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- build of the new release & update (602)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@602 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3319,18 +3319,18 @@ STR16 zSaveLoadText[] =
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//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
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//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
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#ifdef JA2BETAVERSION
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L"Save version has changed. Please report if there any problems. Continue?",
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L"Save version has changed. Please report if there any problems. Continue?",
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#else
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L"Attempting to load an older version save. Automatically update and load the save?",
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L"Attempting to load an older version save. Automatically update and load the save?",
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#endif
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//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
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//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
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//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
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#ifdef JA2BETAVERSION
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L"Save version and game version have changed. Please report if there are any problems. Continue?",
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L"Save version and game version have changed. Please report if there are any problems. Continue?",
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#else
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L"Attempting to load an older version save. Automatically update and load the save?",
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L"Attempting to load an older version save. Automatically update and load the save?",
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#endif
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L"Weet je zeker dat je het spel in slot #%d wil overschrijven?",
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@@ -3312,25 +3312,25 @@ STR16 zSaveLoadText[] =
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L"Loaded the game successfully",
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L"ERROR loading the game!",
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L"The game version in the saved game file is different then the current version. It is most likely safe to continue. Continue?",
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L"The saved game files may be invalidated. Do you want them all deleted?",
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L"The game version in the saved game file is different then the current version. It is most likely safe to continue. Continue?",
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L"The saved game files may be invalidated. Do you want them all deleted?",
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//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
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//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
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//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
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#ifdef JA2BETAVERSION
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L"Save version has changed. Please report if there any problems. Continue?",
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L"Save version has changed. Please report if there any problems. Continue?",
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#else
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L"Attempting to load an older version save. Automatically update and load the save?",
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L"Attempting to load an older version save. Automatically update and load the save?",
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#endif
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//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
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//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
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//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
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#ifdef JA2BETAVERSION
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L"Save version and game version have changed. Please report if there are any problems. Continue?",
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L"Save version and game version have changed. Please report if there are any problems. Continue?",
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#else
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L"Attempting to load an older version save. Automatically update and load the save?",
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L"Attempting to load an older version save. Automatically update and load the save?",
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#endif
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L"Are you sure you want to overwrite the saved game in slot #%d?",
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@@ -3301,16 +3301,16 @@ STR16 zSaveLoadText[] =
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L"Chargement réussi",
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L"ERREUR lors du chargement !",
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L"La version de la sauvegarde est différente de celle du jeu. Désirez-vous continuer ?",
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L"Les fichiers de sauvegarde sont peut-être altérés. Voulez-vous les effacer ?",
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L"La version de la sauvegarde est différente de celle du jeu. Désirez-vous continuer?",
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L"Les fichiers de sauvegarde sont peut-être altérés. Voulez-vous les effacer?",
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//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
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//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
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//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
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#ifdef JA2BETAVERSION
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L"La version de la sauvegarde a changé. Désirez-vous continuer ?",
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L"La version de la sauvegarde a changé. Désirez-vous continuer?",
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#else
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L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour ?",
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L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour?",
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#endif
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//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
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@@ -3319,11 +3319,11 @@ STR16 zSaveLoadText[] =
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#ifdef JA2BETAVERSION
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L"La version de la sauvegarde a changé. Désirez-vous continuer?",
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#else
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L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour ?",
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L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour?",
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#endif
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L"Etes-vous sûr de vouloir écraser la sauvegarde #%d ?",
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L"Voulez-vous charger la sauvegarde #%d ?",
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L"Etes-vous sûr de vouloir écraser la sauvegarde #%d?",
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L"Voulez-vous charger la sauvegarde #%d?",
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//The first %d is a number that contains the amount of free space on the users hard drive,
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@@ -3301,18 +3301,18 @@ STR16 zSaveLoadText[] =
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//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
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//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
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#ifdef JA2BETAVERSION
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L"Nieprawid³owa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuowaæ?",
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L"Nieprawid³owa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuowaæ?",
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#else
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L"Próba odczytu starszej wersji zapisu gry. Zaktualizowaæ ten zapis i odczytaæ grê?",
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L"Próba odczytu starszej wersji zapisu gry. Zaktualizowaæ ten zapis i odczytaæ grê?",
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#endif
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//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
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//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
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//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
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#ifdef JA2BETAVERSION
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L"Nieprawid³owa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuowaæ?",
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L"Nieprawid³owa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuowaæ?",
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#else
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L"Próba odczytu starszej wersji zapisu gry. Zaktualizowaæ ten zapis i odczytaæ grê?",
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L"Próba odczytu starszej wersji zapisu gry. Zaktualizowaæ ten zapis i odczytaæ grê?",
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#endif
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L"Czy na pewno chcesz nadpisaæ grê na pozycji %d?",
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