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- build of the new release & update (602)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@602 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+4
-4
@@ -13,7 +13,7 @@
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#ifdef JA2BETAVERSION
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//BETA/TEST BUILD VERSION
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INT16 zVersionLabel[256] = { L"Map Editor v1.13.592" };
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INT16 zVersionLabel[256] = { L"Map Editor v1.13.602" };
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#elif defined CRIPPLED_VERSION
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@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.592" };
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INT16 zVersionLabel[256] = { L"Release v1.13.602" };
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#endif
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INT8 czVersionNumber[16] = { "Build 06.10.05" };
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INT8 czVersionNumber[16] = { "Build 06.10.13" };
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INT16 zTrackingNumber[16] = { L"Z" };
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@@ -36,6 +36,6 @@ INT16 zTrackingNumber[16] = { L"Z" };
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define SAVE_GAME_VERSION 99
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#define SAVE_GAME_VERSION 100 // 99
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const UINT32 guiSavedGameVersion = SAVE_GAME_VERSION;
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+2
-2
@@ -43,7 +43,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.502_2006_09_01.exe"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_602.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -546,7 +546,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.502_2006_09_01.exe"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_602.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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+1
-1
@@ -196,7 +196,7 @@ typedef struct
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// WANNE - SAVEGAME-STRUCTURE: Remove the comment, until we have bigger changes in the savegame structure
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// BECAUSE A NEW GAME MUST BE STARTED!
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//INT32 iCurrentIMPPosition;
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INT32 iCurrentIMPPosition;
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} SavedEmailStruct;
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+2
-2
@@ -3569,7 +3569,7 @@ BOOLEAN SaveEmailToSavedGame( HWFILE hFile )
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// WANNE - SAVEGAME-STRUCTURE: Remove the comment, until we have bigger changes in the savegame structure
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// BECAUSE A NEW GAME MUST BE STARTED!
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//SavedEmail.iCurrentIMPPosition = pEmail->iCurrentIMPPosition;
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SavedEmail.iCurrentIMPPosition = pEmail->iCurrentIMPPosition;
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// write the email header to the saved game file
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@@ -3674,7 +3674,7 @@ BOOLEAN LoadEmailFromSavedGame( HWFILE hFile )
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// WANNE - SAVEGAME-STRUCTURE: Remove the comment, until we have bigger changes in the savegame structure
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// BECAUSE A NEW GAME MUST BE STARTED!
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//pTempEmail->iCurrentIMPPosition = SavedEmail.iCurrentIMPPosition;
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pTempEmail->iCurrentIMPPosition = SavedEmail.iCurrentIMPPosition;
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//add the current email in
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pEmail->Next = pTempEmail;
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@@ -3319,18 +3319,18 @@ STR16 zSaveLoadText[] =
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//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
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//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
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#ifdef JA2BETAVERSION
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L"Save version has changed. Please report if there any problems. Continue?",
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L"Save version has changed. Please report if there any problems. Continue?",
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#else
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L"Attempting to load an older version save. Automatically update and load the save?",
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L"Attempting to load an older version save. Automatically update and load the save?",
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#endif
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//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
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//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
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//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
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#ifdef JA2BETAVERSION
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L"Save version and game version have changed. Please report if there are any problems. Continue?",
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L"Save version and game version have changed. Please report if there are any problems. Continue?",
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#else
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L"Attempting to load an older version save. Automatically update and load the save?",
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L"Attempting to load an older version save. Automatically update and load the save?",
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#endif
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L"Weet je zeker dat je het spel in slot #%d wil overschrijven?",
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@@ -3312,25 +3312,25 @@ STR16 zSaveLoadText[] =
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L"Loaded the game successfully",
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L"ERROR loading the game!",
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L"The game version in the saved game file is different then the current version. It is most likely safe to continue. Continue?",
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L"The saved game files may be invalidated. Do you want them all deleted?",
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L"The game version in the saved game file is different then the current version. It is most likely safe to continue. Continue?",
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L"The saved game files may be invalidated. Do you want them all deleted?",
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//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
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//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
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//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
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#ifdef JA2BETAVERSION
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L"Save version has changed. Please report if there any problems. Continue?",
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L"Save version has changed. Please report if there any problems. Continue?",
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#else
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L"Attempting to load an older version save. Automatically update and load the save?",
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L"Attempting to load an older version save. Automatically update and load the save?",
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#endif
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//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
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//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
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//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
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#ifdef JA2BETAVERSION
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L"Save version and game version have changed. Please report if there are any problems. Continue?",
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L"Save version and game version have changed. Please report if there are any problems. Continue?",
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#else
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L"Attempting to load an older version save. Automatically update and load the save?",
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L"Attempting to load an older version save. Automatically update and load the save?",
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#endif
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L"Are you sure you want to overwrite the saved game in slot #%d?",
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@@ -3301,16 +3301,16 @@ STR16 zSaveLoadText[] =
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L"Chargement réussi",
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L"ERREUR lors du chargement !",
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L"La version de la sauvegarde est différente de celle du jeu. Désirez-vous continuer ?",
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L"Les fichiers de sauvegarde sont peut-être altérés. Voulez-vous les effacer ?",
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L"La version de la sauvegarde est différente de celle du jeu. Désirez-vous continuer?",
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L"Les fichiers de sauvegarde sont peut-être altérés. Voulez-vous les effacer?",
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//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
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//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
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//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
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#ifdef JA2BETAVERSION
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L"La version de la sauvegarde a changé. Désirez-vous continuer ?",
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L"La version de la sauvegarde a changé. Désirez-vous continuer?",
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#else
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L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour ?",
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L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour?",
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#endif
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//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
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@@ -3319,11 +3319,11 @@ STR16 zSaveLoadText[] =
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#ifdef JA2BETAVERSION
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L"La version de la sauvegarde a changé. Désirez-vous continuer?",
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#else
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L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour ?",
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L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour?",
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#endif
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L"Etes-vous sûr de vouloir écraser la sauvegarde #%d ?",
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L"Voulez-vous charger la sauvegarde #%d ?",
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L"Etes-vous sûr de vouloir écraser la sauvegarde #%d?",
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L"Voulez-vous charger la sauvegarde #%d?",
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//The first %d is a number that contains the amount of free space on the users hard drive,
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@@ -3301,18 +3301,18 @@ STR16 zSaveLoadText[] =
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//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
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//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
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#ifdef JA2BETAVERSION
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L"Nieprawidłowa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuować?",
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L"Nieprawidłowa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuować?",
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#else
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L"Próba odczytu starszej wersji zapisu gry. Zaktualizować ten zapis i odczytać grę?",
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L"Próba odczytu starszej wersji zapisu gry. Zaktualizować ten zapis i odczytać grę?",
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#endif
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//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
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//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
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//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
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#ifdef JA2BETAVERSION
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L"Nieprawidłowa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuować?",
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L"Nieprawidłowa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuować?",
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#else
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L"Próba odczytu starszej wersji zapisu gry. Zaktualizować ten zapis i odczytać grę?",
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L"Próba odczytu starszej wersji zapisu gry. Zaktualizować ten zapis i odczytać grę?",
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#endif
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L"Czy na pewno chcesz nadpisaæ grê na pozycji %d?",
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+1
-1
@@ -9,7 +9,7 @@
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// Release version of the editor!
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// Normal test version
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// #define JA2TESTVERSION
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//#define JA2TESTVERSION
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// Debug version of the editor!
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