- Made the "Display - mines/bombs/tripwires" feature optional, so we can decide if we like to build an executable with/without the feature

o See: builddefines.h: #define ENABLE_DISPLAY_EXPLOSIVES
o Note: This feature is NOT the strategy performance killer

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5359 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-07-06 12:58:45 +00:00
parent a3dcb642ca
commit cecdc22d61
5 changed files with 580 additions and 527 deletions
+534 -515
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File diff suppressed because it is too large Load Diff
+11 -9
View File
@@ -36,17 +36,19 @@ void ChangeSizeOfLOS( INT32 iNewSize );
INT8 CalcCoverForGridNoBasedOnTeamKnownEnemies( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo, INT8 bStance );
//ddd for optimize oppponent turn
// ----------------------------- Mines display after this ----------------------------------------
// added by Flugente: display of mine, bombs and tripwire
void DisplayMines(const BOOLEAN& forceUpdate = FALSE);
#ifdef ENABLE_DISPLAY_EXPLOSIVES
// ----------------------------- Mines display after this ----------------------------------------
// added by Flugente: display of mine, bombs and tripwire
void DisplayMines(const BOOLEAN& forceUpdate = FALSE);
void SwitchToTrapNetworkView();
void SwitchToHostileTrapsView();
void SwitchMineViewOff();
void SwitchToTrapNetworkView();
void SwitchToHostileTrapsView();
void SwitchMineViewOff();
void ToggleTrapNetworkView();
void ToggleHostileTrapsView();
void ToggleTrapNetworkView();
void ToggleHostileTrapsView();
void SwitchMinesDrawModeForNetworks();
void SwitchMinesDrawModeForNetworks();
#endif
#endif
+3
View File
@@ -655,7 +655,10 @@ UINT32 HandleTacticalUI( void )
}
DisplayCover();
#ifdef ENABLE_DISPLAY_EXPLOSIVES
DisplayMines(); // added by Flugente
#endif
if ( HandleItemPickupMenu( ) )
{
+24
View File
@@ -1405,40 +1405,56 @@ void GetPolledKeyboardInput( UINT32 *puiNewEvent )
if( _KeyDown( DEL ) && !fDeleteDown)
{
#ifdef ENABLE_DISPLAY_EXPLOSIVES
if ( _KeyDown( ALT ) )
SwitchToHostileTrapsView(); // added by Flugente
else
SwitchToEnemyView();
#else
SwitchToEnemyView();
#endif
fDeleteDown = TRUE;
}
if( !_KeyDown( DEL ) && fDeleteDown )
{
#ifdef ENABLE_DISPLAY_EXPLOSIVES
if ( _KeyDown( ALT ) )
SwitchMineViewOff(); // added by Flugente
else
SwitchViewOff();
#else
SwitchViewOff();
#endif
fDeleteDown = FALSE;
}
if( _KeyDown( END ) && !fEndDown)
{
#ifdef ENABLE_DISPLAY_EXPLOSIVES
if ( _KeyDown( ALT ) )
SwitchToTrapNetworkView(); // added by Flugente
else
SwitchToMercView();
#else
SwitchToMercView();
#endif
fEndDown = TRUE;
}
if( !_KeyDown( END ) && fEndDown )
{
#ifdef ENABLE_DISPLAY_EXPLOSIVES
if ( _KeyDown( ALT ) )
SwitchMineViewOff(); // added by Flugente
else
SwitchViewOff();
#else
SwitchViewOff();
#endif
fEndDown = FALSE;
@@ -2964,10 +2980,14 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
break;
case 'C':
#ifdef ENABLE_DISPLAY_EXPLOSIVES
if ( fAlt )
ToggleHostileTrapsView(); // added by Flugente
else
ToggleEnemyView();
#else
ToggleEnemyView();
#endif
break;
case 'd':
if( gTacticalStatus.uiFlags & TURNBASED && gTacticalStatus.uiFlags & INCOMBAT )
@@ -4358,10 +4378,14 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
break;
case 'V':
#ifdef ENABLE_DISPLAY_EXPLOSIVES
if( fAlt )
ToggleTrapNetworkView(); // added by Flugente
else
ToggleMercView();
#else
ToggleMercView();
#endif
break;
case 'w':
+8 -3
View File
@@ -3,10 +3,17 @@
#include "Language Defines.h"
// -----------------------------
// *****************************
// WANNE: Enable this define to show explosives display (Feature was added in Revision: 5210)
#define ENABLE_DISPLAY_EXPLOSIVES
// -----------------------------
// *****************************
// -----------------------------
// *****************************
// WANNE: Enable this define, to build an executable where you can enable/disable zombies in tactical (ingame option screen).
// It seems, that executables compiled with this zombie option turned on, causes slowdown in tactical.
// It seems (and is confirmed), that executables compiled with this zombie option turned on, causes slowdown in tactical.
//#define ENABLE_ZOMBIES
// -----------------------------
// *****************************
@@ -14,8 +21,6 @@
// -----------------------------
// *****************************
// WANNE: Enable this define, to build the gameloop with the highspeed timer. To use the highspeed timer, you also have to set the HIGHSPEED_TIMER = TRUE in ja2.ini
// CAUTION: A lot of games reported, when the exe is compiled with the highspeed timer on, the game runs very slowly in strategy map screen when doing repair, ..
// This is the reason, why I made a compilation define, where we can turn on/off the highspeed timer.
#define USE_HIGHSPEED_GAMELOOP_TIMER
// -----------------------------
// *****************************