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- add settings for enemy and militia reinforcements delay, and this option from now is turn off and by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1789 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -2512,6 +2512,31 @@ ALLOW_REINFORCEMENTS = TRUE
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; Allows reinforcements only between city sectors. Only affects militia, not enemies.
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; Allows reinforcements only between city sectors. Only affects militia, not enemies.
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ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
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ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Reinforcements minimum+random turn delay and minimum+random units enter after they been called (dnl ch68 090913)
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;------------------------------------------------------------------------------------------------------------------------------
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; Enemy reinforcement will arrive minimum this number of turns after they are called, if 0 then is disabled.
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MIN_DELAY_ENEMY_REINFORCEMENTS = 0
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; Additional random delay added to minimum when reinforcements will arrive after they are called.
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RND_DELAY_ENEMY_REINFORCEMENTS = 5
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; Minimum enemy units which will enter after above delay is over.
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MIN_ENTER_ENEMY_REINFORCEMENTS = 8
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; Additional random enemy units to appear after passing delay.
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RND_ENTER_ENEMY_REINFORCEMENTS = 8
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; Militia reinforcement will arrive minimum this number of turns after they are called, if 0 then is disabled.
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MIN_DELAY_MILITIA_REINFORCEMENTS = 0
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; Additional random delay added to minimum when reinforcements will arrive after they are called.
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RND_DELAY_MILITIA_REINFORCEMENTS = 5
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; Minimum militia units which will enter after above delay is over.
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MIN_ENTER_MILITIA_REINFORCEMENTS = 6
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; Additional random militia units to appear after passing delay.
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RND_ENTER_MILITIA_REINFORCEMENTS = 6
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; Don't allow permanent items removal for no merc in that sector
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NO_REMOVE_RANDOM_SECTOR_ITEMS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Vehicle Inventory
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; Vehicle Inventory
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -2669,17 +2694,6 @@ PRISONER_INTERROGATION_POINTS_REGULAR = 100
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PRISONER_INTERROGATION_POINTS_ELITE = 140
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PRISONER_INTERROGATION_POINTS_ELITE = 140
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PRISONER_INTERROGATION_POINTS_SPECIAL = 250
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PRISONER_INTERROGATION_POINTS_SPECIAL = 250
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MIN_DELAY_ENEMY_REINFORCEMENTS = 0
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RND_DELAY_ENEMY_REINFORCEMENTS = 0
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MIN_ENTER_ENEMY_REINFORCEMENTS = 0
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RND_ENTER_ENEMY_REINFORCEMENTS = 0
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MIN_DELAY_MILITIA_REINFORCEMENTS = 0
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RND_DELAY_MILITIA_REINFORCEMENTS = 0
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MIN_ENTER_MILITIA_REINFORCEMENTS = 0
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RND_ENTER_MILITIA_REINFORCEMENTS = 0
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NO_REMOVE_RANDOM_SECTOR_ITEMS = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -2510,6 +2510,31 @@ ALLOW_REINFORCEMENTS = FALSE
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; Allows reinforcements only between city sectors. Only affects militia, not enemies.
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; Allows reinforcements only between city sectors. Only affects militia, not enemies.
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ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
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ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Reinforcements minimum+random turn delay and minimum+random units enter after they been called (dnl ch68 090913)
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;------------------------------------------------------------------------------------------------------------------------------
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; Enemy reinforcement will arrive minimum this number of turns after they are called, if 0 then is disabled.
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MIN_DELAY_ENEMY_REINFORCEMENTS = 0
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; Additional random delay added to minimum when reinforcements will arrive after they are called.
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RND_DELAY_ENEMY_REINFORCEMENTS = 5
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; Minimum enemy units which will enter after above delay is over.
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MIN_ENTER_ENEMY_REINFORCEMENTS = 8
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; Additional random enemy units to appear after passing delay.
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RND_ENTER_ENEMY_REINFORCEMENTS = 8
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; Militia reinforcement will arrive minimum this number of turns after they are called, if 0 then is disabled.
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MIN_DELAY_MILITIA_REINFORCEMENTS = 0
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; Additional random delay added to minimum when reinforcements will arrive after they are called.
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RND_DELAY_MILITIA_REINFORCEMENTS = 5
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; Minimum militia units which will enter after above delay is over.
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MIN_ENTER_MILITIA_REINFORCEMENTS = 6
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; Additional random militia units to appear after passing delay.
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RND_ENTER_MILITIA_REINFORCEMENTS = 6
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; Don't allow permanent items removal for no merc in that sector
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NO_REMOVE_RANDOM_SECTOR_ITEMS = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Vehicle Inventory
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; Vehicle Inventory
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -2667,17 +2692,6 @@ PRISONER_INTERROGATION_POINTS_REGULAR = 100
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PRISONER_INTERROGATION_POINTS_ELITE = 140
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PRISONER_INTERROGATION_POINTS_ELITE = 140
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PRISONER_INTERROGATION_POINTS_SPECIAL = 250
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PRISONER_INTERROGATION_POINTS_SPECIAL = 250
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MIN_DELAY_ENEMY_REINFORCEMENTS = 0
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RND_DELAY_ENEMY_REINFORCEMENTS = 0
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MIN_ENTER_ENEMY_REINFORCEMENTS = 0
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RND_ENTER_ENEMY_REINFORCEMENTS = 0
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MIN_DELAY_MILITIA_REINFORCEMENTS = 0
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RND_DELAY_MILITIA_REINFORCEMENTS = 0
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MIN_ENTER_MILITIA_REINFORCEMENTS = 0
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RND_ENTER_MILITIA_REINFORCEMENTS = 0
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NO_REMOVE_RANDOM_SECTOR_ITEMS = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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