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Set functions static
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@@ -306,7 +306,7 @@ void InitKnowFacilitiesFlags( )
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//Mobile groups are handled separately from sectors, because they are on the move.
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//Mobile groups are handled separately from sectors, because they are on the move.
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void GeneratePatrolGroups()
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static void GeneratePatrolGroups()
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{
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{
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GROUP *pGroup;
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GROUP *pGroup;
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UINT8 ubNumTroops;
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UINT8 ubNumTroops;
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@@ -524,7 +524,7 @@ void BuildUndergroundSectorInfoList()
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// Lesh: this function creates randomized world
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// Lesh: this function creates randomized world
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// every sector can be randomized between common and alternative, chances 50/50
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// every sector can be randomized between common and alternative, chances 50/50
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// randomization of individual sectors can be switched off via array RandomSector[]
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// randomization of individual sectors can be switched off via array RandomSector[]
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void InitWorld()
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static void InitWorld()
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{
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{
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INT16 sSectorCounter;
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INT16 sSectorCounter;
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