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Fix: EDB displayed wrong number of aim levels if OCTH system was used.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7864 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+6
-5
@@ -10518,21 +10518,22 @@ INT32 GetObjectModifier( SOLDIERTYPE* pSoldier, OBJECTTYPE *pObj, UINT8 ubStance
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INT32 GetAimLevelsTraitModifier( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj )
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{
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INT8 ubSkillModifier = 0;
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INT8 iCTHSystem = UsingNewCTHSystem() ? -1 : 1; // silversurfer: NCTH benefits from reduced levels, OCTH benefits from increased levels
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if( gGameOptions.fNewTraitSystem )
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{
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if ( Weapon[Item[pObj->usItem].ubClassIndex].ubWeaponType == GUN_PISTOL || Weapon[Item[pObj->usItem].ubClassIndex].ubWeaponType == GUN_M_PISTOL )
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ubSkillModifier -= gSkillTraitValues.ubGSAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, GUNSLINGER_NT );
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ubSkillModifier += gSkillTraitValues.ubGSAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, GUNSLINGER_NT ) * iCTHSystem;
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else if ( Weapon[Item[pObj->usItem].ubClassIndex].ubWeaponType == GUN_SHOTGUN )
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ubSkillModifier -= gSkillTraitValues.ubRAAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, RANGER_NT );
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ubSkillModifier += gSkillTraitValues.ubRAAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, RANGER_NT ) * iCTHSystem;
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else if ( Weapon[Item[pObj->usItem].ubClassIndex].ubWeaponType == GUN_RIFLE )
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ubSkillModifier -= __max( (gSkillTraitValues.ubRAAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, RANGER_NT ) / 2.0f), gSkillTraitValues.ubSNAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, SNIPER_NT ) );
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ubSkillModifier += __max( (gSkillTraitValues.ubRAAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, RANGER_NT ) / 2.0f), gSkillTraitValues.ubSNAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, SNIPER_NT ) ) * iCTHSystem;
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else if ( Weapon[Item[pObj->usItem].ubClassIndex].ubWeaponType == GUN_SN_RIFLE )
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ubSkillModifier -= gSkillTraitValues.ubSNAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, SNIPER_NT );
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ubSkillModifier += gSkillTraitValues.ubSNAimClicksAdded * NUM_SKILL_TRAITS( pSoldier, SNIPER_NT ) * iCTHSystem;
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}
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else
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{
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ubSkillModifier -= NUM_SKILL_TRAITS( pSoldier, PROF_SNIPER_OT );
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ubSkillModifier += NUM_SKILL_TRAITS( pSoldier, PROF_SNIPER_OT ) * iCTHSystem;
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}
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return (INT32)ubSkillModifier;
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