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Fix: if no squad name is provided in xml, fall back on hardcoded name
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2849,8 +2849,8 @@ void DrawCharacterInfo(INT16 sCharNumber)
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}
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else
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{
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if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < ON_DUTY )
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swprintf( sString, L"%s", SquadNames[ pSoldier->bAssignment ].squadname );
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if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < min(ON_DUTY, gSquadNameVector.size()) )
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swprintf( sString, L"%s", gSquadNameVector[pSoldier->bAssignment].c_str() );
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else
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wcscpy( sString, pAssignmentStrings[ pSoldier->bAssignment ] );
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}
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@@ -15871,8 +15871,8 @@ void GetMapscreenMercAssignmentString( SOLDIERTYPE *pSoldier, CHAR16 sString[] )
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}
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else
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{
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if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < ON_DUTY )
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swprintf( sString, L" %s", SquadNames[ pSoldier->bAssignment ].squadname );
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if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < min(ON_DUTY, gSquadNameVector.size() ) )
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swprintf( sString, L" %s", gSquadNameVector[pSoldier->bAssignment].c_str() );
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else
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wcscpy(sString, pAssignmentStrings[ pSoldier->bAssignment ] );
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}
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