Fix: if no squad name is provided in xml, fall back on hardcoded name

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-07-15 21:23:53 +00:00
parent e14444f14a
commit ce61a0b85b
15 changed files with 94 additions and 103 deletions
+2 -2
View File
@@ -1287,8 +1287,8 @@ void DisplayCharName( INT32 iId, INT32 iSlot )
//Display the mercs name
mprintf( sX + iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString );
if ( Menptr[iId].bAssignment < ON_DUTY && gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, L"%s", SquadNames[ Menptr[iId].bAssignment ].squadname);
if ( gGameExternalOptions.fUseXMLSquadNames && Menptr[iId].bAssignment < min(ON_DUTY, gSquadNameVector.size() ) )
swprintf( sString, L"%s", gSquadNameVector[Menptr[iId].bAssignment].c_str() );
else
swprintf( sString, L"%s", pPersonnelAssignmentStrings[Menptr[iId].bAssignment]);