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Fix: if no squad name is provided in xml, fall back on hardcoded name
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2242,8 +2242,8 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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{
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HandleLocateSelectMerc( pNewSoldier->ubID, LOCATEANDSELECT_MERC );
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if ( gGameExternalOptions.fUseXMLSquadNames && pNewSoldier->bAssignment < ON_DUTY )
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE_STRING ], SquadNames[pNewSoldier->bAssignment].squadname );
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if ( gGameExternalOptions.fUseXMLSquadNames && pNewSoldier->bAssignment < min(ON_DUTY, gSquadNameVector.size() ) )
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE_STRING ], gSquadNameVector[pNewSoldier->bAssignment].c_str() );
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else
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( CurrentSquad( ) + 1 ) );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( pNewSoldier->bAssignment + 1 ) );
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@@ -5961,8 +5961,8 @@ void ChangeCurrentSquad( INT32 iSquad )
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//set active squad
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SetCurrentSquad( cnt, FALSE );
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if ( gGameExternalOptions.fUseXMLSquadNames && cnt < ON_DUTY )
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE_STRING ], SquadNames[cnt].squadname );
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if ( gGameExternalOptions.fUseXMLSquadNames && cnt < min(ON_DUTY, gSquadNameVector.size()) )
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE_STRING ], gSquadNameVector[cnt].c_str() );
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else
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( cnt + 1 ) );
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