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- Made the "Display - mines/bombs/tripwires" feature optional, so we can decide if we like to build an executable with/without the feature
o See: builddefines.h: #define ENABLE_DISPLAY_EXPLOSIVES o Note: This feature is NOT the strategy performance killer git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5359 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+8
-3
@@ -3,10 +3,17 @@
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#include "Language Defines.h"
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// -----------------------------
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// *****************************
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// WANNE: Enable this define to show explosives display (Feature was added in Revision: 5210)
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#define ENABLE_DISPLAY_EXPLOSIVES
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// -----------------------------
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// *****************************
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// -----------------------------
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// *****************************
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// WANNE: Enable this define, to build an executable where you can enable/disable zombies in tactical (ingame option screen).
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// It seems, that executables compiled with this zombie option turned on, causes slowdown in tactical.
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// It seems (and is confirmed), that executables compiled with this zombie option turned on, causes slowdown in tactical.
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//#define ENABLE_ZOMBIES
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// -----------------------------
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// *****************************
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@@ -14,8 +21,6 @@
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// -----------------------------
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// *****************************
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// WANNE: Enable this define, to build the gameloop with the highspeed timer. To use the highspeed timer, you also have to set the HIGHSPEED_TIMER = TRUE in ja2.ini
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// CAUTION: A lot of games reported, when the exe is compiled with the highspeed timer on, the game runs very slowly in strategy map screen when doing repair, ..
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// This is the reason, why I made a compilation define, where we can turn on/off the highspeed timer.
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#define USE_HIGHSPEED_GAMELOOP_TIMER
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// -----------------------------
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// *****************************
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