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Fix: if no squad name is provided in xml, fall back on hardcoded name
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -22,13 +22,7 @@ typedef struct FASTHELPREGION {
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} FASTHELPREGION;
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// Flugente: externalised squad names
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typedef struct
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{
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UINT32 uiIndex;
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CHAR16 squadname[10];
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} SQUAD_NAMES;
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extern SQUAD_NAMES SquadNames[20];
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extern std::vector<std::wstring> gSquadNameVector;
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extern UINT8 FIRSTmercTOdisplay ;
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extern UINT8 maxNumberOfMercVisibleInStrategyList;
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