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- Feature improvement: enemy soldiers can now free captured comrades
- Fix: when jumping through windows, AI soldiers no longer need to end their turn to avoid a deadlock git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6248 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2271,9 +2271,17 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier)
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case AI_ACTION_JUMP_WINDOW:
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{
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pSoldier->BeginSoldierClimbWindow();
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ActionDone( pSoldier );
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}
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break;
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case AI_ACTION_FREE_PRISONER:
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{
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pSoldier->FreePrisoner();
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ActionDone( pSoldier );
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}
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break;
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default:
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#ifdef BETAVERSION
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NumMessage("ExecuteAction - Illegal action type = ",pSoldier->aiData.bAction);
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