- Made the "Display - mines/bombs/tripwires" feature optional, so we can decide if we like to build an executable with/without the feature

o See: builddefines.h: #define ENABLE_DISPLAY_EXPLOSIVES
o Note: This feature is NOT the strategy performance killer

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5359 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-07-06 12:58:45 +00:00
parent a3dcb642ca
commit cecdc22d61
5 changed files with 580 additions and 527 deletions
+8 -3
View File
@@ -3,10 +3,17 @@
#include "Language Defines.h"
// -----------------------------
// *****************************
// WANNE: Enable this define to show explosives display (Feature was added in Revision: 5210)
#define ENABLE_DISPLAY_EXPLOSIVES
// -----------------------------
// *****************************
// -----------------------------
// *****************************
// WANNE: Enable this define, to build an executable where you can enable/disable zombies in tactical (ingame option screen).
// It seems, that executables compiled with this zombie option turned on, causes slowdown in tactical.
// It seems (and is confirmed), that executables compiled with this zombie option turned on, causes slowdown in tactical.
//#define ENABLE_ZOMBIES
// -----------------------------
// *****************************
@@ -14,8 +21,6 @@
// -----------------------------
// *****************************
// WANNE: Enable this define, to build the gameloop with the highspeed timer. To use the highspeed timer, you also have to set the HIGHSPEED_TIMER = TRUE in ja2.ini
// CAUTION: A lot of games reported, when the exe is compiled with the highspeed timer on, the game runs very slowly in strategy map screen when doing repair, ..
// This is the reason, why I made a compilation define, where we can turn on/off the highspeed timer.
#define USE_HIGHSPEED_GAMELOOP_TIMER
// -----------------------------
// *****************************