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Fix: if no squad name is provided in xml, fall back on hardcoded name
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1720,8 +1720,8 @@ void PlotPathForCharacter( SOLDIERTYPE *pCharacter, INT16 sX, INT16 sY, BOOLEAN
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}
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else // squad
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{
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if ( gGameExternalOptions.fUseXMLSquadNames )
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MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", SquadNames[ pCharacter->bAssignment ].squadname, gsUndergroundString[0] );
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if ( gGameExternalOptions.fUseXMLSquadNames && pCharacter->bAssignment < gSquadNameVector.size() )
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MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", gSquadNameVector[pCharacter->bAssignment].c_str(), gsUndergroundString[0] );
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else
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MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", pLongAssignmentStrings[ pCharacter->bAssignment ], gsUndergroundString[0] );
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}
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