- build of the new release & update (602)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@602 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-10-13 12:42:10 +00:00
parent 1a1af6b52a
commit cdf263093a
10 changed files with 31 additions and 31 deletions
+4 -4
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@@ -3319,18 +3319,18 @@ STR16 zSaveLoadText[] =
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
#ifdef JA2BETAVERSION
L"Save version has changed. Please report if there any problems. Continue?",
L"Save version has changed. Please report if there any problems. Continue?",
#else
L"Attempting to load an older version save. Automatically update and load the save?",
L"Attempting to load an older version save. Automatically update and load the save?",
#endif
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
#ifdef JA2BETAVERSION
L"Save version and game version have changed. Please report if there are any problems. Continue?",
L"Save version and game version have changed. Please report if there are any problems. Continue?",
#else
L"Attempting to load an older version save. Automatically update and load the save?",
L"Attempting to load an older version save. Automatically update and load the save?",
#endif
L"Weet je zeker dat je het spel in slot #%d wil overschrijven?",
+6 -6
View File
@@ -3312,25 +3312,25 @@ STR16 zSaveLoadText[] =
L"Loaded the game successfully",
L"ERROR loading the game!",
L"The game version in the saved game file is different then the current version. It is most likely safe to continue. Continue?",
L"The saved game files may be invalidated. Do you want them all deleted?",
L"The game version in the saved game file is different then the current version. It is most likely safe to continue. Continue?",
L"The saved game files may be invalidated. Do you want them all deleted?",
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
#ifdef JA2BETAVERSION
L"Save version has changed. Please report if there any problems. Continue?",
L"Save version has changed. Please report if there any problems. Continue?",
#else
L"Attempting to load an older version save. Automatically update and load the save?",
L"Attempting to load an older version save. Automatically update and load the save?",
#endif
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
#ifdef JA2BETAVERSION
L"Save version and game version have changed. Please report if there are any problems. Continue?",
L"Save version and game version have changed. Please report if there are any problems. Continue?",
#else
L"Attempting to load an older version save. Automatically update and load the save?",
L"Attempting to load an older version save. Automatically update and load the save?",
#endif
L"Are you sure you want to overwrite the saved game in slot #%d?",
+7 -7
View File
@@ -3301,16 +3301,16 @@ STR16 zSaveLoadText[] =
L"Chargement réussi",
L"ERREUR lors du chargement !",
L"La version de la sauvegarde est différente de celle du jeu. Désirez-vous continuer ?",
L"Les fichiers de sauvegarde sont peut-être altérés. Voulez-vous les effacer ?",
L"La version de la sauvegarde est différente de celle du jeu. Désirez-vous continuer?",
L"Les fichiers de sauvegarde sont peut-être altérés. Voulez-vous les effacer?",
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
#ifdef JA2BETAVERSION
L"La version de la sauvegarde a changé. Désirez-vous continuer ?",
L"La version de la sauvegarde a changé. Désirez-vous continuer?",
#else
L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour ?",
L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour?",
#endif
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
@@ -3319,11 +3319,11 @@ STR16 zSaveLoadText[] =
#ifdef JA2BETAVERSION
L"La version de la sauvegarde a changé. Désirez-vous continuer?",
#else
L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour ?",
L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour?",
#endif
L"Etes-vous sûr de vouloir écraser la sauvegarde #%d ?",
L"Voulez-vous charger la sauvegarde #%d ?",
L"Etes-vous sûr de vouloir écraser la sauvegarde #%d?",
L"Voulez-vous charger la sauvegarde #%d?",
//The first %d is a number that contains the amount of free space on the users hard drive,
+4 -4
View File
@@ -3301,18 +3301,18 @@ STR16 zSaveLoadText[] =
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
#ifdef JA2BETAVERSION
L"Nieprawid³owa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuowaæ?",
L"Nieprawid³owa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuowaæ?",
#else
L"Próba odczytu starszej wersji zapisu gry. Zaktualizowaæ ten zapis i odczytaæ grê?",
L"Próba odczytu starszej wersji zapisu gry. Zaktualizowaæ ten zapis i odczytaæ grê?",
#endif
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
#ifdef JA2BETAVERSION
L"Nieprawid³owa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuowaæ?",
L"Nieprawid³owa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuowaæ?",
#else
L"Próba odczytu starszej wersji zapisu gry. Zaktualizowaæ ten zapis i odczytaæ grê?",
L"Próba odczytu starszej wersji zapisu gry. Zaktualizowaæ ten zapis i odczytaæ grê?",
#endif
L"Czy na pewno chcesz nadpisaæ grê na pozycji %d?",