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https://github.com/1dot13/source.git
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- added more stats to soldier tool tip
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@298 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+1
-1
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.296" };
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INT16 zVersionLabel[256] = { L"Release v1.13.298" };
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#endif
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+112
-14
@@ -1489,14 +1489,11 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
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INT16 sX, sY;
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INT32 iBack;
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TILE_ELEMENT TileElem;
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UINT16 pStrInfo[ 250 ], pStr2[ 350 ];
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UINT16 *pStr;
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UINT16 NameStr[ 50 ];
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UINT16 usGraphicToUse = THIRDPOINTERS1;
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BOOLEAN fRaiseName = FALSE;
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BOOLEAN fDoName = TRUE;
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FASTHELPREGION soldierToolTip[ 1 ];
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GetSoldier( &pSoldier, usSoldierID );
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@@ -1786,19 +1783,70 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
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//####################################################################################################
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if(gGameExternalOptions.gfAllowSoldierToolTips)
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{
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swprintf( (wchar_t *)pStr2, L"Current APs: %d\n", pSoldier->bActionPoints );
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FASTHELPREGION soldierToolTip[ 1 ];
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UINT16 pStrInfo[ 350 ];
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INT32 iNumAttachments = 0;
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GetHelpTextForItem( (INT16*)pStrInfo, &( pSoldier->inv[ HANDPOS ] ), pSoldier );
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if ( pSoldier->inv[ HANDPOS ].usItem != NOTHING )
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{
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swprintf( (wchar_t *)pStrInfo, L"|I|D: %d\n|Orders: %d\n|Attitude: %d\n|Current |A|Ps: %d\n\n|Weapon: \n%s [%d%%]\n",
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pSoldier->ubID,
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pSoldier->bOrders,
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pSoldier->bAttitude,
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pSoldier->bActionPoints,
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ItemNames[ pSoldier->inv[ HANDPOS ].usItem ],
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pSoldier->inv[ HANDPOS ].bStatus[0]
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);
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// Add attachment string....
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for ( INT32 cnt = 0; cnt < MAX_ATTACHMENTS; cnt++ )
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{
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if ( pSoldier->inv[ HANDPOS ].usAttachItem[ cnt ] != NOTHING )
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{
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iNumAttachments++;
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if ( iNumAttachments == 1 )
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{
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wcscat( pStrInfo, L"\n[" );
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}
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else
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{
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wcscat( pStrInfo, L", " );
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}
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wcscat( pStrInfo, ItemNames[ pSoldier->inv[ HANDPOS ].usAttachItem[ cnt ] ] );
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}
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}
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if ( iNumAttachments > 0 )
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{
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wcscat( pStrInfo, pMessageStrings[ MSG_END_ATTACHMENT_LIST ] );
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}
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}
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else
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{
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swprintf( (wchar_t *)pStrInfo, L"|I|D: %d\n|Orders: %d\n|Attitude: %d\n|Current |A|Ps: %d",
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pSoldier->ubID,
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pSoldier->bOrders,
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pSoldier->bAttitude,
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pSoldier->bActionPoints
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);
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}
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//GetHelpTextForItem( (INT16*)pStrInfo, &( pSoldier->inv[ HANDPOS ] ), pSoldier );
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//SetRegionFastHelpText( &(gKeyRingPanel), pStrInfo );
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//DisplayFastHelp( &(gKeyRingPanel) );
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wcscat( pStr2, pStrInfo );
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//wcscat( pStr2, pStrInfo );
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soldierToolTip[ 0 ].iX = sXPos+50;
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soldierToolTip[ 0 ].iY = sYPos+50;
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wcscpy( soldierToolTip[ 0 ].FastHelpText, pStr2 );
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wcscpy( soldierToolTip[ 0 ].FastHelpText, pStrInfo );
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DisplaySoldierToolTip( &( soldierToolTip[ 0 ] ) );
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}
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//####################################################################################################
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@@ -1829,18 +1877,68 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
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//####################################################################################################
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if(gGameExternalOptions.gfAllowSoldierToolTips)
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{
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swprintf( (wchar_t *)pStr2, L"Current APs: %d\n", pSoldier->bActionPoints );
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FASTHELPREGION soldierToolTip[ 1 ];
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UINT16 pStrInfo[ 350 ];
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INT32 iNumAttachments = 0;
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GetHelpTextForItem( (INT16*)pStrInfo, &( pSoldier->inv[ HANDPOS ] ), pSoldier );
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if ( pSoldier->inv[ HANDPOS ].usItem != NOTHING )
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{
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swprintf( (wchar_t *)pStrInfo, L"|I|D: %d\n|Orders: %d\n|Attitude: %d\n|Current |A|Ps: %d\n\n|Weapon: \n%s [%d%%]\n",
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pSoldier->ubID,
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pSoldier->bOrders,
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pSoldier->bAttitude,
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pSoldier->bActionPoints,
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ItemNames[ pSoldier->inv[ HANDPOS ].usItem ],
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pSoldier->inv[ HANDPOS ].bStatus[0]
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);
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// Add attachment string....
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for ( INT32 cnt = 0; cnt < MAX_ATTACHMENTS; cnt++ )
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{
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if ( pSoldier->inv[ HANDPOS ].usAttachItem[ cnt ] != NOTHING )
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{
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iNumAttachments++;
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if ( iNumAttachments == 1 )
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{
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wcscat( pStrInfo, L"\n[" );
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}
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else
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{
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wcscat( pStrInfo, L", " );
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}
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wcscat( pStrInfo, ItemNames[ pSoldier->inv[ HANDPOS ].usAttachItem[ cnt ] ] );
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}
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}
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if ( iNumAttachments > 0 )
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{
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wcscat( pStrInfo, pMessageStrings[ MSG_END_ATTACHMENT_LIST ] );
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}
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}
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else
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{
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swprintf( (wchar_t *)pStrInfo, L"|I|D: %d\n|Orders: %d\n|Attitude: %d\n|Current |A|Ps: %d",
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pSoldier->ubID,
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pSoldier->bOrders,
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pSoldier->bAttitude,
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pSoldier->bActionPoints
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);
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}
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//GetHelpTextForItem( (INT16*)pStrInfo, &( pSoldier->inv[ HANDPOS ] ), pSoldier );
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//SetRegionFastHelpText( &(gKeyRingPanel), pStrInfo );
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//DisplayFastHelp( &(gKeyRingPanel) );
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wcscat( pStr2, pStrInfo );
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//wcscat( pStr2, pStrInfo );
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soldierToolTip[ 0 ].iX = sXPos+50;
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soldierToolTip[ 0 ].iY = sYPos+50;
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wcscpy( soldierToolTip[ 0 ].FastHelpText, pStr2 );
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wcscpy( soldierToolTip[ 0 ].FastHelpText, pStrInfo );
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DisplaySoldierToolTip( &( soldierToolTip[ 0 ] ) );
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}
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