Fix: if no squad name is provided in xml, fall back on hardcoded name

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-07-15 21:23:53 +00:00
parent e14444f14a
commit ce61a0b85b
15 changed files with 94 additions and 103 deletions
+2 -2
View File
@@ -1987,8 +1987,8 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
}
else if ( pSoldier->bTeam == gbPlayerNum && pSoldier->bAssignment < ON_DUTY && pSoldier->bAssignment != CurrentSquad() && !( pSoldier->flags.uiStatusFlags & SOLDIER_MULTI_SELECTED ) )
{
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( NameStr, SquadNames[ pSoldier->bAssignment ].squadname );
if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < gSquadNameVector.size() )
swprintf( NameStr, gSquadNameVector[pSoldier->bAssignment].c_str() );
else
swprintf( NameStr, gzLateLocalizedString[ 34 ], ( pSoldier->bAssignment + 1 ) );