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synced 2026-07-22 13:40:22 +02:00
Fix: tileset index 0 always present in construct/deconstruct arrays
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8289 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -80,7 +80,10 @@ typedef struct
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} ITEM_POOL_LOCATOR;
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// Flugente: we can construct and deconstruct map structures via items.
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typedef struct {
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typedef struct STRUCTURE_DECONSTRUCT {
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STRUCTURE_DECONSTRUCT()
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: usDeconstructItem( 0 ), usItemToCreate( 0 ), usCreatedItemStatus( 0 ), szTileSetDisplayName( ), szTileSetName( ), dCreationCost( 0 ) {}
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UINT16 usDeconstructItem; // the item that has to be used to deconstruct the structure
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UINT16 usItemToCreate; // the item that will be created when we deconstruct a structure
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UINT8 usCreatedItemStatus; // status of the item to create
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@@ -94,7 +97,10 @@ typedef struct {
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extern STRUCTURE_DECONSTRUCT gStructureDeconstruct[STRUCTURE_DECONSTRUCT_MAX];
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typedef struct {
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typedef struct STRUCTURE_CONSTRUCT {
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STRUCTURE_CONSTRUCT()
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: usCreationItem( 0 ), usItemStatusLoss( 0 ), szTileSetDisplayName(), szTileSetName(), dCreationCost( 1.0 ), fFortifyAdjacentAdjustment( TRUE ) {}
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UINT16 usCreationItem; // the item that will be consumed when creating the structure
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UINT8 usItemStatusLoss; // item will lose this number of status points
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char szTileSetDisplayName[20]; // name of this structure to the player (tileset names are obscure)
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@@ -14,17 +14,14 @@ struct
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PARSE_STAGE curElement;
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CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
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STRUCTURE_CONSTRUCT curFood;
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STRUCTURE_CONSTRUCT* curArray;
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UINT32 maxArraySize;
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UINT32 curIndex;
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UINT32 currentDepth;
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UINT32 maxReadDepth;
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}
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typedef structureconstructParseData;
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UINT16 structureconstructcnt = 0;
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static void XMLCALL
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structureconstructStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
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{
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@@ -36,16 +33,12 @@ structureconstructStartElementHandle(void *userData, const XML_Char *name, const
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{
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pData->curElement = ELEMENT_LIST;
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memset(pData->curArray,0,sizeof(STRUCTURE_CONSTRUCT)*pData->maxArraySize);
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "STRUCTURE") == 0 && pData->curElement == ELEMENT_LIST)
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{
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pData->curElement = ELEMENT;
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memset(&pData->curFood,0,sizeof(STRUCTURE_CONSTRUCT));
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(pData->curElement == ELEMENT &&
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@@ -103,66 +96,70 @@ structureconstructEndElementHandle(void *userData, const XML_Char *name)
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pData->curElement = ELEMENT_LIST;
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// we do NOT want to read the first entry -> move stuff by 1
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if(structureconstructcnt < pData->maxArraySize)
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if ( pData->curIndex < pData->maxArraySize )
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{
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// for whatever reasons the game crashes in VS2008 Release builds when copying over the tilevector
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// this seems odd, as this works just fine in VS2010 and VS2013, and also works in VS205 debug builds
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// for now, copy over the content by hand
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pData->curArray[structureconstructcnt].usCreationItem = pData->curFood.usCreationItem;
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pData->curArray[structureconstructcnt].usItemStatusLoss= pData->curFood.usItemStatusLoss;
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strncpy( pData->curArray[structureconstructcnt].szTileSetDisplayName, pData->curFood.szTileSetDisplayName, 20 );
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strncpy( pData->curArray[structureconstructcnt].szTileSetName, pData->curFood.szTileSetName, 20 );
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pData->curArray[structureconstructcnt].dCreationCost = pData->curFood.dCreationCost;
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pData->curArray[structureconstructcnt].fFortifyAdjacentAdjustment = pData->curFood.fFortifyAdjacentAdjustment;
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pData->curArray[structureconstructcnt].northtilevector = staticnorthtilevector;
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pData->curArray[structureconstructcnt].southtilevector = staticsouthtilevector;
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pData->curArray[structureconstructcnt].easttilevector = staticeasttilevector;
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pData->curArray[structureconstructcnt].westtilevector = staticwesttilevector;
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// check if the vector is empty because assigning an empty vector will crash VS2010 debug builds!
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if ( !staticnorthtilevector.empty( ) )
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{
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pData->curArray[pData->curIndex].northtilevector = staticnorthtilevector;
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staticnorthtilevector.clear( );
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}
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staticnorthtilevector.clear();
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staticsouthtilevector.clear();
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staticeasttilevector.clear();
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staticwesttilevector.clear();
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if ( !staticsouthtilevector.empty( ) )
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{
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pData->curArray[pData->curIndex].southtilevector = staticsouthtilevector;
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staticsouthtilevector.clear( );
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}
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staticnorthtilevector.resize(1);
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staticsouthtilevector.resize(1);
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staticeasttilevector.resize(1);
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staticwesttilevector.resize(1);
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if ( !staticeasttilevector.empty( ) )
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{
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pData->curArray[pData->curIndex].easttilevector = staticeasttilevector;
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staticeasttilevector.clear( );
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}
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if ( !staticwesttilevector.empty( ) )
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{
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pData->curArray[pData->curIndex].westtilevector = staticwesttilevector;
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staticwesttilevector.clear( );
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}
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}
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++structureconstructcnt;
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pData->curIndex++;
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}
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else if(strcmp(name, "usCreationItem") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curFood.usCreationItem = (UINT16) atol(pData->szCharData);
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pData->curArray[pData->curIndex].usCreationItem = (UINT16)atol( pData->szCharData );
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}
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else if(strcmp(name, "usItemStatusLoss") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curFood.usItemStatusLoss = (UINT8) atol(pData->szCharData);
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pData->curArray[pData->curIndex].usItemStatusLoss = (UINT8)atol( pData->szCharData );
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}
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else if(strcmp(name, "szTileSetDisplayName") == 0)
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{
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pData->curElement = ELEMENT;
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strncpy( pData->curFood.szTileSetDisplayName, pData->szCharData, 20 );
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strncpy( pData->curArray[pData->curIndex].szTileSetDisplayName, pData->szCharData, 20 );
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}
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else if ( strcmp( name, "szTileSetName" ) == 0 )
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{
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pData->curElement = ELEMENT;
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strncpy( pData->curFood.szTileSetName, pData->szCharData, 20 );
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strncpy( pData->curArray[pData->curIndex].szTileSetName, pData->szCharData, 20 );
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}
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else if ( strcmp( name, "dCreationCost" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curFood.dCreationCost = (FLOAT)atof( pData->szCharData );
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pData->curArray[pData->curIndex].dCreationCost = (FLOAT)atof( pData->szCharData );
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}
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else if ( strcmp( name, "fFortifyAdjacentAdjustment" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curFood.fFortifyAdjacentAdjustment = (BOOLEAN)atol( pData->szCharData );
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pData->curArray[pData->curIndex].fFortifyAdjacentAdjustment = (BOOLEAN)atol( pData->szCharData );
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}
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else if(strcmp(name, "northfacingtile") == 0)
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{
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@@ -192,8 +189,6 @@ structureconstructEndElementHandle(void *userData, const XML_Char *name)
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}
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BOOLEAN ReadInStructureConstructStats(STR fileName)
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{
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HWFILE hFile;
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@@ -229,6 +224,7 @@ BOOLEAN ReadInStructureConstructStats(STR fileName)
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XML_SetCharacterDataHandler(parser, structureconstructCharacterDataHandle);
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memset(&pData,0,sizeof(pData));
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pData.curIndex = 0;
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pData.curArray = gStructureConstruct;
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pData.maxArraySize = STRUCTURE_CONSTRUCT_MAX;
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@@ -14,17 +14,14 @@ struct
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PARSE_STAGE curElement;
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CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
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STRUCTURE_DECONSTRUCT curFood;
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STRUCTURE_DECONSTRUCT * curArray;
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UINT32 maxArraySize;
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UINT32 curIndex;
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UINT32 currentDepth;
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UINT32 maxReadDepth;
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}
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typedef structuredeconstructParseData;
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UINT16 structuredeconstructcnt = 0;
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static void XMLCALL
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structuredeconstructStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
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{
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@@ -36,16 +33,12 @@ structuredeconstructStartElementHandle(void *userData, const XML_Char *name, con
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{
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pData->curElement = ELEMENT_LIST;
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memset(pData->curArray,0,sizeof(STRUCTURE_DECONSTRUCT)*pData->maxArraySize);
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "STRUCTURE") == 0 && pData->curElement == ELEMENT_LIST)
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{
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pData->curElement = ELEMENT;
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memset(&pData->curFood,0,sizeof(STRUCTURE_DECONSTRUCT));
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(pData->curElement == ELEMENT &&
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@@ -99,55 +92,52 @@ structuredeconstructEndElementHandle(void *userData, const XML_Char *name)
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{
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pData->curElement = ELEMENT_LIST;
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if(structuredeconstructcnt < pData->maxArraySize)
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if ( pData->curIndex < pData->maxArraySize )
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{
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// for whatever reasons the game crashes in VS2008 Release builds when copying over the tilevector
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// this seems odd, as this works just fine in VS2010 and VS2013, and also works in VS205 debug builds
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// for now, copy over the content by hand
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pData->curArray[structuredeconstructcnt].usDeconstructItem = pData->curFood.usDeconstructItem;
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pData->curArray[structuredeconstructcnt].usItemToCreate= pData->curFood.usItemToCreate;
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pData->curArray[structuredeconstructcnt].usCreatedItemStatus = pData->curFood.usCreatedItemStatus;
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strncpy( pData->curArray[structuredeconstructcnt].szTileSetDisplayName, pData->curFood.szTileSetDisplayName, 20 );
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strncpy( pData->curArray[structuredeconstructcnt].szTileSetName, pData->curFood.szTileSetName, 20 );
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pData->curArray[structuredeconstructcnt].dCreationCost = pData->curFood.dCreationCost;
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pData->curArray[structuredeconstructcnt].tilevector = statictilevector;
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statictilevector.clear();
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// check if the vector is empty because assigning an empty vector will crash VS2010 debug builds!
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if ( !statictilevector.empty( ) )
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{
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pData->curArray[pData->curIndex].tilevector = statictilevector;
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statictilevector.clear( );
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}
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}
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++structuredeconstructcnt;
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pData->curIndex++;
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}
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else if ( strcmp( name, "usDeconstructItem" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curFood.usDeconstructItem = (UINT16)atol( pData->szCharData );
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pData->curArray[pData->curIndex].usDeconstructItem = (UINT16)atol( pData->szCharData );
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}
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else if(strcmp(name, "usItemToCreate") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curFood.usItemToCreate = (UINT16) atol(pData->szCharData);
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pData->curArray[pData->curIndex].usItemToCreate = (UINT16)atol( pData->szCharData );
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}
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else if ( strcmp( name, "usCreatedItemStatus" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curFood.usCreatedItemStatus = (UINT8)atol( pData->szCharData );
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pData->curArray[pData->curIndex].usCreatedItemStatus = (UINT8)atol( pData->szCharData );
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}
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else if(strcmp(name, "szTileSetDisplayName") == 0)
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{
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pData->curElement = ELEMENT;
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strncpy( pData->curFood.szTileSetDisplayName, pData->szCharData, 20 );
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strncpy( pData->curArray[pData->curIndex].szTileSetDisplayName, pData->szCharData, 20 );
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}
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else if ( strcmp( name, "szTileSetName" ) == 0 )
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{
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pData->curElement = ELEMENT;
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strncpy( pData->curFood.szTileSetName, pData->szCharData, 20 );
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strncpy( pData->curArray[pData->curIndex].szTileSetName, pData->szCharData, 20 );
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}
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else if ( strcmp( name, "dCreationCost" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curFood.dCreationCost = (FLOAT)atof( pData->szCharData );
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pData->curArray[pData->curIndex].dCreationCost = (FLOAT)atof( pData->szCharData );
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}
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else if(strcmp(name, "allowedtile") == 0)
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{
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@@ -162,8 +152,6 @@ structuredeconstructEndElementHandle(void *userData, const XML_Char *name)
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}
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BOOLEAN ReadInStructureDeconstructStats(STR fileName)
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{
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HWFILE hFile;
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@@ -194,19 +182,17 @@ BOOLEAN ReadInStructureDeconstructStats(STR fileName)
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lpcBuffer[uiFSize] = 0; //add a null terminator
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FileClose( hFile );
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XML_SetElementHandler(parser, structuredeconstructStartElementHandle, structuredeconstructEndElementHandle);
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XML_SetCharacterDataHandler(parser, structuredeconstructCharacterDataHandle);
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memset(&pData,0,sizeof(pData));
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pData.curArray = gStructureDeconstruct;
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pData.curIndex = 0;
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pData.maxArraySize = STRUCTURE_DECONSTRUCT_MAX;
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XML_SetUserData(parser, &pData);
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if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
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{
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CHAR8 errorBuf[511];
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@@ -219,11 +205,9 @@ BOOLEAN ReadInStructureDeconstructStats(STR fileName)
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}
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MemFree(lpcBuffer);
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XML_ParserFree(parser);
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return( TRUE );
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}
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@@ -239,10 +223,8 @@ BOOLEAN WriteStructureDeconstructStats()
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return( FALSE );
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{
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UINT32 cnt;
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FilePrintf(hFile,"<STRUCTURESLIST>\r\n");
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for(cnt = 0; cnt < STRUCTURE_DECONSTRUCT_MAX; ++cnt)
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for ( UINT32 cnt = 0; cnt < STRUCTURE_DECONSTRUCT_MAX; ++cnt )
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{
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FilePrintf(hFile,"\t<STRUCTURE>\r\n");
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