Fix: inventory button to change firemodes was greyed out for guns with one base fire mode, even if a bayonet granted them a second fire mode

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8700 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-10-23 21:28:05 +00:00
parent 14619a22cc
commit cd87c4f9cc
+4 -1
View File
@@ -1087,7 +1087,10 @@ void UpdateSMPanel( )
// Enable some buttons!
// Changed by ADB, rev 1513
//if ( ((IsGunAutofireCapable( gpSMCurrentMerc, HANDPOS ) || IsGunBurstCapable( gpSMCurrentMerc, HANDPOS , FALSE )) && !Weapon[gpSMCurrentMerc->inv[HANDPOS].usItem].NoSemiAuto ) || IsGrenadeLauncherAttached ( &(gpSMCurrentMerc->inv[HANDPOS]) ) )
if ( ((IsGunAutofireCapable( &gpSMCurrentMerc->inv[HANDPOS] ) || IsGunBurstCapable( &gpSMCurrentMerc->inv[HANDPOS], FALSE, gpSMCurrentMerc )) && !Weapon[gpSMCurrentMerc->inv[HANDPOS].usItem].NoSemiAuto ) || IsGrenadeLauncherAttached ( &(gpSMCurrentMerc->inv[HANDPOS]) ) || IsWeaponAttached( &(gpSMCurrentMerc->inv[HANDPOS]), IC_GUN ) )
if ( ( ( IsGunAutofireCapable( &gpSMCurrentMerc->inv[HANDPOS] ) || IsGunBurstCapable( &gpSMCurrentMerc->inv[HANDPOS], FALSE, gpSMCurrentMerc ) ) && !Weapon[gpSMCurrentMerc->inv[HANDPOS].usItem].NoSemiAuto )
|| IsGrenadeLauncherAttached ( &(gpSMCurrentMerc->inv[HANDPOS]) )
|| IsWeaponAttached( &(gpSMCurrentMerc->inv[HANDPOS]), IC_GUN )
|| IsWeaponAttached( &( gpSMCurrentMerc->inv[HANDPOS] ), IC_BLADE ) )
{
EnableButton( iSMPanelButtons[ BURSTMODE_BUTTON ] );
}