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Fix: if no squad name is provided in xml, fall back on hardcoded name
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1287,8 +1287,8 @@ void DisplayCharName( INT32 iId, INT32 iSlot )
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//Display the mercs name
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mprintf( sX + iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString );
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if ( Menptr[iId].bAssignment < ON_DUTY && gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, L"%s", SquadNames[ Menptr[iId].bAssignment ].squadname);
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if ( gGameExternalOptions.fUseXMLSquadNames && Menptr[iId].bAssignment < min(ON_DUTY, gSquadNameVector.size() ) )
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swprintf( sString, L"%s", gSquadNameVector[Menptr[iId].bAssignment].c_str() );
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else
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swprintf( sString, L"%s", pPersonnelAssignmentStrings[Menptr[iId].bAssignment]);
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