Fix: if no squad name is provided in xml, fall back on hardcoded name

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-07-15 21:23:53 +00:00
parent e14444f14a
commit ce61a0b85b
15 changed files with 94 additions and 103 deletions
+2 -2
View File
@@ -1549,8 +1549,8 @@ UINT32 UIHandleSelectMerc( UI_EVENT *pUIEvent )
// If different, display message
if ( CurrentSquad( ) != iCurrentSquad )
{
if ( gGameExternalOptions.fUseXMLSquadNames && CurrentSquad( ) + 1 < ON_DUTY )
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[MSG_SQUAD_ACTIVE_STRING], SquadNames[CurrentSquad( ) + 1].squadname );
if ( gGameExternalOptions.fUseXMLSquadNames && CurrentSquad( ) + 1 < min( ON_DUTY, gSquadNameVector.size() ) )
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[MSG_SQUAD_ACTIVE_STRING], gSquadNameVector[CurrentSquad() + 1].c_str() );
else
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( CurrentSquad( ) + 1 ) );
}