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Fix: if no squad name is provided in xml, fall back on hardcoded name
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1549,8 +1549,8 @@ UINT32 UIHandleSelectMerc( UI_EVENT *pUIEvent )
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// If different, display message
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if ( CurrentSquad( ) != iCurrentSquad )
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{
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if ( gGameExternalOptions.fUseXMLSquadNames && CurrentSquad( ) + 1 < ON_DUTY )
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[MSG_SQUAD_ACTIVE_STRING], SquadNames[CurrentSquad( ) + 1].squadname );
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if ( gGameExternalOptions.fUseXMLSquadNames && CurrentSquad( ) + 1 < min( ON_DUTY, gSquadNameVector.size() ) )
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[MSG_SQUAD_ACTIVE_STRING], gSquadNameVector[CurrentSquad() + 1].c_str() );
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else
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( CurrentSquad( ) + 1 ) );
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}
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