Externalized "starting turn for client #"

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2185 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-05-19 16:02:26 +00:00
parent 947dcb7e5d
commit cceb340a05
9 changed files with 10 additions and 10 deletions
+1 -1
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@@ -2425,7 +2425,7 @@ void overide_turn (void)
//manual overide command for server
//const STR16 msg = MPClientMessage[30];
CHAR16 Cmsg[255];
swprintf(Cmsg, L"Start turn for client number: #1-'%S', #2-'%S', #3-'%S', #4-'%S'",client_names[0],client_names[1],client_names[2],client_names[3]);
swprintf(Cmsg, MPClientMessage[30], client_names[0],client_names[1],client_names[2],client_names[3]);
+1 -1
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@@ -4345,7 +4345,7 @@ STR16 MPClientMessage[] =
L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
L"Kicked client #%d - '%S'",
// 30
L"Start turn for client number:",
L"Start turn for client number: #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
L"Starting turn for client #%d",
L"Requesting for realtime...",
L"Switched back to realtime.",
+1 -1
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@@ -4342,7 +4342,7 @@ STR16 MPClientMessage[] =
L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
L"Kicked client #%d - '%S'",
// 30
L"Start turn for client number:",
L"Start turn for client number: #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
L"Starting turn for client #%d",
L"Requesting for realtime...",
L"Switched back to realtime.",
+1 -1
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@@ -4326,7 +4326,7 @@ STR16 MPClientMessage[] =
L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
L"Kicked client #%d - '%S'",
// 30
L"Start turn for client number:",
L"Start turn for client number: #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
L"Starting turn for client #%d",
L"Requesting for realtime...",
L"Switched back to realtime.",
+1 -1
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@@ -4137,7 +4137,7 @@ STR16 MPClientMessage[] =
L"'%s' (Client #%d - '%S') was killed by '%s' (Client #%d - '%S')",
L"Werfe Client #%d - '%S' aus dem Spiel.",
// 30
L"Starte Spielzug für Client Nummer:",
L"Starte Spielzug für Client Nummer: #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
L"Starte Spielzug für Client #%d",
L"Anforderung für Echtzeit-Modus...",
L"In Echtzeit-Modus gewechselt.",
+1 -1
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@@ -4323,7 +4323,7 @@ STR16 MPClientMessage[] =
L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
L"Kicked client #%d - '%S'",
// 30
L"Start turn for client number:",
L"Start turn for client number: #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
L"Starting turn for client #%d",
L"Requesting for realtime...",
L"Switched back to realtime.",
+1 -1
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@@ -4319,7 +4319,7 @@ STR16 MPClientMessage[] =
L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
L"Kicked client #%d - '%S'",
// 30
L"Start turn for client number:",
L"Start turn for client number: #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
L"Starting turn for client #%d",
L"Requesting for realtime...",
L"Switched back to realtime.",
+1 -1
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@@ -4333,7 +4333,7 @@ STR16 MPClientMessage[] =
L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
L"Kicked client #%d - '%S'",
// 30
L"Start turn for client number:",
L"Start turn for client number: #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
L"Starting turn for client #%d",
L"Requesting for realtime...",
L"Switched back to realtime.",
+2 -2
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@@ -4339,8 +4339,8 @@ STR16 MPClientMessage[] =
L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
L"Kicked client #%d - '%S'",
// 30
L"Start turn for client number:",
L"Starting turn for client #%d",
L"Start turn for client number: #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
L"Starting turn for client #%d",
L"Requesting for realtime...",
L"Switched back to realtime.",
L"Error: Something went wrong switching back.",