new feature: we can now equip militia with gear from sectors, see http://www.bears-pit.com/board/ubbthreads.php/topics/315664.html#Post315664 for more information

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1606 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2013-02-23 18:29:04 +00:00
parent 4aed6c1614
commit cb2793ab32
+55
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@@ -3017,6 +3017,61 @@ VETERAN_MILITIA_EQUIPMENT_QUALITY_MODIFIER = 2
;******************************************************************************************************************************
;******************************************************************************************************************************
[Militia Equipment Settings]
;******************************************************************************************************************************
; These settings control the how militia can equip itslef from sector inventories
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; Militia gear will not be randomly generated, but taken from the sector the militia is currently stationed in.
;
; This applies to both tactical and strategic combat.
; Once a sector gets unloaded, the militia will drop the equipment taken again into the sector.
; Gear can be manually dropped in tactical via the 'Ctrl' + '.'-menu, item 'militia inspection'.
; Gear can be prohibited to the militia by hovering over it in the strategic inventory and pressing 'TAB' + 'LMB'. This also works
; if no mercs are present in that sector.
; If militia reinforces a sector, they will take their gear along.
; Mobile militia get their initial gear from the sector they were trained in, after that they take their gear with them if they move on the map.
; It is up to the player to sufficiently distribute gear to his militia (by leaving items in the sector that militia are in).
;------------------------------------------------------------------------------------------------------------------------------
; if set to true, militia will take parts of its equipment from a sector's inventory.
MILITIA_USE_SECTOR_EQUIPMENT = TRUE
; determines wether militia picks helmets, vests and leg armour from the sector.
MILITIA_USE_SECTOR_EQUIPMENT_ARMOUR = TRUE
; determines wether militia takes NVGs, sungoggles and gasmasks from the sector.
MILITIA_USE_SECTOR_EQUIPMENT_FACE = TRUE
; determines wether militia takes knifes and punch weapons from the sector
MILITIA_USE_SECTOR_EQUIPMENT_MELEE = TRUE
; determines wether militia takes guns from the sector
MILITIA_USE_SECTOR_EQUIPMENT_GUN = TRUE
; determines wether militia takes ammo from the sector. Requires MILITIA_USE_SECTOR_EQUIPMENT_GUN to be true.
; If this is set to false fitting ammo will be spawned in the traditional way, but not be dropped
; If this is set to TRUE, make sure to occasionally restock ammo for your militia.
MILITIA_USE_SECTOR_EQUIPMENT_AMMO = TRUE
; determines wether militia takes grenades from the sector, it will take up to 2 grenades of one type
MILITIA_USE_SECTOR_EQUIPMENT_GRENADE = TRUE
; determines wether militia takes LAWs, mortars, RPGs or grenade launchers from the sector
MILITIA_USE_SECTOR_EQUIPMENT_LAUNCHER = TRUE
; the number of bullets deemed sufficient for a gun is
; max(MILITIA_USE_SECTOR_EQUIPMENT_AMMO_MIN, min(MILITIA_USE_SECTOR_EQUIPMENT_AMMO_MAX, MILITIA_USE_SECTOR_EQUIPMENT_AMMO_OPTIMAL_MAG_COUNT * magazine size))
; if there is less ammo for a gun than this in a sector, we at first look for other guns, but can still select this one if none have enough ammo
MILITIA_USE_SECTOR_EQUIPMENT_AMMO_MIN = 10
MILITIA_USE_SECTOR_EQUIPMENT_AMMO_MAX = 200
MILITIA_USE_SECTOR_EQUIPMENT_AMMO_OPTIMAL_MAG_COUNT = 2
;******************************************************************************************************************************
;******************************************************************************************************************************
[Shopkeeper Inventory Settings]
;******************************************************************************************************************************