Fix: if no squad name is provided in xml, fall back on hardcoded name

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-07-15 21:23:53 +00:00
parent e14444f14a
commit ce61a0b85b
15 changed files with 94 additions and 103 deletions
+20 -7
View File
@@ -847,6 +847,7 @@ void RenderSquadList( void )
// show list of squads
INT16 sCounter = 0;
INT16 sX, sY;
CHAR16 sString[40];
// clear region
// CHRISL:
@@ -865,16 +866,24 @@ void RenderSquadList( void )
if( sCounter < NUMBER_OF_SQUADS / 2 )
{
// CHRISL:
if ( gGameExternalOptions.fUseXMLSquadNames )
FindFontCenterCoordinates( RADAR_WINDOW_TM_X , ( INT16 )( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ) , SquadNames[ sCounter ].squadname , SQUAD_FONT, &sX, &sY);
if ( gGameExternalOptions.fUseXMLSquadNames && sCounter < gSquadNameVector.size() )
{
swprintf( sString, L"%s", gSquadNameVector[sCounter].c_str() );
FindFontCenterCoordinates( RADAR_WINDOW_TM_X, (INT16)( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, (INT16)( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), sString, SQUAD_FONT, &sX, &sY );
}
else
FindFontCenterCoordinates( RADAR_WINDOW_TM_X , ( INT16 )( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ) ,pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY);
FindFontCenterCoordinates( RADAR_WINDOW_TM_X , ( INT16 )( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ) , pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY);
}
else
{
// CHRISL:
if ( gGameExternalOptions.fUseXMLSquadNames )
FindFontCenterCoordinates(RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH / 2, ( INT16 )( SQUAD_WINDOW_TM_Y + ( ( sCounter - ( NUMBER_OF_SQUADS / 2) ) * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), SquadNames[ sCounter ].squadname , SQUAD_FONT, &sX, &sY);
if ( gGameExternalOptions.fUseXMLSquadNames && sCounter < gSquadNameVector.size() )
{
swprintf( sString, L"%s", gSquadNameVector[sCounter].c_str() );
FindFontCenterCoordinates( RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH / 2, (INT16)( SQUAD_WINDOW_TM_Y + ( ( sCounter - ( NUMBER_OF_SQUADS / 2 ) ) * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, (INT16)( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), sString, SQUAD_FONT, &sX, &sY );
}
else
FindFontCenterCoordinates(RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH / 2, ( INT16 )( SQUAD_WINDOW_TM_Y + ( ( sCounter - ( NUMBER_OF_SQUADS / 2) ) * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY);
}
@@ -914,8 +923,12 @@ void RenderSquadList( void )
sX = RADAR_WINDOW_TM_X + ( RADAR_WINDOW_WIDTH / 2 ) - 2;
}
if ( gGameExternalOptions.fUseXMLSquadNames )
mprintf( sX, sY , SquadNames[ sCounter ].squadname);
if ( gGameExternalOptions.fUseXMLSquadNames && sCounter < gSquadNameVector.size() )
{
swprintf( sString, L"%s", gSquadNameVector[sCounter].c_str() );
mprintf( sX, sY , sString );
}
else
mprintf( sX, sY , pSquadMenuStrings[ sCounter ]);
}