Fix: if no squad name is provided in xml, fall back on hardcoded name

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-07-15 21:23:53 +00:00
parent e14444f14a
commit ce61a0b85b
15 changed files with 94 additions and 103 deletions
+4 -6
View File
@@ -375,8 +375,6 @@ SGPPoint OrigSnitchSectorPosition={320,150};
SGPPoint OrigPrisonerPosition = {320, 150};
SQUAD_NAMES SquadNames[20];
//extern BOOLEAN fMapExitDueToMessageBox;
// at least one merc was hired at some time
@@ -3845,15 +3843,15 @@ void AddStringsToMoveBox( void )
// add this squad, now add all the grunts in it
if( fSquadIsMoving[ iCount ] )
{
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, L"*%s*", SquadNames[ iSquadMovingList[ iCount ] ].squadname );
if ( gGameExternalOptions.fUseXMLSquadNames && iSquadMovingList[iCount] < gSquadNameVector.size() )
swprintf( sString, L"*%s*", gSquadNameVector[iSquadMovingList[iCount]].c_str() );
else
swprintf( sString, L"*%s*", pSquadMenuStrings[iSquadMovingList[ iCount ] ] );
}
else
{
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, L"%s", SquadNames[ iSquadMovingList[ iCount ] ].squadname );
if ( gGameExternalOptions.fUseXMLSquadNames && iSquadMovingList[iCount] < gSquadNameVector.size() )
swprintf( sString, L"%s", gSquadNameVector[iSquadMovingList[iCount]].c_str() );
else
swprintf( sString, L"%s", pSquadMenuStrings[iSquadMovingList[ iCount ] ] );
}