Fix: if no squad name is provided in xml, fall back on hardcoded name

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-07-15 21:23:53 +00:00
parent e14444f14a
commit ce61a0b85b
15 changed files with 94 additions and 103 deletions
+10 -10
View File
@@ -12957,8 +12957,8 @@ void SquadMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
switch( bCanJoinSquad )
{
case CHARACTER_CANT_JOIN_SQUAD_SQUAD_MOVING:
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, pMapErrorString[ 36 ], pSoldier->GetName(), SquadNames[ iValue ].squadname );
if ( gGameExternalOptions.fUseXMLSquadNames && iValue < gSquadNameVector.size() )
swprintf( sString, pMapErrorString[ 36 ], pSoldier->GetName(), gSquadNameVector[iValue].c_str() );
else
swprintf( sString, pMapErrorString[ 36 ], pSoldier->GetName(), pLongAssignmentStrings[ iValue ] );
break;
@@ -12966,14 +12966,14 @@ void SquadMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
swprintf( sString, pMapErrorString[ 37 ], pSoldier->GetName() );
break;
case CHARACTER_CANT_JOIN_SQUAD_TOO_FAR:
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, pMapErrorString[ 20 ], pSoldier->GetName(), SquadNames[ iValue ].squadname );
if ( gGameExternalOptions.fUseXMLSquadNames && iValue < gSquadNameVector.size() )
swprintf( sString, pMapErrorString[ 20 ], pSoldier->GetName(), gSquadNameVector[iValue].c_str() );
else
swprintf( sString, pMapErrorString[ 20 ], pSoldier->GetName(), pLongAssignmentStrings[ iValue ] );
break;
case CHARACTER_CANT_JOIN_SQUAD_FULL:
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, pMapErrorString[ 19 ], pSoldier->GetName(), SquadNames[ iValue ].squadname );
if ( gGameExternalOptions.fUseXMLSquadNames && iValue < gSquadNameVector.size() )
swprintf( sString, pMapErrorString[ 19 ], pSoldier->GetName(), gSquadNameVector[iValue].c_str() );
else
swprintf( sString, pMapErrorString[ 19 ], pSoldier->GetName(), pLongAssignmentStrings[ iValue ] );
break;
@@ -14382,8 +14382,8 @@ void CreateSquadBox( void )
{
// get info about current squad and put in string
//SQUAD10 FIX
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, L"%s ( %d/%d )", SquadNames[ uiCounter ].squadname, NumberOfPeopleInSquad( ( INT8 )uiCounter ), gGameOptions.ubSquadSize );
if ( gGameExternalOptions.fUseXMLSquadNames && uiCounter < gSquadNameVector.size() )
swprintf( sString, L"%s ( %d/%d )", gSquadNameVector[uiCounter].c_str(), NumberOfPeopleInSquad( ( INT8 )uiCounter ), gGameOptions.ubSquadSize );
else
swprintf( sString, L"%s ( %d/%d )", pSquadMenuStrings[uiCounter], NumberOfPeopleInSquad( ( INT8 )uiCounter ), gGameOptions.ubSquadSize );
@@ -15303,8 +15303,8 @@ void CreateAssignmentsBox( void )
if( ( uiCounter == ASSIGN_MENU_ON_DUTY ) && ( pSoldier != NULL ) && ( pSoldier->bAssignment < ON_DUTY ) )
{
// show his squad # in brackets
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, L"%s(%s)", pAssignMenuStrings[uiCounter], SquadNames[ pSoldier->bAssignment ].squadname );
if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < gSquadNameVector.size() )
swprintf( sString, L"%s(%s)", pAssignMenuStrings[uiCounter], gSquadNameVector[uiCounter].c_str() );
else
swprintf( sString, L"%s(%d)", pAssignMenuStrings[uiCounter], pSoldier->bAssignment + 1 );
}
+2 -2
View File
@@ -1720,8 +1720,8 @@ void PlotPathForCharacter( SOLDIERTYPE *pCharacter, INT16 sX, INT16 sY, BOOLEAN
}
else // squad
{
if ( gGameExternalOptions.fUseXMLSquadNames )
MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", SquadNames[ pCharacter->bAssignment ].squadname, gsUndergroundString[0] );
if ( gGameExternalOptions.fUseXMLSquadNames && pCharacter->bAssignment < gSquadNameVector.size() )
MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", gSquadNameVector[pCharacter->bAssignment].c_str(), gsUndergroundString[0] );
else
MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", pLongAssignmentStrings[ pCharacter->bAssignment ], gsUndergroundString[0] );
}
+4 -6
View File
@@ -375,8 +375,6 @@ SGPPoint OrigSnitchSectorPosition={320,150};
SGPPoint OrigPrisonerPosition = {320, 150};
SQUAD_NAMES SquadNames[20];
//extern BOOLEAN fMapExitDueToMessageBox;
// at least one merc was hired at some time
@@ -3845,15 +3843,15 @@ void AddStringsToMoveBox( void )
// add this squad, now add all the grunts in it
if( fSquadIsMoving[ iCount ] )
{
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, L"*%s*", SquadNames[ iSquadMovingList[ iCount ] ].squadname );
if ( gGameExternalOptions.fUseXMLSquadNames && iSquadMovingList[iCount] < gSquadNameVector.size() )
swprintf( sString, L"*%s*", gSquadNameVector[iSquadMovingList[iCount]].c_str() );
else
swprintf( sString, L"*%s*", pSquadMenuStrings[iSquadMovingList[ iCount ] ] );
}
else
{
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, L"%s", SquadNames[ iSquadMovingList[ iCount ] ].squadname );
if ( gGameExternalOptions.fUseXMLSquadNames && iSquadMovingList[iCount] < gSquadNameVector.size() )
swprintf( sString, L"%s", gSquadNameVector[iSquadMovingList[iCount]].c_str() );
else
swprintf( sString, L"%s", pSquadMenuStrings[iSquadMovingList[ iCount ] ] );
}
+1 -7
View File
@@ -22,13 +22,7 @@ typedef struct FASTHELPREGION {
} FASTHELPREGION;
// Flugente: externalised squad names
typedef struct
{
UINT32 uiIndex;
CHAR16 squadname[10];
} SQUAD_NAMES;
extern SQUAD_NAMES SquadNames[20];
extern std::vector<std::wstring> gSquadNameVector;
extern UINT8 FIRSTmercTOdisplay ;
extern UINT8 maxNumberOfMercVisibleInStrategyList;
+4 -4
View File
@@ -2102,8 +2102,8 @@ void GroupArrivedAtSector( UINT8 ubGroupID, BOOLEAN fCheckForBattle, BOOLEAN fNe
{
// squad
// HEADROCK HAM 3.6: Messages are no longer yellow by default.
if ( gGameExternalOptions.fUseXMLSquadNames )
ScreenMsg( FONT_MCOLOR_LTGREEN, MSG_INTERFACE, pMessageStrings[ MSG_ARRIVE ], SquadNames[ pGroup->pPlayerList->pSoldier->bAssignment ].squadname, pMapVertIndex[ pGroup->pPlayerList->pSoldier->sSectorY ], pMapHortIndex[ pGroup->pPlayerList->pSoldier->sSectorX ]);
if ( gGameExternalOptions.fUseXMLSquadNames && pGroup->pPlayerList->pSoldier->bAssignment < gSquadNameVector.size() )
ScreenMsg( FONT_MCOLOR_LTGREEN, MSG_INTERFACE, pMessageStrings[ MSG_ARRIVE ], gSquadNameVector[pGroup->pPlayerList->pSoldier->bAssignment].c_str(), pMapVertIndex[ pGroup->pPlayerList->pSoldier->sSectorY ], pMapHortIndex[ pGroup->pPlayerList->pSoldier->sSectorX ]);
else
ScreenMsg( FONT_MCOLOR_LTGREEN, MSG_INTERFACE, pMessageStrings[ MSG_ARRIVE ], pAssignmentStrings[ pGroup->pPlayerList->pSoldier->bAssignment ], pMapVertIndex[ pGroup->pPlayerList->pSoldier->sSectorY ], pMapHortIndex[ pGroup->pPlayerList->pSoldier->sSectorX ]);
}
@@ -5725,8 +5725,8 @@ BOOLEAN HandlePlayerGroupEnteringSectorToCheckForNPCsOfNote( GROUP *pGroup )
// build string for squad
GetSectorIDString( sSectorX, sSectorY, bSectorZ, wSectorName, FALSE );
if ( gGameExternalOptions.fUseXMLSquadNames && pGroup->pPlayerList->pSoldier->bAssignment < ON_DUTY )
swprintf( sString, pLandMarkInSectorString[ 1 ], SquadNames[ pGroup->pPlayerList->pSoldier->bAssignment ].squadname, wSectorName );
if ( gGameExternalOptions.fUseXMLSquadNames && pGroup->pPlayerList->pSoldier->bAssignment < min(ON_DUTY, gSquadNameVector .size()) )
swprintf( sString, pLandMarkInSectorString[ 1 ], gSquadNameVector[pGroup->pPlayerList->pSoldier->bAssignment].c_str(), wSectorName );
else
swprintf( sString, pLandMarkInSectorString[ 0 ], pGroup->pPlayerList->pSoldier->bAssignment + 1, wSectorName );
+17 -39
View File
@@ -9,21 +9,19 @@
#include "XML.h"
#endif
struct
{
PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
SQUAD_NAMES curSquadNames;
SQUAD_NAMES * curArray;
UINT32 maxArraySize;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
typedef squadnamesParseData;
std::vector<std::wstring> gSquadNameVector;
static void XMLCALL
squadnamesStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
@@ -34,17 +32,13 @@ squadnamesStartElementHandle(void *userData, const XML_Char *name, const XML_Cha
if(strcmp(name, "SQUAD_NAMES") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
memset(pData->curArray,0,sizeof(SQUAD_NAMES)*pData->maxArraySize);
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "SQUADNAME") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
memset(&pData->curSquadNames,0,sizeof(SQUAD_NAMES));
pData->maxReadDepth++; //we are not skipping this element
}
else if(pData->curElement == ELEMENT &&
@@ -58,9 +52,8 @@ squadnamesStartElementHandle(void *userData, const XML_Char *name, const XML_Cha
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
@@ -75,7 +68,6 @@ squadnamesCharacterDataHandle(void *userData, const XML_Char *str, int len)
}
}
static void XMLCALL
squadnamesEndElementHandle(void *userData, const XML_Char *name)
{
@@ -90,25 +82,22 @@ squadnamesEndElementHandle(void *userData, const XML_Char *name)
else if(strcmp(name, "SQUADNAME") == 0)
{
pData->curElement = ELEMENT_LIST;
if(pData->curSquadNames.uiIndex < pData->maxArraySize)
{
pData->curArray[pData->curSquadNames.uiIndex] = pData->curSquadNames; //write the squadnames into the table
}
}
else if(strcmp(name, "uiIndex") == 0)
{
pData->curElement = ELEMENT;
pData->curSquadNames.uiIndex = (UINT32) atol(pData->szCharData);
}
else if(strcmp(name, "Squad") == 0)
{
pData->curElement = ELEMENT;
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curSquadNames.squadname, sizeof(pData->curSquadNames.squadname)/sizeof(pData->curSquadNames.squadname[0]) );
pData->curSquadNames.squadname[sizeof(pData->curSquadNames.squadname)/sizeof(pData->curSquadNames.squadname[0]) - 1] = '\0';
CHAR16 bla[30];
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, bla, sizeof( bla ) / sizeof( bla[0] ) );
bla[sizeof( bla ) / sizeof( bla[0] ) - 1] = '\0';
gSquadNameVector.push_back( bla );
}
pData->maxReadDepth--;
}
@@ -116,9 +105,6 @@ squadnamesEndElementHandle(void *userData, const XML_Char *name)
pData->currentDepth--;
}
BOOLEAN ReadInSquadNamesStats(STR fileName)
{
HWFILE hFile;
@@ -149,19 +135,14 @@ BOOLEAN ReadInSquadNamesStats(STR fileName)
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, squadnamesStartElementHandle, squadnamesEndElementHandle);
XML_SetCharacterDataHandler(parser, squadnamesCharacterDataHandle);
memset(&pData,0,sizeof(pData));
pData.curArray = SquadNames;
pData.maxArraySize = 20;
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
@@ -174,16 +155,13 @@ BOOLEAN ReadInSquadNamesStats(STR fileName)
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return( TRUE );
}
BOOLEAN WriteSquadNamesStats()
{
{
return( TRUE );
}
+4 -4
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@@ -2849,8 +2849,8 @@ void DrawCharacterInfo(INT16 sCharNumber)
}
else
{
if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < ON_DUTY )
swprintf( sString, L"%s", SquadNames[ pSoldier->bAssignment ].squadname );
if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < min(ON_DUTY, gSquadNameVector.size()) )
swprintf( sString, L"%s", gSquadNameVector[pSoldier->bAssignment].c_str() );
else
wcscpy( sString, pAssignmentStrings[ pSoldier->bAssignment ] );
}
@@ -15871,8 +15871,8 @@ void GetMapscreenMercAssignmentString( SOLDIERTYPE *pSoldier, CHAR16 sString[] )
}
else
{
if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < ON_DUTY )
swprintf( sString, L" %s", SquadNames[ pSoldier->bAssignment ].squadname );
if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < min(ON_DUTY, gSquadNameVector.size() ) )
swprintf( sString, L" %s", gSquadNameVector[pSoldier->bAssignment].c_str() );
else
wcscpy(sString, pAssignmentStrings[ pSoldier->bAssignment ] );
}