- Feature improvement: enemy soldiers can now free captured comrades

- Fix: when jumping through windows, AI soldiers no longer need to end their turn to avoid a deadlock

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6248 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-07-26 21:50:08 +00:00
parent 4e3e07ed55
commit cfe8ea5ea5
16 changed files with 163 additions and 10 deletions
+8
View File
@@ -2271,9 +2271,17 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier)
case AI_ACTION_JUMP_WINDOW:
{
pSoldier->BeginSoldierClimbWindow();
ActionDone( pSoldier );
}
break;
case AI_ACTION_FREE_PRISONER:
{
pSoldier->FreePrisoner();
ActionDone( pSoldier );
}
break;
default:
#ifdef BETAVERSION
NumMessage("ExecuteAction - Illegal action type = ",pSoldier->aiData.bAction);