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Fix: dynamic opinion: mercs treat killing of crows and cows as if a civilian has been killed
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7824 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4681,7 +4681,11 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
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// Flugente: dynamic opinions: if this guy is not hostile towards us, then some mercs will complain about killing civilians
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// Flugente: dynamic opinions: if this guy is not hostile towards us, then some mercs will complain about killing civilians
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if ( pTarget->pSoldier->aiData.bNeutral || pTarget->pSoldier->bSide == pAttacker->pSoldier->bSide )
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if ( pTarget->pSoldier->aiData.bNeutral || pTarget->pSoldier->bSide == pAttacker->pSoldier->bSide )
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HandleDynamicOpinionChange( pAttacker->pSoldier, OPINIONEVENT_CIVKILLER, TRUE, TRUE );
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{
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// not for killing animals though...
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if ( pTarget->pSoldier->ubBodyType != CROW && pTarget->pSoldier->ubBodyType != COW )
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HandleDynamicOpinionChange( pAttacker->pSoldier, OPINIONEVENT_CIVKILLER, TRUE, TRUE );
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}
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}
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}
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break;
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break;
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}
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}
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@@ -3954,7 +3954,11 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
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// Flugente: dynamic opinions: if this guy is not hostile towards us, then some mercs will complain about killing civilians
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// Flugente: dynamic opinions: if this guy is not hostile towards us, then some mercs will complain about killing civilians
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if ( pSoldier->aiData.bNeutral || pSoldier->bSide == MercPtrs[ubAttacker]->bSide )
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if ( pSoldier->aiData.bNeutral || pSoldier->bSide == MercPtrs[ubAttacker]->bSide )
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HandleDynamicOpinionChange( MercPtrs[ubAttacker], OPINIONEVENT_CIVKILLER, TRUE, TRUE );
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{
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// not for killing animals though...
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if ( pSoldier->ubBodyType != CROW && pSoldier->ubBodyType != COW )
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HandleDynamicOpinionChange( MercPtrs[ubAttacker], OPINIONEVENT_CIVKILLER, TRUE, TRUE );
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}
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}
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}
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break;
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break;
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}
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}
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@@ -3962,9 +3966,13 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
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/////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////
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gStrategicStatus.usPlayerKills++;
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gStrategicStatus.usPlayerKills++;
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// Flugente: dynamic opinions: if this guy is a not-hostile civilian, then some mercs will complain about killing civilians
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// Flugente: dynamic opinions: if this guy is not hostile towards us, then some mercs will complain about killing civilians
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if ( pSoldier->bTeam == CIV_TEAM && (pSoldier->aiData.bNeutral || pSoldier->bSide == MercPtrs[ubAttacker]->bSide) )
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if ( pSoldier->bTeam == CIV_TEAM && (pSoldier->aiData.bNeutral || pSoldier->bSide == MercPtrs[ubAttacker]->bSide) )
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HandleDynamicOpinionChange( MercPtrs[ubAttacker], OPINIONEVENT_CIVKILLER, TRUE, TRUE );
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{
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// not for killing animals though...
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if ( pSoldier->ubBodyType != CROW && pSoldier->ubBodyType != COW )
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HandleDynamicOpinionChange( MercPtrs[ubAttacker], OPINIONEVENT_CIVKILLER, TRUE, TRUE );
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}
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else
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else
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{
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{
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// if this enemy was attacking a freshly wounded merc, it is likely they posed a real threat - the merc will be thankful for saving their life
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// if this enemy was attacking a freshly wounded merc, it is likely they posed a real threat - the merc will be thankful for saving their life
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