- build of the new release & update (602)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@602 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-10-13 12:42:10 +00:00
parent 1a1af6b52a
commit cdf263093a
10 changed files with 31 additions and 31 deletions
+4 -4
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@@ -13,7 +13,7 @@
#ifdef JA2BETAVERSION
//BETA/TEST BUILD VERSION
INT16 zVersionLabel[256] = { L"Map Editor v1.13.592" };
INT16 zVersionLabel[256] = { L"Map Editor v1.13.602" };
#elif defined CRIPPLED_VERSION
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.592" };
INT16 zVersionLabel[256] = { L"Release v1.13.602" };
#endif
INT8 czVersionNumber[16] = { "Build 06.10.05" };
INT8 czVersionNumber[16] = { "Build 06.10.13" };
INT16 zTrackingNumber[16] = { L"Z" };
@@ -36,6 +36,6 @@ INT16 zTrackingNumber[16] = { L"Z" };
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define SAVE_GAME_VERSION 99
#define SAVE_GAME_VERSION 100 // 99
const UINT32 guiSavedGameVersion = SAVE_GAME_VERSION;
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+2 -2
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@@ -43,7 +43,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.502_2006_09_01.exe"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_602.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
@@ -546,7 +546,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.502_2006_09_01.exe"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_602.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+1 -1
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@@ -196,7 +196,7 @@ typedef struct
// WANNE - SAVEGAME-STRUCTURE: Remove the comment, until we have bigger changes in the savegame structure
// BECAUSE A NEW GAME MUST BE STARTED!
//INT32 iCurrentIMPPosition;
INT32 iCurrentIMPPosition;
} SavedEmailStruct;
+2 -2
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@@ -3569,7 +3569,7 @@ BOOLEAN SaveEmailToSavedGame( HWFILE hFile )
// WANNE - SAVEGAME-STRUCTURE: Remove the comment, until we have bigger changes in the savegame structure
// BECAUSE A NEW GAME MUST BE STARTED!
//SavedEmail.iCurrentIMPPosition = pEmail->iCurrentIMPPosition;
SavedEmail.iCurrentIMPPosition = pEmail->iCurrentIMPPosition;
// write the email header to the saved game file
@@ -3674,7 +3674,7 @@ BOOLEAN LoadEmailFromSavedGame( HWFILE hFile )
// WANNE - SAVEGAME-STRUCTURE: Remove the comment, until we have bigger changes in the savegame structure
// BECAUSE A NEW GAME MUST BE STARTED!
//pTempEmail->iCurrentIMPPosition = SavedEmail.iCurrentIMPPosition;
pTempEmail->iCurrentIMPPosition = SavedEmail.iCurrentIMPPosition;
//add the current email in
pEmail->Next = pTempEmail;
+4 -4
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@@ -3319,18 +3319,18 @@ STR16 zSaveLoadText[] =
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
#ifdef JA2BETAVERSION
L"Save version has changed. Please report if there any problems. Continue?",
L"Save version has changed. Please report if there any problems. Continue?",
#else
L"Attempting to load an older version save. Automatically update and load the save?",
L"Attempting to load an older version save. Automatically update and load the save?",
#endif
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
#ifdef JA2BETAVERSION
L"Save version and game version have changed. Please report if there are any problems. Continue?",
L"Save version and game version have changed. Please report if there are any problems. Continue?",
#else
L"Attempting to load an older version save. Automatically update and load the save?",
L"Attempting to load an older version save. Automatically update and load the save?",
#endif
L"Weet je zeker dat je het spel in slot #%d wil overschrijven?",
+6 -6
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@@ -3312,25 +3312,25 @@ STR16 zSaveLoadText[] =
L"Loaded the game successfully",
L"ERROR loading the game!",
L"The game version in the saved game file is different then the current version. It is most likely safe to continue. Continue?",
L"The saved game files may be invalidated. Do you want them all deleted?",
L"The game version in the saved game file is different then the current version. It is most likely safe to continue. Continue?",
L"The saved game files may be invalidated. Do you want them all deleted?",
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
#ifdef JA2BETAVERSION
L"Save version has changed. Please report if there any problems. Continue?",
L"Save version has changed. Please report if there any problems. Continue?",
#else
L"Attempting to load an older version save. Automatically update and load the save?",
L"Attempting to load an older version save. Automatically update and load the save?",
#endif
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
#ifdef JA2BETAVERSION
L"Save version and game version have changed. Please report if there are any problems. Continue?",
L"Save version and game version have changed. Please report if there are any problems. Continue?",
#else
L"Attempting to load an older version save. Automatically update and load the save?",
L"Attempting to load an older version save. Automatically update and load the save?",
#endif
L"Are you sure you want to overwrite the saved game in slot #%d?",
+7 -7
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@@ -3301,16 +3301,16 @@ STR16 zSaveLoadText[] =
L"Chargement réussi",
L"ERREUR lors du chargement !",
L"La version de la sauvegarde est différente de celle du jeu. Désirez-vous continuer ?",
L"Les fichiers de sauvegarde sont peut-être altérés. Voulez-vous les effacer ?",
L"La version de la sauvegarde est différente de celle du jeu. Désirez-vous continuer?",
L"Les fichiers de sauvegarde sont peut-être altérés. Voulez-vous les effacer?",
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
#ifdef JA2BETAVERSION
L"La version de la sauvegarde a changé. Désirez-vous continuer ?",
L"La version de la sauvegarde a changé. Désirez-vous continuer?",
#else
L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour ?",
L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour?",
#endif
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
@@ -3319,11 +3319,11 @@ STR16 zSaveLoadText[] =
#ifdef JA2BETAVERSION
L"La version de la sauvegarde a changé. Désirez-vous continuer?",
#else
L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour ?",
L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour?",
#endif
L"Etes-vous sûr de vouloir écraser la sauvegarde #%d ?",
L"Voulez-vous charger la sauvegarde #%d ?",
L"Etes-vous sûr de vouloir écraser la sauvegarde #%d?",
L"Voulez-vous charger la sauvegarde #%d?",
//The first %d is a number that contains the amount of free space on the users hard drive,
+4 -4
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@@ -3301,18 +3301,18 @@ STR16 zSaveLoadText[] =
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
#ifdef JA2BETAVERSION
L"Nieprawidłowa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuować?",
L"Nieprawidłowa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuować?",
#else
L"Próba odczytu starszej wersji zapisu gry. Zaktualizować ten zapis i odczytać grę?",
L"Próba odczytu starszej wersji zapisu gry. Zaktualizować ten zapis i odczytać grę?",
#endif
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
#ifdef JA2BETAVERSION
L"Nieprawidłowa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuować?",
L"Nieprawidłowa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuować?",
#else
L"Próba odczytu starszej wersji zapisu gry. Zaktualizować ten zapis i odczytać grę?",
L"Próba odczytu starszej wersji zapisu gry. Zaktualizować ten zapis i odczytać grę?",
#endif
L"Czy na pewno chcesz nadpisaæ grê na pozycji %d?",
+1 -1
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@@ -9,7 +9,7 @@
// Release version of the editor!
// Normal test version
// #define JA2TESTVERSION
//#define JA2TESTVERSION
// Debug version of the editor!