||
{
|
{
|
||||||
L"New map", //0
|
L"New outdoor level", //0
|
||||||
L"New basement",
|
L"New basement",
|
||||||
L"New cave level",
|
L"New cave level",
|
||||||
L"Save map",
|
L"Save map (|C|t|r|l+|S)",
|
||||||
L"Load map",
|
L"Load map (|C|t|r|l+|L)",
|
||||||
L"Select tileset",
|
L"Select tileset",
|
||||||
L"Leave Editor mode",
|
L"Leave Editor mode",
|
||||||
L"Exit game",
|
L"Exit game (|A|l|t+|X)",
|
||||||
L"Create radar map",
|
L"Create radar map",
|
||||||
L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
|
L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
|
||||||
L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
|
L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
|
||||||
@@ -503,20 +505,20 @@ STR16 iEditorOptionsToolbarText[]=
|
|||||||
|
|
||||||
STR16 iEditorTerrainToolbarText[] =
|
STR16 iEditorTerrainToolbarText[] =
|
||||||
{
|
{
|
||||||
L"Draw ground textures", //0
|
L"Draw |Ground textures", //0
|
||||||
L"Set map ground textures",
|
L"Set map ground textures",
|
||||||
L"Place banks and cliffs",
|
L"Place banks and |Cliffs",
|
||||||
L"Draw roads",
|
L"Draw roads (|P)",
|
||||||
L"Draw debris",
|
L"Draw |Debris",
|
||||||
L"Place trees & bushes",
|
L"Place |Trees & bushes",
|
||||||
L"Place rocks",
|
L"Place |Rocks",
|
||||||
L"Place barrels & other junk",
|
L"Place barrels & |Other junk",
|
||||||
L"Fill area",
|
L"Fill area",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Toggle erase mode", //10
|
L"Toggle |Erase mode", //10
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
L"Raise brush density",
|
L"Raise brush density (|])",
|
||||||
L"Lower brush density",
|
L"Lower brush density (|[)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorTaskbarInternalText[]=
|
STR16 iEditorTaskbarInternalText[]=
|
||||||
@@ -527,6 +529,12 @@ STR16 iEditorTaskbarInternalText[]=
|
|||||||
L"Mercs",
|
L"Mercs",
|
||||||
L"Map Info",
|
L"Map Info",
|
||||||
L"Options",
|
L"Options",
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text
|
||||||
|
L"", //Items fasthelp text
|
||||||
|
L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text
|
||||||
|
L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text
|
||||||
|
L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text
|
||||||
};
|
};
|
||||||
|
|
||||||
//Editor Taskbar Utils.cpp
|
//Editor Taskbar Utils.cpp
|
||||||
@@ -1073,9 +1081,9 @@ STR16 pUpdateItemStatsPanelText[] =
|
|||||||
|
|
||||||
STR16 pSetupGameTypeFlagsText[] =
|
STR16 pSetupGameTypeFlagsText[] =
|
||||||
{
|
{
|
||||||
L"Item appears in both Sci-Fi and Realistic modes. (|B)", //0
|
L"Item appears in both Sci-Fi and Realistic modes", //0
|
||||||
L"Item appears in |Realistic mode only.",
|
L"Item appears in Realistic mode only",
|
||||||
L"Item appears in |Sci-Fi mode only.",
|
L"Item appears in Sci-Fi mode only",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 pSetupGunGUIText[] =
|
STR16 pSetupGunGUIText[] =
|
||||||
|
|||||||
+34
-26
@@ -446,10 +446,12 @@ STR16 iEditorBuildingsToolbarText[] =
|
|||||||
L"Draw room number",
|
L"Draw room number",
|
||||||
L"Erase room numbers",
|
L"Erase room numbers",
|
||||||
|
|
||||||
L"Toggle erase mode",
|
L"Toggle |Erase mode",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
|
L"Roofs (|H)",
|
||||||
|
L"|Walls", //30
|
||||||
|
L"Room Info (|N)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorItemsToolbarText[] =
|
STR16 iEditorItemsToolbarText[] =
|
||||||
@@ -474,9 +476,9 @@ STR16 iEditorMapInfoToolbarText[] =
|
|||||||
L"Add ambient light source", //0
|
L"Add ambient light source", //0
|
||||||
L"Toggle fake ambient lights.",
|
L"Toggle fake ambient lights.",
|
||||||
L"Add exit grids (r-clk to query existing).",
|
L"Add exit grids (r-clk to query existing).",
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Toggle erase mode",
|
L"Toggle |Erase mode",
|
||||||
L"Specify north point for validation purposes.",
|
L"Specify north point for validation purposes.",
|
||||||
L"Specify west point for validation purposes.",
|
L"Specify west point for validation purposes.",
|
||||||
L"Specify east point for validation purposes.",
|
L"Specify east point for validation purposes.",
|
||||||
@@ -487,14 +489,14 @@ STR16 iEditorMapInfoToolbarText[] =
|
|||||||
|
|
||||||
STR16 iEditorOptionsToolbarText[]=
|
STR16 iEditorOptionsToolbarText[]=
|
||||||
{
|
{
|
||||||
L"New map", //0
|
L"New outdoor level", //0
|
||||||
L"New basement",
|
L"New basement",
|
||||||
L"New cave level",
|
L"New cave level",
|
||||||
L"Save map",
|
L"Save map (|C|t|r|l+|S)",
|
||||||
L"Load map",
|
L"Load map (|C|t|r|l+|L)",
|
||||||
L"Select tileset",
|
L"Select tileset",
|
||||||
L"Leave Editor mode",
|
L"Leave Editor mode",
|
||||||
L"Exit game",
|
L"Exit game (|A|l|t+|X)",
|
||||||
L"Create radar map",
|
L"Create radar map",
|
||||||
L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
|
L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
|
||||||
L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
|
L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
|
||||||
@@ -502,20 +504,20 @@ STR16 iEditorOptionsToolbarText[]=
|
|||||||
|
|
||||||
STR16 iEditorTerrainToolbarText[] =
|
STR16 iEditorTerrainToolbarText[] =
|
||||||
{
|
{
|
||||||
L"Draw ground textures", //0
|
L"Draw |Ground textures", //0
|
||||||
L"Set map ground textures",
|
L"Set map ground textures",
|
||||||
L"Place banks and cliffs",
|
L"Place banks and |Cliffs",
|
||||||
L"Draw roads",
|
L"Draw roads (|P)",
|
||||||
L"Draw debris",
|
L"Draw |Debris",
|
||||||
L"Place trees & bushes",
|
L"Place |Trees & bushes",
|
||||||
L"Place rocks",
|
L"Place |Rocks",
|
||||||
L"Place barrels & other junk",
|
L"Place barrels & |Other junk",
|
||||||
L"Fill area",
|
L"Fill area",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Toggle erase mode", //10
|
L"Toggle |Erase mode", //10
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
L"Raise brush density",
|
L"Raise brush density (|])",
|
||||||
L"Lower brush density",
|
L"Lower brush density (|[)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorTaskbarInternalText[]=
|
STR16 iEditorTaskbarInternalText[]=
|
||||||
@@ -526,6 +528,12 @@ STR16 iEditorTaskbarInternalText[]=
|
|||||||
L"Mercs",
|
L"Mercs",
|
||||||
L"Map Info",
|
L"Map Info",
|
||||||
L"Options",
|
L"Options",
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text
|
||||||
|
L"", //Items fasthelp text
|
||||||
|
L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text
|
||||||
|
L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text
|
||||||
|
L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text
|
||||||
};
|
};
|
||||||
|
|
||||||
//Editor Taskbar Utils.cpp
|
//Editor Taskbar Utils.cpp
|
||||||
@@ -1071,9 +1079,9 @@ STR16 pUpdateItemStatsPanelText[] =
|
|||||||
|
|
||||||
STR16 pSetupGameTypeFlagsText[] =
|
STR16 pSetupGameTypeFlagsText[] =
|
||||||
{
|
{
|
||||||
L"Item appears in both Sci-Fi and Realistic modes. (|B)", //0
|
L"Item appears in both Sci-Fi and Realistic modes", //0
|
||||||
L"Item appears in |Realistic mode only.",
|
L"Item appears in Realistic mode only",
|
||||||
L"Item appears in |Sci-Fi mode only.",
|
L"Item appears in Sci-Fi mode only",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 pSetupGunGUIText[] =
|
STR16 pSetupGunGUIText[] =
|
||||||
|
|||||||
+34
-26
@@ -451,10 +451,12 @@ STR16 iEditorBuildingsToolbarText[] =
|
|||||||
L"Dessiner le numéro de pièce",
|
L"Dessiner le numéro de pièce",
|
||||||
L"Supprimer le numéro de pièce",
|
L"Supprimer le numéro de pièce",
|
||||||
|
|
||||||
L"Activer le mode supprimer",
|
L"Activer le mode supprimer (|E)",
|
||||||
L"Effacer le dernier changement",
|
L"Effacer le dernier changement (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Taille du cycle",
|
L"Taille du cycle (|A/|Z)",
|
||||||
|
L"Toits (|H)",
|
||||||
|
L"Murs (|W)", //30
|
||||||
|
L"Info Piece (|N)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorItemsToolbarText[] =
|
STR16 iEditorItemsToolbarText[] =
|
||||||
@@ -479,9 +481,9 @@ STR16 iEditorMapInfoToolbarText[] =
|
|||||||
L"Ajouter une source de lumière ambiante", //0
|
L"Ajouter une source de lumière ambiante", //0
|
||||||
L"Basculer en fausse lumière ambiante.",
|
L"Basculer en fausse lumière ambiante.",
|
||||||
L"Ajouter des réseaux de sortie (clic droit pour une requête existante).",
|
L"Ajouter des réseaux de sortie (clic droit pour une requête existante).",
|
||||||
L"Taille de cycle",
|
L"Taille de cycle (|A/|Z)",
|
||||||
L"Effacer le dernier changement",
|
L"Effacer le dernier changement (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Basculer en mode supprimer",
|
L"Basculer en mode supprimer (|E)",
|
||||||
L"Spécifier un point au NORD pour valider le but.",
|
L"Spécifier un point au NORD pour valider le but.",
|
||||||
L"Spécifier un point à l'OUEST pour valider le but.",
|
L"Spécifier un point à l'OUEST pour valider le but.",
|
||||||
L"Spécifier un point à l'EST pour valider le but.",
|
L"Spécifier un point à l'EST pour valider le but.",
|
||||||
@@ -492,14 +494,14 @@ STR16 iEditorMapInfoToolbarText[] =
|
|||||||
|
|
||||||
STR16 iEditorOptionsToolbarText[]=
|
STR16 iEditorOptionsToolbarText[]=
|
||||||
{
|
{
|
||||||
L"Nouvelle carte", //0
|
L"Nouveau niveau extérieur ", //0
|
||||||
L"Nouveau sous-sol",
|
L"Nouveau sous-sol",
|
||||||
L"Nouveau niveau de caverne",
|
L"Nouveau niveau de caverne",
|
||||||
L"Sauvegarder la carte",
|
L"Sauvegarder la carte (|C|t|r|l+|S)",
|
||||||
L"Charger la carte",
|
L"Charger la carte (|C|t|r|l+|L)",
|
||||||
L"Sélectionner un tileset",
|
L"Sélectionner un tileset",
|
||||||
L"Quitter le mode éditeur",
|
L"Quitter le mode éditeur",
|
||||||
L"Quitter le jeu",
|
L"Quitter le jeu (|A|l|t+|X)",
|
||||||
L"Créer un carte de radar",
|
L"Créer un carte de radar",
|
||||||
L"Une fois la carte vérifiée, elle sera sauvée sous le format original JA2.\nCette option est seulement valable sur les cartes de taille 'normale' qui ne font pas référence aux nombre de réseaux (ex: réseau de sortie) > 25600.",
|
L"Une fois la carte vérifiée, elle sera sauvée sous le format original JA2.\nCette option est seulement valable sur les cartes de taille 'normale' qui ne font pas référence aux nombre de réseaux (ex: réseau de sortie) > 25600.",
|
||||||
L"Une fois la carte vérifiée et chargée, elle sera élargie automatiquement selon les rangées et colonnes choisies.",
|
L"Une fois la carte vérifiée et chargée, elle sera élargie automatiquement selon les rangées et colonnes choisies.",
|
||||||
@@ -507,20 +509,20 @@ STR16 iEditorOptionsToolbarText[]=
|
|||||||
|
|
||||||
STR16 iEditorTerrainToolbarText[] =
|
STR16 iEditorTerrainToolbarText[] =
|
||||||
{
|
{
|
||||||
L"Dessiner des textures de sol", //0
|
L"Dessiner des textures de sol (|G)", //0
|
||||||
L"Sélectionner les textures du sol de la carte",
|
L"Sélectionner les textures du sol de la carte",
|
||||||
L"Placer les rives et falaises",
|
L"Placer les rives et falaises (|C)",
|
||||||
L"Dessiner les routes",
|
L"Dessiner les routes (|P)",
|
||||||
L"Dessiner les débris",
|
L"Dessiner les débris (|D)",
|
||||||
L"Placer les arbres & buissons",
|
L"Placer les arbres & buissons (|T)",
|
||||||
L"Placer les rochers",
|
L"Placer les rochers (|R)",
|
||||||
L"Placer barrils & autres camelotes",
|
L"Placer barrils & autres camelotes (|O)",
|
||||||
L"Remplir le secteur",
|
L"Remplir le secteur",
|
||||||
L"Effacer le dernier changement",
|
L"Effacer le dernier changement (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Basculer en mode supprimer", //10
|
L"Basculer en mode supprimer (|E)", //10
|
||||||
L"Taille du cycle",
|
L"Taille du cycle (|A/|Z)",
|
||||||
L"Augmenter la densité du pinceau",
|
L"Augmenter la densité du pinceau (|])",
|
||||||
L"Diminuer la densité du pinceau",
|
L"Diminuer la densité du pinceau (|[)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorTaskbarInternalText[]=
|
STR16 iEditorTaskbarInternalText[]=
|
||||||
@@ -531,6 +533,12 @@ STR16 iEditorTaskbarInternalText[]=
|
|||||||
L"Mercenaires",
|
L"Mercenaires",
|
||||||
L"Info carte",
|
L"Info carte",
|
||||||
L"Options",
|
L"Options",
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text // TODO.Translate
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text // TODO.Translate
|
||||||
|
L"", //Items fasthelp text // TODO.Translate
|
||||||
|
L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text // TODO.Translate
|
||||||
|
L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text // TODO.Translate
|
||||||
|
L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
//Editor Taskbar Utils.cpp
|
//Editor Taskbar Utils.cpp
|
||||||
@@ -1076,9 +1084,9 @@ STR16 pUpdateItemStatsPanelText[] =
|
|||||||
|
|
||||||
STR16 pSetupGameTypeFlagsText[] =
|
STR16 pSetupGameTypeFlagsText[] =
|
||||||
{
|
{
|
||||||
L"Obj apparaît en mode SF et réaliste. (|B)", //0
|
L"Obj apparaît en mode SF et réaliste", //0
|
||||||
L"Obj apparaît slt en mode |réaliste.",
|
L"Obj apparaît slt en mode réaliste",
|
||||||
L"Obj apparaît slt en mode |SF.",
|
L"Obj apparaît slt en mode SF",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 pSetupGunGUIText[] =
|
STR16 pSetupGunGUIText[] =
|
||||||
|
|||||||
+34
-26
@@ -470,10 +470,12 @@ STR16 iEditorBuildingsToolbarText[] =
|
|||||||
L"Draw room number",
|
L"Draw room number",
|
||||||
L"Erase room numbers",
|
L"Erase room numbers",
|
||||||
|
|
||||||
L"Toggle erase mode",
|
L"Toggle |Erase mode",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
|
L"Roofs (|H)",
|
||||||
|
L"|Walls", //30
|
||||||
|
L"Room Info (|N)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorItemsToolbarText[] =
|
STR16 iEditorItemsToolbarText[] =
|
||||||
@@ -498,9 +500,9 @@ STR16 iEditorMapInfoToolbarText[] =
|
|||||||
L"Add ambient light source", //0
|
L"Add ambient light source", //0
|
||||||
L"Toggle fake ambient lights.",
|
L"Toggle fake ambient lights.",
|
||||||
L"Add exit grids (r-clk to query existing).",
|
L"Add exit grids (r-clk to query existing).",
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Toggle erase mode",
|
L"Toggle |Erase mode",
|
||||||
L"Specify north point for validation purposes.",
|
L"Specify north point for validation purposes.",
|
||||||
L"Specify west point for validation purposes.",
|
L"Specify west point for validation purposes.",
|
||||||
L"Specify east point for validation purposes.",
|
L"Specify east point for validation purposes.",
|
||||||
@@ -511,14 +513,14 @@ STR16 iEditorMapInfoToolbarText[] =
|
|||||||
|
|
||||||
STR16 iEditorOptionsToolbarText[]=
|
STR16 iEditorOptionsToolbarText[]=
|
||||||
{
|
{
|
||||||
L"New map", //0
|
L"New outdoor level", //0
|
||||||
L"New basement",
|
L"New basement",
|
||||||
L"New cave level",
|
L"New cave level",
|
||||||
L"Save map",
|
L"Save map (|C|t|r|l+|S)",
|
||||||
L"Load map",
|
L"Load map (|C|t|r|l+|L)",
|
||||||
L"Select tileset",
|
L"Select tileset",
|
||||||
L"Leave Editor mode",
|
L"Leave Editor mode",
|
||||||
L"Exit game",
|
L"Exit game (|A|l|t+|X)",
|
||||||
L"Create radar map",
|
L"Create radar map",
|
||||||
L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
|
L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
|
||||||
L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
|
L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
|
||||||
@@ -526,20 +528,20 @@ STR16 iEditorOptionsToolbarText[]=
|
|||||||
|
|
||||||
STR16 iEditorTerrainToolbarText[] =
|
STR16 iEditorTerrainToolbarText[] =
|
||||||
{
|
{
|
||||||
L"Draw ground textures", //0
|
L"Draw |Ground textures", //0
|
||||||
L"Set map ground textures",
|
L"Set map ground textures",
|
||||||
L"Place banks and cliffs",
|
L"Place banks and |Cliffs",
|
||||||
L"Draw roads",
|
L"Draw roads (|P)",
|
||||||
L"Draw debris",
|
L"Draw |Debris",
|
||||||
L"Place trees & bushes",
|
L"Place |Trees & bushes",
|
||||||
L"Place rocks",
|
L"Place |Rocks",
|
||||||
L"Place barrels & other junk",
|
L"Place barrels & |Other junk",
|
||||||
L"Fill area",
|
L"Fill area",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Toggle erase mode", //10
|
L"Toggle |Erase mode", //10
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
L"Raise brush density",
|
L"Raise brush density (|])",
|
||||||
L"Lower brush density",
|
L"Lower brush density (|[)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorTaskbarInternalText[]=
|
STR16 iEditorTaskbarInternalText[]=
|
||||||
@@ -550,6 +552,12 @@ STR16 iEditorTaskbarInternalText[]=
|
|||||||
L"Mercs",
|
L"Mercs",
|
||||||
L"Map Info",
|
L"Map Info",
|
||||||
L"Options",
|
L"Options",
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text
|
||||||
|
L"", //Items fasthelp text
|
||||||
|
L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text
|
||||||
|
L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text
|
||||||
|
L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text
|
||||||
};
|
};
|
||||||
|
|
||||||
//Editor Taskbar Utils.cpp
|
//Editor Taskbar Utils.cpp
|
||||||
@@ -1095,9 +1103,9 @@ STR16 pUpdateItemStatsPanelText[] =
|
|||||||
|
|
||||||
STR16 pSetupGameTypeFlagsText[] =
|
STR16 pSetupGameTypeFlagsText[] =
|
||||||
{
|
{
|
||||||
L"Item appears in both Sci-Fi and Realistic modes. (|B)", //0
|
L"Item appears in both Sci-Fi and Realistic modes", //0
|
||||||
L"Item appears in |Realistic mode only.",
|
L"Item appears in Realistic mode only",
|
||||||
L"Item appears in |Sci-Fi mode only.",
|
L"Item appears in Sci-Fi mode only",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 pSetupGunGUIText[] =
|
STR16 pSetupGunGUIText[] =
|
||||||
|
|||||||
+34
-26
@@ -445,10 +445,12 @@ STR16 iEditorBuildingsToolbarText[] =
|
|||||||
L"Draw room number",
|
L"Draw room number",
|
||||||
L"Erase room numbers",
|
L"Erase room numbers",
|
||||||
|
|
||||||
L"Toggle erase mode",
|
L"Toggle |Erase mode",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
|
L"Roofs (|H)",
|
||||||
|
L"|Walls", //30
|
||||||
|
L"Room Info (|N)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorItemsToolbarText[] =
|
STR16 iEditorItemsToolbarText[] =
|
||||||
@@ -473,9 +475,9 @@ STR16 iEditorMapInfoToolbarText[] =
|
|||||||
L"Add ambient light source", //0
|
L"Add ambient light source", //0
|
||||||
L"Toggle fake ambient lights.",
|
L"Toggle fake ambient lights.",
|
||||||
L"Add exit grids (r-clk to query existing).",
|
L"Add exit grids (r-clk to query existing).",
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Toggle erase mode",
|
L"Toggle |Erase mode",
|
||||||
L"Specify north point for validation purposes.",
|
L"Specify north point for validation purposes.",
|
||||||
L"Specify west point for validation purposes.",
|
L"Specify west point for validation purposes.",
|
||||||
L"Specify east point for validation purposes.",
|
L"Specify east point for validation purposes.",
|
||||||
@@ -486,14 +488,14 @@ STR16 iEditorMapInfoToolbarText[] =
|
|||||||
|
|
||||||
STR16 iEditorOptionsToolbarText[]=
|
STR16 iEditorOptionsToolbarText[]=
|
||||||
{
|
{
|
||||||
L"New map", //0
|
L"New outdoor level", //0
|
||||||
L"New basement",
|
L"New basement",
|
||||||
L"New cave level",
|
L"New cave level",
|
||||||
L"Save map",
|
L"Save map (|C|t|r|l+|S)",
|
||||||
L"Load map",
|
L"Load map (|C|t|r|l+|L)",
|
||||||
L"Select tileset",
|
L"Select tileset",
|
||||||
L"Leave Editor mode",
|
L"Leave Editor mode",
|
||||||
L"Exit game",
|
L"Exit game (|A|l|t+|X)",
|
||||||
L"Create radar map",
|
L"Create radar map",
|
||||||
L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
|
L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
|
||||||
L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
|
L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
|
||||||
@@ -501,20 +503,20 @@ STR16 iEditorOptionsToolbarText[]=
|
|||||||
|
|
||||||
STR16 iEditorTerrainToolbarText[] =
|
STR16 iEditorTerrainToolbarText[] =
|
||||||
{
|
{
|
||||||
L"Draw ground textures", //0
|
L"Draw |Ground textures", //0
|
||||||
L"Set map ground textures",
|
L"Set map ground textures",
|
||||||
L"Place banks and cliffs",
|
L"Place banks and |Cliffs",
|
||||||
L"Draw roads",
|
L"Draw roads (|P)",
|
||||||
L"Draw debris",
|
L"Draw |Debris",
|
||||||
L"Place trees & bushes",
|
L"Place |Trees & bushes",
|
||||||
L"Place rocks",
|
L"Place |Rocks",
|
||||||
L"Place barrels & other junk",
|
L"Place barrels & |Other junk",
|
||||||
L"Fill area",
|
L"Fill area",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Toggle erase mode", //10
|
L"Toggle |Erase mode", //10
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
L"Raise brush density",
|
L"Raise brush density (|])",
|
||||||
L"Lower brush density",
|
L"Lower brush density (|[)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorTaskbarInternalText[]=
|
STR16 iEditorTaskbarInternalText[]=
|
||||||
@@ -525,6 +527,12 @@ STR16 iEditorTaskbarInternalText[]=
|
|||||||
L"Mercs",
|
L"Mercs",
|
||||||
L"Map Info",
|
L"Map Info",
|
||||||
L"Options",
|
L"Options",
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text
|
||||||
|
L"", //Items fasthelp text
|
||||||
|
L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text
|
||||||
|
L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text
|
||||||
|
L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text
|
||||||
};
|
};
|
||||||
|
|
||||||
//Editor Taskbar Utils.cpp
|
//Editor Taskbar Utils.cpp
|
||||||
@@ -1071,9 +1079,9 @@ STR16 pUpdateItemStatsPanelText[] =
|
|||||||
|
|
||||||
STR16 pSetupGameTypeFlagsText[] =
|
STR16 pSetupGameTypeFlagsText[] =
|
||||||
{
|
{
|
||||||
L"Item appears in both Sci-Fi and Realistic modes. (|B)", //0
|
L"Item appears in both Sci-Fi and Realistic modes", //0
|
||||||
L"Item appears in |Realistic mode only.",
|
L"Item appears in Realistic mode only",
|
||||||
L"Item appears in |Sci-Fi mode only.",
|
L"Item appears in Sci-Fi mode only",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 pSetupGunGUIText[] =
|
STR16 pSetupGunGUIText[] =
|
||||||
|
|||||||
+34
-25
@@ -453,9 +453,12 @@ STR16 iEditorBuildingsToolbarText[] =
|
|||||||
L"Rysuj numer pomieszczenia",
|
L"Rysuj numer pomieszczenia",
|
||||||
L"Usuń numer pomieszczenia",
|
L"Usuń numer pomieszczenia",
|
||||||
|
|
||||||
L"Przełącz tryb wymazywania",
|
L"Przełącz tryb wymazywania (|E)",
|
||||||
L"Cofnij ostatnią zmianę",
|
L"Cofnij ostatnią zmianę (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Wybierz rozmiar pędzla",
|
L"Wybierz rozmiar pędzla (|A/|Z)",
|
||||||
|
L"Dachy (|H)",
|
||||||
|
L"Ściany (|W)", //30
|
||||||
|
L"Dane Pom. (|N)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorItemsToolbarText[] =
|
STR16 iEditorItemsToolbarText[] =
|
||||||
@@ -480,9 +483,9 @@ STR16 iEditorMapInfoToolbarText[] =
|
|||||||
L"Dodaj źródło Światła z otoczenia", //0
|
L"Dodaj źródło Światła z otoczenia", //0
|
||||||
L"Przełącz fałszywe Światła z otoczenia.",
|
L"Przełącz fałszywe Światła z otoczenia.",
|
||||||
L"Dodaj pola wyjŚcia (p-klik, aby usunąć istniejące).",
|
L"Dodaj pola wyjŚcia (p-klik, aby usunąć istniejące).",
|
||||||
L"Wybierz rozmiar pędzla",
|
L"Wybierz rozmiar pędzla (|A/|Z)",
|
||||||
L"Cofnij ostatnią zmianę",
|
L"Cofnij ostatnią zmianę (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Przełącz tryb wymazywania",
|
L"Przełącz tryb wymazywania (|E)",
|
||||||
L"OkreŚl punkt północny dla celów potwierdzenia.",
|
L"OkreŚl punkt północny dla celów potwierdzenia.",
|
||||||
L"OkreŚl punkt zachodu dla celów potwierdzenia.",
|
L"OkreŚl punkt zachodu dla celów potwierdzenia.",
|
||||||
L"OkreŚl punkt wschodu dla celów potwierdzenia.",
|
L"OkreŚl punkt wschodu dla celów potwierdzenia.",
|
||||||
@@ -493,14 +496,14 @@ STR16 iEditorMapInfoToolbarText[] =
|
|||||||
|
|
||||||
STR16 iEditorOptionsToolbarText[]=
|
STR16 iEditorOptionsToolbarText[]=
|
||||||
{
|
{
|
||||||
L"Nowa mapa", //0
|
L"Nowa na wolnym powietrzu", //0
|
||||||
L"Nowa piwnica",
|
L"Nowa piwnica",
|
||||||
L"Nowy poziom jaskini",
|
L"Nowy poziom jaskini",
|
||||||
L"Zapisz mapę",
|
L"Zapisz mapę (|C|t|r|l+|S)",
|
||||||
L"Wczytaj mapę",
|
L"Wczytaj mapę (|C|t|r|l+|L)",
|
||||||
L"Wybierz zestaw",
|
L"Wybierz zestaw",
|
||||||
L"Wyjdź z trybu edycji do trybu gry",
|
L"Wyjdź z trybu edycji do trybu gry",
|
||||||
L"Wyjdź z trybu edycji",
|
L"Wyjdź z trybu edycji (|A|l|t+|X)",
|
||||||
L"Utwórz mapę radaru",
|
L"Utwórz mapę radaru",
|
||||||
L"Kiedy zaznaczone, mapa będzie zapisana w oryginalnym formacie JA2.\nTa opcja jest ważna przy normalnych wielkoŚciach map, których numery siatki nie są (siatki wyjŚcia) > 25600.",
|
L"Kiedy zaznaczone, mapa będzie zapisana w oryginalnym formacie JA2.\nTa opcja jest ważna przy normalnych wielkoŚciach map, których numery siatki nie są (siatki wyjŚcia) > 25600.",
|
||||||
L"Kiedy zaznaczone, wczytana mapa lub nowa, będzie powiększona automatycznie do wybranych rozmiarów.",
|
L"Kiedy zaznaczone, wczytana mapa lub nowa, będzie powiększona automatycznie do wybranych rozmiarów.",
|
||||||
@@ -508,20 +511,20 @@ STR16 iEditorOptionsToolbarText[]=
|
|||||||
|
|
||||||
STR16 iEditorTerrainToolbarText[] =
|
STR16 iEditorTerrainToolbarText[] =
|
||||||
{
|
{
|
||||||
L"Rysuj tekstury terenu", //0
|
L"Rysuj tekstury terenu (|G)", //0
|
||||||
L"Ustaw tekstury terenu mapy",
|
L"Ustaw tekstury terenu mapy",
|
||||||
L"UmieŚć brzegi i urwiska",
|
L"UmieŚć brzegi i urwiska (|C)",
|
||||||
L"Rysuj drogi",
|
L"Rysuj drogi (|P)",
|
||||||
L"Rysuj gruzy",
|
L"Rysuj gruzy (|D)",
|
||||||
L"UmieŚć drzewa i krzewy",
|
L"UmieŚć drzewa i krzewy (|T)",
|
||||||
L"UmieŚć skały",
|
L"UmieŚć skały (|R)",
|
||||||
L"UmieŚć beczki i inne Śmieci",
|
L"UmieŚć beczki i inne Śmieci (|O)",
|
||||||
L"Wypełnij teren",
|
L"Wypełnij teren",
|
||||||
L"Cofnij ostatnią zmianę",
|
L"Cofnij ostatnią zmianę (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Przełącz tryb wymazywania", //10
|
L"Przełącz tryb wymazywania (|E)", //10
|
||||||
L"Wybierz rozmiar pędzla",
|
L"Wybierz rozmiar pędzla (|A/|Z)",
|
||||||
L"Zwiększ gęstoŚć pędzla",
|
L"Zwiększ gęstoŚć pędzla (|])",
|
||||||
L"Zmniejsz gęstoŚć pędzla",
|
L"Zmniejsz gęstoŚć pędzla (|[)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorTaskbarInternalText[]=
|
STR16 iEditorTaskbarInternalText[]=
|
||||||
@@ -532,6 +535,12 @@ STR16 iEditorTaskbarInternalText[]=
|
|||||||
L"Najemnicy",
|
L"Najemnicy",
|
||||||
L"Dane mapy",
|
L"Dane mapy",
|
||||||
L"Opcje",
|
L"Opcje",
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text // TODO.Translate
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text // TODO.Translate
|
||||||
|
L"", //Items fasthelp text // TODO.Translate
|
||||||
|
L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text // TODO.Translate
|
||||||
|
L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text // TODO.Translate
|
||||||
|
L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
//Editor Taskbar Utils.cpp
|
//Editor Taskbar Utils.cpp
|
||||||
@@ -1078,9 +1087,9 @@ STR16 pUpdateItemStatsPanelText[] =
|
|||||||
|
|
||||||
STR16 pSetupGameTypeFlagsText[] =
|
STR16 pSetupGameTypeFlagsText[] =
|
||||||
{
|
{
|
||||||
L"Przedmiot będzie wyŚwietlany w trybie Sci-Fi i realistycznym. (|B)", //0
|
L"Przedmiot będzie wyŚwietlany w trybie Sci-Fi i realistycznym", //0
|
||||||
L"Przedmiot będzie wyŚwietlany tylko |w trybie realistycznym.",
|
L"Przedmiot będzie wyŚwietlany tylko w trybie realistycznym",
|
||||||
L"Przedmiot będzie wyŚwietlany tylko |w trybie Sci-Fi.",
|
L"Przedmiot będzie wyŚwietlany tylko w trybie Sci-Fi",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 pSetupGunGUIText[] =
|
STR16 pSetupGunGUIText[] =
|
||||||
|
|||||||
+34
-26
@@ -447,10 +447,12 @@ STR16 iEditorBuildingsToolbarText[] =
|
|||||||
L"Draw room number",
|
L"Draw room number",
|
||||||
L"Erase room numbers",
|
L"Erase room numbers",
|
||||||
|
|
||||||
L"Toggle erase mode",
|
L"Toggle |Erase mode",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
|
L"Roofs (|H)",
|
||||||
|
L"|Walls", //30
|
||||||
|
L"Room Info (|N)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorItemsToolbarText[] =
|
STR16 iEditorItemsToolbarText[] =
|
||||||
@@ -475,9 +477,9 @@ STR16 iEditorMapInfoToolbarText[] =
|
|||||||
L"Add ambient light source", //0
|
L"Add ambient light source", //0
|
||||||
L"Toggle fake ambient lights.",
|
L"Toggle fake ambient lights.",
|
||||||
L"Add exit grids (r-clk to query existing).",
|
L"Add exit grids (r-clk to query existing).",
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Toggle erase mode",
|
L"Toggle |Erase mode",
|
||||||
L"Specify north point for validation purposes.",
|
L"Specify north point for validation purposes.",
|
||||||
L"Specify west point for validation purposes.",
|
L"Specify west point for validation purposes.",
|
||||||
L"Specify east point for validation purposes.",
|
L"Specify east point for validation purposes.",
|
||||||
@@ -488,14 +490,14 @@ STR16 iEditorMapInfoToolbarText[] =
|
|||||||
|
|
||||||
STR16 iEditorOptionsToolbarText[]=
|
STR16 iEditorOptionsToolbarText[]=
|
||||||
{
|
{
|
||||||
L"New map", //0
|
L"New outdoor level", //0
|
||||||
L"New basement",
|
L"New basement",
|
||||||
L"New cave level",
|
L"New cave level",
|
||||||
L"Save map",
|
L"Save map (|C|t|r|l+|S)",
|
||||||
L"Load map",
|
L"Load map (|C|t|r|l+|L)",
|
||||||
L"Select tileset",
|
L"Select tileset",
|
||||||
L"Leave Editor mode",
|
L"Leave Editor mode",
|
||||||
L"Exit game",
|
L"Exit game (|A|l|t+|X)",
|
||||||
L"Create radar map",
|
L"Create radar map",
|
||||||
L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
|
L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
|
||||||
L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
|
L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
|
||||||
@@ -503,20 +505,20 @@ STR16 iEditorOptionsToolbarText[]=
|
|||||||
|
|
||||||
STR16 iEditorTerrainToolbarText[] =
|
STR16 iEditorTerrainToolbarText[] =
|
||||||
{
|
{
|
||||||
L"Draw ground textures", //0
|
L"Draw |Ground textures", //0
|
||||||
L"Set map ground textures",
|
L"Set map ground textures",
|
||||||
L"Place banks and cliffs",
|
L"Place banks and |Cliffs",
|
||||||
L"Draw roads",
|
L"Draw roads (|P)",
|
||||||
L"Draw debris",
|
L"Draw |Debris",
|
||||||
L"Place trees & bushes",
|
L"Place |Trees & bushes",
|
||||||
L"Place rocks",
|
L"Place |Rocks",
|
||||||
L"Place barrels & other junk",
|
L"Place barrels & |Other junk",
|
||||||
L"Fill area",
|
L"Fill area",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Toggle erase mode", //10
|
L"Toggle |Erase mode", //10
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
L"Raise brush density",
|
L"Raise brush density (|])",
|
||||||
L"Lower brush density",
|
L"Lower brush density (|[)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorTaskbarInternalText[]=
|
STR16 iEditorTaskbarInternalText[]=
|
||||||
@@ -527,6 +529,12 @@ STR16 iEditorTaskbarInternalText[]=
|
|||||||
L"Mercs",
|
L"Mercs",
|
||||||
L"Map Info",
|
L"Map Info",
|
||||||
L"Options",
|
L"Options",
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text
|
||||||
|
L"", //Items fasthelp text
|
||||||
|
L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text
|
||||||
|
L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text
|
||||||
|
L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text
|
||||||
};
|
};
|
||||||
|
|
||||||
//Editor Taskbar Utils.cpp
|
//Editor Taskbar Utils.cpp
|
||||||
@@ -1072,9 +1080,9 @@ STR16 pUpdateItemStatsPanelText[] =
|
|||||||
|
|
||||||
STR16 pSetupGameTypeFlagsText[] =
|
STR16 pSetupGameTypeFlagsText[] =
|
||||||
{
|
{
|
||||||
L"Item appears in both Sci-Fi and Realistic modes. (|B)", //0
|
L"Item appears in both Sci-Fi and Realistic modes", //0
|
||||||
L"Item appears in |Realistic mode only.",
|
L"Item appears in Realistic mode only",
|
||||||
L"Item appears in |Sci-Fi mode only.",
|
L"Item appears in Sci-Fi mode only",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 pSetupGunGUIText[] =
|
STR16 pSetupGunGUIText[] =
|
||||||
|
|||||||
+34
-26
@@ -445,10 +445,12 @@ STR16 iEditorBuildingsToolbarText[] =
|
|||||||
L"Draw room number",
|
L"Draw room number",
|
||||||
L"Erase room numbers",
|
L"Erase room numbers",
|
||||||
|
|
||||||
L"Toggle erase mode",
|
L"Toggle |Erase mode",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
|
L"Roofs (|H)",
|
||||||
|
L"|Walls", //30
|
||||||
|
L"Room Info (|N)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorItemsToolbarText[] =
|
STR16 iEditorItemsToolbarText[] =
|
||||||
@@ -473,9 +475,9 @@ STR16 iEditorMapInfoToolbarText[] =
|
|||||||
L"Add ambient light source", //0
|
L"Add ambient light source", //0
|
||||||
L"Toggle fake ambient lights.",
|
L"Toggle fake ambient lights.",
|
||||||
L"Add exit grids (r-clk to query existing).",
|
L"Add exit grids (r-clk to query existing).",
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Toggle erase mode",
|
L"Toggle |Erase mode",
|
||||||
L"Specify north point for validation purposes.",
|
L"Specify north point for validation purposes.",
|
||||||
L"Specify west point for validation purposes.",
|
L"Specify west point for validation purposes.",
|
||||||
L"Specify east point for validation purposes.",
|
L"Specify east point for validation purposes.",
|
||||||
@@ -486,14 +488,14 @@ STR16 iEditorMapInfoToolbarText[] =
|
|||||||
|
|
||||||
STR16 iEditorOptionsToolbarText[]=
|
STR16 iEditorOptionsToolbarText[]=
|
||||||
{
|
{
|
||||||
L"New map", //0
|
L"New outdoor level", //0
|
||||||
L"New basement",
|
L"New basement",
|
||||||
L"New cave level",
|
L"New cave level",
|
||||||
L"Save map",
|
L"Save map (|C|t|r|l+|S)",
|
||||||
L"Load map",
|
L"Load map (|C|t|r|l+|L)",
|
||||||
L"Select tileset",
|
L"Select tileset",
|
||||||
L"Leave Editor mode",
|
L"Leave Editor mode",
|
||||||
L"Exit game",
|
L"Exit game (|A|l|t+|X)",
|
||||||
L"Create radar map",
|
L"Create radar map",
|
||||||
L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
|
L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.",
|
||||||
L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
|
L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.",
|
||||||
@@ -501,20 +503,20 @@ STR16 iEditorOptionsToolbarText[]=
|
|||||||
|
|
||||||
STR16 iEditorTerrainToolbarText[] =
|
STR16 iEditorTerrainToolbarText[] =
|
||||||
{
|
{
|
||||||
L"Draw ground textures", //0
|
L"Draw |Ground textures", //0
|
||||||
L"Set map ground textures",
|
L"Set map ground textures",
|
||||||
L"Place banks and cliffs",
|
L"Place banks and |Cliffs",
|
||||||
L"Draw roads",
|
L"Draw roads (|P)",
|
||||||
L"Draw debris",
|
L"Draw |Debris",
|
||||||
L"Place trees & bushes",
|
L"Place |Trees & bushes",
|
||||||
L"Place rocks",
|
L"Place |Rocks",
|
||||||
L"Place barrels & other junk",
|
L"Place barrels & |Other junk",
|
||||||
L"Fill area",
|
L"Fill area",
|
||||||
L"Undo last change",
|
L"Undo last change (|B|a|c|k|s|p|a|c|e)",
|
||||||
L"Toggle erase mode", //10
|
L"Toggle |Erase mode", //10
|
||||||
L"Cycle brush size",
|
L"Cycle brush size (|A/|Z)",
|
||||||
L"Raise brush density",
|
L"Raise brush density (|])",
|
||||||
L"Lower brush density",
|
L"Lower brush density (|[)",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 iEditorTaskbarInternalText[]=
|
STR16 iEditorTaskbarInternalText[]=
|
||||||
@@ -525,6 +527,12 @@ STR16 iEditorTaskbarInternalText[]=
|
|||||||
L"Mercs",
|
L"Mercs",
|
||||||
L"Map Info",
|
L"Map Info",
|
||||||
L"Options",
|
L"Options",
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text
|
||||||
|
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text
|
||||||
|
L"", //Items fasthelp text
|
||||||
|
L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text
|
||||||
|
L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text
|
||||||
|
L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text
|
||||||
};
|
};
|
||||||
|
|
||||||
//Editor Taskbar Utils.cpp
|
//Editor Taskbar Utils.cpp
|
||||||
@@ -1071,9 +1079,9 @@ STR16 pUpdateItemStatsPanelText[] =
|
|||||||
|
|
||||||
STR16 pSetupGameTypeFlagsText[] =
|
STR16 pSetupGameTypeFlagsText[] =
|
||||||
{
|
{
|
||||||
L"Item appears in both Sci-Fi and Realistic modes. (|B)", //0
|
L"Item appears in both Sci-Fi and Realistic modes", //0
|
||||||
L"Item appears in |Realistic mode only.",
|
L"Item appears in Realistic mode only",
|
||||||
L"Item appears in |Sci-Fi mode only.",
|
L"Item appears in Sci-Fi mode only",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 pSetupGunGUIText[] =
|
STR16 pSetupGunGUIText[] =
|
||||||
|
|||||||
Reference in New Issue
Block a user