- add settings for enemy and militia reinforcements delay, and this option from now is turn off and by default.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1789 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Kriplo
2013-09-23 21:52:06 +00:00
parent b74d319e6c
commit d02f1acab2
2 changed files with 50 additions and 22 deletions
+25 -11
View File
@@ -2512,6 +2512,31 @@ ALLOW_REINFORCEMENTS = TRUE
; Allows reinforcements only between city sectors. Only affects militia, not enemies.
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Reinforcements minimum+random turn delay and minimum+random units enter after they been called (dnl ch68 090913)
;------------------------------------------------------------------------------------------------------------------------------
; Enemy reinforcement will arrive minimum this number of turns after they are called, if 0 then is disabled.
MIN_DELAY_ENEMY_REINFORCEMENTS = 0
; Additional random delay added to minimum when reinforcements will arrive after they are called.
RND_DELAY_ENEMY_REINFORCEMENTS = 5
; Minimum enemy units which will enter after above delay is over.
MIN_ENTER_ENEMY_REINFORCEMENTS = 8
; Additional random enemy units to appear after passing delay.
RND_ENTER_ENEMY_REINFORCEMENTS = 8
; Militia reinforcement will arrive minimum this number of turns after they are called, if 0 then is disabled.
MIN_DELAY_MILITIA_REINFORCEMENTS = 0
; Additional random delay added to minimum when reinforcements will arrive after they are called.
RND_DELAY_MILITIA_REINFORCEMENTS = 5
; Minimum militia units which will enter after above delay is over.
MIN_ENTER_MILITIA_REINFORCEMENTS = 6
; Additional random militia units to appear after passing delay.
RND_ENTER_MILITIA_REINFORCEMENTS = 6
; Don't allow permanent items removal for no merc in that sector
NO_REMOVE_RANDOM_SECTOR_ITEMS = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Vehicle Inventory
;------------------------------------------------------------------------------------------------------------------------------
@@ -2669,17 +2694,6 @@ PRISONER_INTERROGATION_POINTS_REGULAR = 100
PRISONER_INTERROGATION_POINTS_ELITE = 140
PRISONER_INTERROGATION_POINTS_SPECIAL = 250
MIN_DELAY_ENEMY_REINFORCEMENTS = 0
RND_DELAY_ENEMY_REINFORCEMENTS = 0
MIN_ENTER_ENEMY_REINFORCEMENTS = 0
RND_ENTER_ENEMY_REINFORCEMENTS = 0
MIN_DELAY_MILITIA_REINFORCEMENTS = 0
RND_DELAY_MILITIA_REINFORCEMENTS = 0
MIN_ENTER_MILITIA_REINFORCEMENTS = 0
RND_ENTER_MILITIA_REINFORCEMENTS = 0
NO_REMOVE_RANDOM_SECTOR_ITEMS = TRUE
;******************************************************************************************************************************
;******************************************************************************************************************************
+25 -11
View File
@@ -2510,6 +2510,31 @@ ALLOW_REINFORCEMENTS = FALSE
; Allows reinforcements only between city sectors. Only affects militia, not enemies.
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Reinforcements minimum+random turn delay and minimum+random units enter after they been called (dnl ch68 090913)
;------------------------------------------------------------------------------------------------------------------------------
; Enemy reinforcement will arrive minimum this number of turns after they are called, if 0 then is disabled.
MIN_DELAY_ENEMY_REINFORCEMENTS = 0
; Additional random delay added to minimum when reinforcements will arrive after they are called.
RND_DELAY_ENEMY_REINFORCEMENTS = 5
; Minimum enemy units which will enter after above delay is over.
MIN_ENTER_ENEMY_REINFORCEMENTS = 8
; Additional random enemy units to appear after passing delay.
RND_ENTER_ENEMY_REINFORCEMENTS = 8
; Militia reinforcement will arrive minimum this number of turns after they are called, if 0 then is disabled.
MIN_DELAY_MILITIA_REINFORCEMENTS = 0
; Additional random delay added to minimum when reinforcements will arrive after they are called.
RND_DELAY_MILITIA_REINFORCEMENTS = 5
; Minimum militia units which will enter after above delay is over.
MIN_ENTER_MILITIA_REINFORCEMENTS = 6
; Additional random militia units to appear after passing delay.
RND_ENTER_MILITIA_REINFORCEMENTS = 6
; Don't allow permanent items removal for no merc in that sector
NO_REMOVE_RANDOM_SECTOR_ITEMS = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Vehicle Inventory
;------------------------------------------------------------------------------------------------------------------------------
@@ -2667,17 +2692,6 @@ PRISONER_INTERROGATION_POINTS_REGULAR = 100
PRISONER_INTERROGATION_POINTS_ELITE = 140
PRISONER_INTERROGATION_POINTS_SPECIAL = 250
MIN_DELAY_ENEMY_REINFORCEMENTS = 0
RND_DELAY_ENEMY_REINFORCEMENTS = 0
MIN_ENTER_ENEMY_REINFORCEMENTS = 0
RND_ENTER_ENEMY_REINFORCEMENTS = 0
MIN_DELAY_MILITIA_REINFORCEMENTS = 0
RND_DELAY_MILITIA_REINFORCEMENTS = 0
MIN_ENTER_MILITIA_REINFORCEMENTS = 0
RND_ENTER_MILITIA_REINFORCEMENTS = 0
NO_REMOVE_RANDOM_SECTOR_ITEMS = TRUE
;******************************************************************************************************************************
;******************************************************************************************************************************