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new feature: we can now equip militia with gear from sectors, see http://www.bears-pit.com/board/ubbthreads.php/topics/315664.html#Post315664 for more information
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1606 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -3017,6 +3017,61 @@ VETERAN_MILITIA_EQUIPMENT_QUALITY_MODIFIER = 2
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Militia Equipment Settings]
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;******************************************************************************************************************************
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; These settings control the how militia can equip itslef from sector inventories
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;******************************************************************************************************************************
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;------------------------------------------------------------------------------------------------------------------------------
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; Militia gear will not be randomly generated, but taken from the sector the militia is currently stationed in.
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;
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; This applies to both tactical and strategic combat.
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; Once a sector gets unloaded, the militia will drop the equipment taken again into the sector.
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; Gear can be manually dropped in tactical via the 'Ctrl' + '.'-menu, item 'militia inspection'.
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; Gear can be prohibited to the militia by hovering over it in the strategic inventory and pressing 'TAB' + 'LMB'. This also works
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; if no mercs are present in that sector.
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; If militia reinforces a sector, they will take their gear along.
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; Mobile militia get their initial gear from the sector they were trained in, after that they take their gear with them if they move on the map.
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; It is up to the player to sufficiently distribute gear to his militia (by leaving items in the sector that militia are in).
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;------------------------------------------------------------------------------------------------------------------------------
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; if set to true, militia will take parts of its equipment from a sector's inventory.
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MILITIA_USE_SECTOR_EQUIPMENT = TRUE
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; determines wether militia picks helmets, vests and leg armour from the sector.
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MILITIA_USE_SECTOR_EQUIPMENT_ARMOUR = TRUE
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; determines wether militia takes NVGs, sungoggles and gasmasks from the sector.
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MILITIA_USE_SECTOR_EQUIPMENT_FACE = TRUE
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; determines wether militia takes knifes and punch weapons from the sector
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MILITIA_USE_SECTOR_EQUIPMENT_MELEE = TRUE
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; determines wether militia takes guns from the sector
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MILITIA_USE_SECTOR_EQUIPMENT_GUN = TRUE
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; determines wether militia takes ammo from the sector. Requires MILITIA_USE_SECTOR_EQUIPMENT_GUN to be true.
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; If this is set to false fitting ammo will be spawned in the traditional way, but not be dropped
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; If this is set to TRUE, make sure to occasionally restock ammo for your militia.
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MILITIA_USE_SECTOR_EQUIPMENT_AMMO = TRUE
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; determines wether militia takes grenades from the sector, it will take up to 2 grenades of one type
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MILITIA_USE_SECTOR_EQUIPMENT_GRENADE = TRUE
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; determines wether militia takes LAWs, mortars, RPGs or grenade launchers from the sector
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MILITIA_USE_SECTOR_EQUIPMENT_LAUNCHER = TRUE
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; the number of bullets deemed sufficient for a gun is
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; max(MILITIA_USE_SECTOR_EQUIPMENT_AMMO_MIN, min(MILITIA_USE_SECTOR_EQUIPMENT_AMMO_MAX, MILITIA_USE_SECTOR_EQUIPMENT_AMMO_OPTIMAL_MAG_COUNT * magazine size))
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; if there is less ammo for a gun than this in a sector, we at first look for other guns, but can still select this one if none have enough ammo
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MILITIA_USE_SECTOR_EQUIPMENT_AMMO_MIN = 10
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MILITIA_USE_SECTOR_EQUIPMENT_AMMO_MAX = 200
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MILITIA_USE_SECTOR_EQUIPMENT_AMMO_OPTIMAL_MAG_COUNT = 2
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Shopkeeper Inventory Settings]
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;******************************************************************************************************************************
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