Fix: dynamic opinion: mercs treat killing of crows and cows as if a civilian has been killed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7824 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-04-19 10:13:43 +00:00
parent 1547effbf7
commit cc7d52c901
2 changed files with 16 additions and 4 deletions
+5 -1
View File
@@ -4681,7 +4681,11 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
// Flugente: dynamic opinions: if this guy is not hostile towards us, then some mercs will complain about killing civilians
if ( pTarget->pSoldier->aiData.bNeutral || pTarget->pSoldier->bSide == pAttacker->pSoldier->bSide )
HandleDynamicOpinionChange( pAttacker->pSoldier, OPINIONEVENT_CIVKILLER, TRUE, TRUE );
{
// not for killing animals though...
if ( pTarget->pSoldier->ubBodyType != CROW && pTarget->pSoldier->ubBodyType != COW )
HandleDynamicOpinionChange( pAttacker->pSoldier, OPINIONEVENT_CIVKILLER, TRUE, TRUE );
}
}
break;
}
+11 -3
View File
@@ -3954,7 +3954,11 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
// Flugente: dynamic opinions: if this guy is not hostile towards us, then some mercs will complain about killing civilians
if ( pSoldier->aiData.bNeutral || pSoldier->bSide == MercPtrs[ubAttacker]->bSide )
HandleDynamicOpinionChange( MercPtrs[ubAttacker], OPINIONEVENT_CIVKILLER, TRUE, TRUE );
{
// not for killing animals though...
if ( pSoldier->ubBodyType != CROW && pSoldier->ubBodyType != COW )
HandleDynamicOpinionChange( MercPtrs[ubAttacker], OPINIONEVENT_CIVKILLER, TRUE, TRUE );
}
}
break;
}
@@ -3962,9 +3966,13 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
/////////////////////////////////////////////////////////////////////////////////////
gStrategicStatus.usPlayerKills++;
// Flugente: dynamic opinions: if this guy is a not-hostile civilian, then some mercs will complain about killing civilians
// Flugente: dynamic opinions: if this guy is not hostile towards us, then some mercs will complain about killing civilians
if ( pSoldier->bTeam == CIV_TEAM && (pSoldier->aiData.bNeutral || pSoldier->bSide == MercPtrs[ubAttacker]->bSide) )
HandleDynamicOpinionChange( MercPtrs[ubAttacker], OPINIONEVENT_CIVKILLER, TRUE, TRUE );
{
// not for killing animals though...
if ( pSoldier->ubBodyType != CROW && pSoldier->ubBodyType != COW )
HandleDynamicOpinionChange( MercPtrs[ubAttacker], OPINIONEVENT_CIVKILLER, TRUE, TRUE );
}
else
{
// if this enemy was attacking a freshly wounded merc, it is likely they posed a real threat - the merc will be thankful for saving their life