mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
- build of the new release & update (602)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@602 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+4
-4
@@ -13,7 +13,7 @@
|
|||||||
#ifdef JA2BETAVERSION
|
#ifdef JA2BETAVERSION
|
||||||
|
|
||||||
//BETA/TEST BUILD VERSION
|
//BETA/TEST BUILD VERSION
|
||||||
INT16 zVersionLabel[256] = { L"Map Editor v1.13.592" };
|
INT16 zVersionLabel[256] = { L"Map Editor v1.13.602" };
|
||||||
|
|
||||||
#elif defined CRIPPLED_VERSION
|
#elif defined CRIPPLED_VERSION
|
||||||
|
|
||||||
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
|
|||||||
#else
|
#else
|
||||||
|
|
||||||
//RELEASE BUILD VERSION
|
//RELEASE BUILD VERSION
|
||||||
INT16 zVersionLabel[256] = { L"Release v1.13.592" };
|
INT16 zVersionLabel[256] = { L"Release v1.13.602" };
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
INT8 czVersionNumber[16] = { "Build 06.10.05" };
|
INT8 czVersionNumber[16] = { "Build 06.10.13" };
|
||||||
INT16 zTrackingNumber[16] = { L"Z" };
|
INT16 zTrackingNumber[16] = { L"Z" };
|
||||||
|
|
||||||
|
|
||||||
@@ -36,6 +36,6 @@ INT16 zTrackingNumber[16] = { L"Z" };
|
|||||||
// Keeps track of the saved game version. Increment the saved game version whenever
|
// Keeps track of the saved game version. Increment the saved game version whenever
|
||||||
// you will invalidate the saved game file
|
// you will invalidate the saved game file
|
||||||
|
|
||||||
#define SAVE_GAME_VERSION 99
|
#define SAVE_GAME_VERSION 100 // 99
|
||||||
|
|
||||||
const UINT32 guiSavedGameVersion = SAVE_GAME_VERSION;
|
const UINT32 guiSavedGameVersion = SAVE_GAME_VERSION;
|
||||||
|
|||||||
+2
-2
@@ -43,7 +43,7 @@
|
|||||||
<Tool
|
<Tool
|
||||||
Name="VCLinkerTool"
|
Name="VCLinkerTool"
|
||||||
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
|
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
|
||||||
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.502_2006_09_01.exe"
|
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_602.exe"
|
||||||
LinkIncremental="2"
|
LinkIncremental="2"
|
||||||
SuppressStartupBanner="TRUE"
|
SuppressStartupBanner="TRUE"
|
||||||
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
|
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
|
||||||
@@ -546,7 +546,7 @@
|
|||||||
<Tool
|
<Tool
|
||||||
Name="VCLinkerTool"
|
Name="VCLinkerTool"
|
||||||
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
|
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
|
||||||
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.502_2006_09_01.exe"
|
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_602.exe"
|
||||||
LinkIncremental="1"
|
LinkIncremental="1"
|
||||||
SuppressStartupBanner="TRUE"
|
SuppressStartupBanner="TRUE"
|
||||||
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
|
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
|
||||||
|
|||||||
+1
-1
@@ -196,7 +196,7 @@ typedef struct
|
|||||||
|
|
||||||
// WANNE - SAVEGAME-STRUCTURE: Remove the comment, until we have bigger changes in the savegame structure
|
// WANNE - SAVEGAME-STRUCTURE: Remove the comment, until we have bigger changes in the savegame structure
|
||||||
// BECAUSE A NEW GAME MUST BE STARTED!
|
// BECAUSE A NEW GAME MUST BE STARTED!
|
||||||
//INT32 iCurrentIMPPosition;
|
INT32 iCurrentIMPPosition;
|
||||||
|
|
||||||
} SavedEmailStruct;
|
} SavedEmailStruct;
|
||||||
|
|
||||||
|
|||||||
+2
-2
@@ -3569,7 +3569,7 @@ BOOLEAN SaveEmailToSavedGame( HWFILE hFile )
|
|||||||
|
|
||||||
// WANNE - SAVEGAME-STRUCTURE: Remove the comment, until we have bigger changes in the savegame structure
|
// WANNE - SAVEGAME-STRUCTURE: Remove the comment, until we have bigger changes in the savegame structure
|
||||||
// BECAUSE A NEW GAME MUST BE STARTED!
|
// BECAUSE A NEW GAME MUST BE STARTED!
|
||||||
//SavedEmail.iCurrentIMPPosition = pEmail->iCurrentIMPPosition;
|
SavedEmail.iCurrentIMPPosition = pEmail->iCurrentIMPPosition;
|
||||||
|
|
||||||
|
|
||||||
// write the email header to the saved game file
|
// write the email header to the saved game file
|
||||||
@@ -3674,7 +3674,7 @@ BOOLEAN LoadEmailFromSavedGame( HWFILE hFile )
|
|||||||
|
|
||||||
// WANNE - SAVEGAME-STRUCTURE: Remove the comment, until we have bigger changes in the savegame structure
|
// WANNE - SAVEGAME-STRUCTURE: Remove the comment, until we have bigger changes in the savegame structure
|
||||||
// BECAUSE A NEW GAME MUST BE STARTED!
|
// BECAUSE A NEW GAME MUST BE STARTED!
|
||||||
//pTempEmail->iCurrentIMPPosition = SavedEmail.iCurrentIMPPosition;
|
pTempEmail->iCurrentIMPPosition = SavedEmail.iCurrentIMPPosition;
|
||||||
|
|
||||||
//add the current email in
|
//add the current email in
|
||||||
pEmail->Next = pTempEmail;
|
pEmail->Next = pTempEmail;
|
||||||
|
|||||||
@@ -3319,18 +3319,18 @@ STR16 zSaveLoadText[] =
|
|||||||
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
||||||
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
||||||
#ifdef JA2BETAVERSION
|
#ifdef JA2BETAVERSION
|
||||||
L"Save version has changed. Please report if there any problems. Continue?",
|
L"Save version has changed. Please report if there any problems. Continue?",
|
||||||
#else
|
#else
|
||||||
L"Attempting to load an older version save. Automatically update and load the save?",
|
L"Attempting to load an older version save. Automatically update and load the save?",
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
||||||
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
||||||
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
||||||
#ifdef JA2BETAVERSION
|
#ifdef JA2BETAVERSION
|
||||||
L"Save version and game version have changed. Please report if there are any problems. Continue?",
|
L"Save version and game version have changed. Please report if there are any problems. Continue?",
|
||||||
#else
|
#else
|
||||||
L"Attempting to load an older version save. Automatically update and load the save?",
|
L"Attempting to load an older version save. Automatically update and load the save?",
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
L"Weet je zeker dat je het spel in slot #%d wil overschrijven?",
|
L"Weet je zeker dat je het spel in slot #%d wil overschrijven?",
|
||||||
|
|||||||
@@ -3312,25 +3312,25 @@ STR16 zSaveLoadText[] =
|
|||||||
L"Loaded the game successfully",
|
L"Loaded the game successfully",
|
||||||
L"ERROR loading the game!",
|
L"ERROR loading the game!",
|
||||||
|
|
||||||
L"The game version in the saved game file is different then the current version. It is most likely safe to continue. Continue?",
|
L"The game version in the saved game file is different then the current version. It is most likely safe to continue. Continue?",
|
||||||
L"The saved game files may be invalidated. Do you want them all deleted?",
|
L"The saved game files may be invalidated. Do you want them all deleted?",
|
||||||
|
|
||||||
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
||||||
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
||||||
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
||||||
#ifdef JA2BETAVERSION
|
#ifdef JA2BETAVERSION
|
||||||
L"Save version has changed. Please report if there any problems. Continue?",
|
L"Save version has changed. Please report if there any problems. Continue?",
|
||||||
#else
|
#else
|
||||||
L"Attempting to load an older version save. Automatically update and load the save?",
|
L"Attempting to load an older version save. Automatically update and load the save?",
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
||||||
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
||||||
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
||||||
#ifdef JA2BETAVERSION
|
#ifdef JA2BETAVERSION
|
||||||
L"Save version and game version have changed. Please report if there are any problems. Continue?",
|
L"Save version and game version have changed. Please report if there are any problems. Continue?",
|
||||||
#else
|
#else
|
||||||
L"Attempting to load an older version save. Automatically update and load the save?",
|
L"Attempting to load an older version save. Automatically update and load the save?",
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
L"Are you sure you want to overwrite the saved game in slot #%d?",
|
L"Are you sure you want to overwrite the saved game in slot #%d?",
|
||||||
|
|||||||
@@ -3301,16 +3301,16 @@ STR16 zSaveLoadText[] =
|
|||||||
L"Chargement réussi",
|
L"Chargement réussi",
|
||||||
L"ERREUR lors du chargement !",
|
L"ERREUR lors du chargement !",
|
||||||
|
|
||||||
L"La version de la sauvegarde est différente de celle du jeu. Désirez-vous continuer ?",
|
L"La version de la sauvegarde est différente de celle du jeu. Désirez-vous continuer?",
|
||||||
L"Les fichiers de sauvegarde sont peut-être altérés. Voulez-vous les effacer ?",
|
L"Les fichiers de sauvegarde sont peut-être altérés. Voulez-vous les effacer?",
|
||||||
|
|
||||||
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
||||||
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
||||||
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
||||||
#ifdef JA2BETAVERSION
|
#ifdef JA2BETAVERSION
|
||||||
L"La version de la sauvegarde a changé. Désirez-vous continuer ?",
|
L"La version de la sauvegarde a changé. Désirez-vous continuer?",
|
||||||
#else
|
#else
|
||||||
L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour ?",
|
L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour?",
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
||||||
@@ -3319,11 +3319,11 @@ STR16 zSaveLoadText[] =
|
|||||||
#ifdef JA2BETAVERSION
|
#ifdef JA2BETAVERSION
|
||||||
L"La version de la sauvegarde a changé. Désirez-vous continuer?",
|
L"La version de la sauvegarde a changé. Désirez-vous continuer?",
|
||||||
#else
|
#else
|
||||||
L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour ?",
|
L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour?",
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
L"Etes-vous sûr de vouloir écraser la sauvegarde #%d ?",
|
L"Etes-vous sûr de vouloir écraser la sauvegarde #%d?",
|
||||||
L"Voulez-vous charger la sauvegarde #%d ?",
|
L"Voulez-vous charger la sauvegarde #%d?",
|
||||||
|
|
||||||
|
|
||||||
//The first %d is a number that contains the amount of free space on the users hard drive,
|
//The first %d is a number that contains the amount of free space on the users hard drive,
|
||||||
|
|||||||
@@ -3301,18 +3301,18 @@ STR16 zSaveLoadText[] =
|
|||||||
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
||||||
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
||||||
#ifdef JA2BETAVERSION
|
#ifdef JA2BETAVERSION
|
||||||
L"Nieprawidłowa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuować?",
|
L"Nieprawidłowa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuować?",
|
||||||
#else
|
#else
|
||||||
L"Próba odczytu starszej wersji zapisu gry. Zaktualizować ten zapis i odczytać grę?",
|
L"Próba odczytu starszej wersji zapisu gry. Zaktualizować ten zapis i odczytać grę?",
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
||||||
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
||||||
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
||||||
#ifdef JA2BETAVERSION
|
#ifdef JA2BETAVERSION
|
||||||
L"Nieprawidłowa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuować?",
|
L"Nieprawidłowa wersja zapisu gry. W razie problemów prosimy o raport. Kontynuować?",
|
||||||
#else
|
#else
|
||||||
L"Próba odczytu starszej wersji zapisu gry. Zaktualizować ten zapis i odczytać grę?",
|
L"Próba odczytu starszej wersji zapisu gry. Zaktualizować ten zapis i odczytać grę?",
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
L"Czy na pewno chcesz nadpisaæ grê na pozycji %d?",
|
L"Czy na pewno chcesz nadpisaæ grê na pozycji %d?",
|
||||||
|
|||||||
+1
-1
@@ -9,7 +9,7 @@
|
|||||||
|
|
||||||
// Release version of the editor!
|
// Release version of the editor!
|
||||||
// Normal test version
|
// Normal test version
|
||||||
// #define JA2TESTVERSION
|
//#define JA2TESTVERSION
|
||||||
|
|
||||||
|
|
||||||
// Debug version of the editor!
|
// Debug version of the editor!
|
||||||
|
|||||||
Reference in New Issue
Block a user