L"Missing of defined missions. Add missions to the file TableData\\BriefingRoom\\BriefingRoom.xml. First mission has to be visible. Put value Hidden = 0.",
L"Briefing Room. Please click the 'Enter' button.",// TODO.Translate
L"缺少定义的任务。加入任务到该文件 TableData\\BriefingRoom\\BriefingRoom.xml。 第一个任务必须可见。放入值 Hidden = 0。",// L"Missing of defined missions. Add missions to the file TableData\\BriefingRoom\\BriefingRoom.xml. First mission has to be visible. Put value Hidden = 0.",
L"B简报室。请点击 'Enter' 按钮",//L"Briefing Room. Please click the 'Enter' button.",
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
STR16gzWeaponStatsFasthelpTactical[32]=
{
// TODO.Translate
L"|R|a|n|g|e\n\nThe effective range of this weapon. Attacking from\nbeyond this range will lead to massive penalties.\n\nHigher is better.",
L"|D|a|m|a|g|e\n\nThis is the damage potential of the weapon.\nIt will usually deliver this much damage\n(or close to it) to any unprotected target.\n\nHigher is better.",
L"|A|c|c|u|r|a|c|y\n\nThis is an innate Chance-to-Hit Bonus (or\npenalty!) given by this gun due to its\nparticular good (or bad) design.\n\nHigher is better.",
L"|A|i|m|i|n|g |L|e|v|e|l|s\n\nThis is the maximum number of aiming clicks allowed\nwhen using this gun.\n\nEach aiming-click will make an attack more\naccurate.\n\nHigher is better.",
L"|A|i|m|i|n|g |M|o|d|i|f|i|e|r\n\nA flat modifier, which alters the effectiveness\nof each aiming click you make while using this\nweapon.\n\nHigher is better.",
L"|M|i|n|. |R|a|n|g|e |f|o|r |A|i|m|i|n|g |B|o|n|u|s\n\nThe minimum range-to-target required before this\nweapon can make use of its Aiming Modifier.\n\nIf the target is closer than this many tiles,\naiming clicks will stay at their default\neffectiveness.\n\nLower is better.",
L"|T|o|-|H|i|t |M|o|d|i|f|i|e|r\n\nA flat modifier to Chance-to-Hit with any\nattack made using this weapon.\n\nHigher is better.",
L"|B|e|s|t |L|a|s|e|r |R|a|n|g|e\n\nThe range (in tiles) at which the laser installed\non this weapon will be at its full effectiveness.\n\nWhen attacking a target beyond this range, the\nlaser will provide a smaller bonus or none at all.\n\nHigher is better.",
L"|F|l|a|s|h |S|u|p|p|r|e|s|s|i|o|n\n\nWhen this icon appears, it means that the gun\ndoes not make a flash when it fires. This helps the\nshooter remain concealed.",
L"|L|o|u|d|n|e|s|s\n\nAttacks made with this weapon can be heard up to\nthe listed distance (in tiles).\n\nLower is better.\n(unless deliberately trying to draw in enemies...)",
L"|R|e|l|i|a|b|i|l|i|t|y\n\nThis value indicates (in general) how quickly\nthis weapon will degrade when used in combat.\n\nHigher is better.",
L"|R|e|p|a|i|r |E|a|s|e\n\nThis value indicates how quickly this weapon can\nbe repaired (by a mercenary set to Repair duty).\n\nHigher is better.",
L"|射|程\n\n武器的有效射程\n从射程外攻击会导致巨大惩罚\n\n越高越好。",// L"|R|a|n|g|e\n \nThe effective range of this weapon. Attacking from\nbeyond this range will lead to massive penalties.\n \nHigher is better.",
L"|伤|害\n\n这是武器的是伤害潜力\n它一般会对无防护目标造成\n这么多伤害(或者大致这么多)。\n\n越高越好。",// L"|D|a|m|a|g|e\n \nThis is the damage potential of the weapon.\nIt will usually deliver this much damage\n(or close to it) to any unprotected target.\n \nHigher is better.",
L"|精|度\n\n这是依据武器(好或坏)的设计而获得的\n自带命中率奖励(或者是惩罚)。\n\n越高越好。",// L"|A|c|c|u|r|a|c|y\n \nThis is an innate Chance-to-Hit Bonus (or\npenalty!) given by this gun due to its\nparticular good (or bad) design.\n \nHigher is better.",
L"|精|瞄|等|级\n\n这是使用该武器时最大允许\n的精瞄次数。\n\n每次瞄准都会使攻击\n更准确。\n\n越高越好。",// L"|A|i|m|i|n|g |L|e|v|e|l|s\n \nThis is the maximum number of aiming clicks allowed\nwhen using this gun.\n \nEach aiming-click will make an attack more\naccurate.\n \nHigher is better.",
L"|精|瞄|修|正\n\n一个绝对值修正,更变使用该武器\n时每次精瞄的效果。\n\n越高越好",// L"|A|i|m|i|n|g |M|o|d|i|f|i|e|r\n \nA flat modifier, which alters the effectiveness\nof each aimingclick you make while using this\nweapon.\n \nHigher is better.",
L"|最|小|精|瞄|奖|励|距|离\n\n该武器获得精瞄修正奖励之前需要的和\n目标之间的最小距离。\n\n如果目标比这个格数更近,\n精瞄只有默认效果.\n\n越低越好。",// L"|M|i|n|. |R|a|n|g|e |f|o|r |A|i|m|i|n|g |B|o|n|u|s\n \nThe minimum range-to-target required before this\nweapon can make use of its Aiming Modifier.\n \nIf the target is closer than this many tiles,\naiming clicks will stay at their default\neffectiveness.\n \nLower is better.",
L"|命|中|率|修|正\n\n一个更变使用该武器时任何\n攻击命中率的绝对值修正。\n\n越高越好。",// L"|T|o|-|H|i|t |M|o|d|i|f|i|e|r\n \nA flat modifier to Chance-to-Hit with any\nattack made using this weapon.\n \nHigher is better.",
L"|最|佳|激|光|距|离\n\n武器安装的激光能够完全起效\n的距离(以格计)。\n\n在攻击超过这个距离的目标时,\n激光只会提供更少或者根本不提供奖励。\n\n越高越好。",// L"|B|e|s|t |L|a|s|e|r |R|a|n|g|e\n \nThe range (in tiles) at which the laser installed\non this weapon will be at its full effectiveness.\n \nWhen attacking a target beyond this range, the\nlaser will provide a smaller bonus or none at all.\n \nHigher is better.",
L"|枪|口|焰|抑|制\n\n当这个图标出现时,意味着这把枪\n在开火时不产生枪口焰。\n这会帮助射手保持隐蔽。",// L"|F|l|a|s|h |S|u|p|p|r|e|s|s|i|o|n\n \nWhen this icon appears, it means that the gun\ndoes not make a flash when it fires. This helps the\nshooter remain concealed.",
L"|音|量\n\n使用该武器攻击最多可以从标注的距离\n(以格计)上被听到。\n\n越低越好。\n(除非你想故意吸引敌人)",// L"|L|o|u|d|n|e|s|s\n \nAttacks made with this weapon can be heard up to\nthe listed distance (in tiles).\n \nLower is better.\n(unless deliberately trying to draw in enemies...)",
L"|可|靠|度\n\n这个值表示该武器在战斗中\n使用的损坏速度。\n\n越高越好。",// L"|R|e|l|i|a|b|i|l|i|t|y\n \nThis value indicates (in general) how quickly\nthis weapon will degrade when used in combat.\n \nHigher is better.",
L"|维|修|难|度\n\n这个值表示武器被(进行维修工作\n的佣兵)修复的速度\n\n越高越好。",// L"|R|e|p|a|i|r |E|a|s|e\n \nThis value indicates how quicklythis weapon can\nbe repaired (by a mercenary set to Repair duty).\n \nHigher is better.",
//When firing heavier weapons in close quarters, you may not have enough room to do so.
L"没有空间施展你的武器。",//"There is no room to fire from here.",
//Can't change stance due to objects in the way...
L"现在无法改变姿势。",//"Cannot change stance at this time.",
@@ -5699,7 +5699,7 @@ STR16 pMessageStrings[] =
L"..\\SavedGames\\MP_SavedGames",//The name of the directory where games are saved.//84
L"客户端",//"Client",
L"旧携行系统不能与新附件系统同时使用.",
L"自动存盘 #",//91 // Text des Auto Saves im Load Screen mit ID
L"自动存盘专用,可在 ja2_options.ini 里设置 AUTO_SAVE_EVERY_N_HOURS 来开启/关闭",//L"This Slot is reserved for Auto Saves, which can be enabled/disabled (AUTO_SAVE_EVERY_N_HOURS) in the ja2_options.ini.", //92 // The text, when the user clicks on the save screen on an auto save
L"... 自动存盘位置 #",//L"Empty Auto Save Slot #", //93 // The text, when the auto save slot (1 - 5) is empty (not saved yet)
L"文件已发送到 '%S' ",// L"Finished sending files to '%S'.",
L"开始发送文件到 '%S'.",// L"Started sending files to '%S'.",
L"Use the Airspace view to select a map you wish to play. If you want to change the map you have to do this before clicking the 'Start Game' button.",// TODO.Translate
L"使用空域视图选择你想进入的地图。你只能在点击“开始游戏”按钮前更换地图。",// L"Use the Airspace view to select a map you wish to play. If you want to change the map you have to do this before clicking the 'Start Game' button.",
};
STR16MPClientMessage[]=
@@ -6482,7 +6481,7 @@ STR16 MPClientMessage[] =
L"Client is not running.",
L"INFO: If the game is stuck (the opponents progress bar is not moving), notify the server to press ALT + E to give the turn back to you!",
L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is list of possible minor traits, which represent personal feats.",// TODO.Translate
L"No more then %d choices altogether are possible. This means that if you choose no major traits, you can choose %d minor traits. If you choose two major traits (or one enhanced), you can then choose only %d minor trait(s)...",
L"下一步你将会为你的佣兵选择专业技能。在第一页你可以选择%d项潜在主技能,代表佣兵在你的小队里的角色,第二页你可以选择副技能,代表个人特征。",// L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is list of possible minor traits, which represent personal feats.",
L"最多只能选择%d项。这意味着如果你没有选择主技能,你可以选择%d项副技能。如果你选择了两个主技能(或者一个加强技能),你只能再选择%d项副技能。",// L"No more then %d choices altogether are possible. This means that if you choose no major traits, you can choose %d minor traits. If you choose two major traits (or one enhanced), you can then choose only %d minor trait(s)...",
L"You've either visited to many discos in your teens, or were to close a massive artillery bombardment. Or just old. Either way, your team better learn sign language.",
L"我们觉得你肯定会因为这不是语音信息很高兴。",//L"We bet you're glad this isn't voicemail.",
L"你不是小时候去迪厅去多了,就是离大规模火炮轰击太近,或者就是太老了。总之,你的队友最好开始学习手语了。",// L"You've either visited to many discos in your teens, or were to close a massive artillery bombardment. Or just old. Either way, your team better learn sign language.",
};
STR16gzIMPDisabilityTraitEmailTextShortSighted[]=
{
L"You'll be screwed if you ever lose your glasses.",
L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
L"如果丢了眼镜你就死定了。",// L"You'll be screwed if you ever lose your glasses.",
L"因为你在发光的长方体前面花了太久时间。你应该多吃点胡萝卜,你见过戴眼镜的兔子么?没有吧。",// L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
};
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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