remove Languages from CI

no need anymore
This commit is contained in:
Marco Antonio J. Costa
2026-07-21 11:23:08 -03:00
committed by majcosta
parent 5da2ee8bf6
commit d03989051a
2 changed files with 166 additions and 230 deletions
+166 -24
View File
@@ -9,11 +9,6 @@ on:
# allows to manually trigger a build
workflow_dispatch:
inputs:
build_all_languages:
description: build all languages
required: false
default: false
type: boolean
assemble_release:
description: create release
required: false
@@ -27,7 +22,6 @@ jobs:
workflow_setup:
runs-on: ubuntu-latest
outputs:
languages_json_array: ${{ steps.global_vars.outputs.languages_json_array }}
assemble_release: ${{ steps.global_vars.outputs.assemble_release }}
steps:
- id: global_vars
@@ -37,15 +31,6 @@ jobs:
full_release='${{ ( github.repository == '1dot13/source' && github.ref_name == 'master' ) || startsWith(github.ref, 'refs/tags/v') }}'
if [[ '${{ inputs.build_all_languages }}' == 'true' || ( '${{ inputs.build_all_languages }}' == '' && "$full_release" == 'true' ) ]]
then
languages_json_array='["Chinese", "German", "English", "French", "Polish", "Italian", "Dutch", "Russian"]';
else
# English + some other language for compilation testing
languages_json_array='["German", "English"]'
fi
echo "languages_json_array=$languages_json_array" >> $GITHUB_OUTPUT
if [[ '${{ inputs.assemble_release }}' == 'true' || ( '${{ inputs.assemble_release }}' == '' && "$full_release" == 'true' ) ]]
then
assemble_release='true'
@@ -159,21 +144,178 @@ jobs:
name: versions.env
path: dist/
build:
# every executable contains all languages and picks one at runtime, so one build serves every package
compile:
needs: [ workflow_setup ]
runs-on: windows-latest # required for msbuild
strategy:
fail-fast: false
matrix:
language: ${{ fromJson(needs.workflow_setup.outputs.languages_json_array) }}
uses: ./.github/workflows/build_language.yml
with:
language: ${{ matrix.language }}
assemble: ${{ needs.workflow_setup.outputs.assemble_release == 'true' }}
# at least English and some other lang have to work
continue-on-error: ${{ matrix.language != 'English' && matrix.language != 'German' }}
application: [ja2, ja2mapeditor, ja2ub, ja2ubmapeditor]
steps:
- name: Checkout source
uses: actions/checkout@v4
- name: Download versions.env
uses: actions/download-artifact@v4
with:
name: versions.env
path: artifacts
- name: Restore versions.env
shell: bash
run: cat artifacts/versions.env >> $GITHUB_ENV
# TODO: Move this into CMake, just taking the GitHub Actions parameters as -D variables
- name: Update GameVersion.cpp
shell: bash
run: |
set -eux
GAME_VERSION=$(echo "$GAME_VERSION" | tr -cd '[:print:]' | tr -d '"\\')
GAME_BUILD=$(echo "$GAME_BUILD_INFORMATION" | tr -cd '[:print:]' | tr -d '"\\')
sed -i "s|@Version@|${GAME_VERSION:0:15}|" Ja2/GameVersion.cpp
sed -i "s|@Build@|${GAME_BUILD:0:255}|" Ja2/GameVersion.cpp
cat Ja2/GameVersion.cpp
- name: Prepare build properties
shell: bash
run: |
set -eux
touch CMakePresets.json
JA2Application=$(echo '${{ matrix.application }}' | tr '[:lower:]' '[:upper:]')
echo "
JA2Application=$JA2Application
" >> $GITHUB_ENV
- uses: microsoft/setup-msbuild@v2
with:
msbuild-architecture: x86
- uses: ilammy/msvc-dev-cmd@v1
with:
arch: x86
- name: Prepare build
run: |
cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DApplications="$Env:JA2Application"
- name: Build
run: |
cmake --build build/ -- -v
- name: List build artifacts
shell: bash
run: |
find build/
- name: Upload
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.application }}
path: build/*.exe
# only the game data differs per language, every package gets the same executables
assemble:
needs: [ workflow_setup, compile ]
if: needs.workflow_setup.outputs.assemble_release == 'true'
runs-on: windows-latest # required for case-insensitive filesystem handling
# at least English has to work
continue-on-error: ${{ matrix.language != 'English' }}
strategy:
fail-fast: false
matrix:
language: [Chinese, German, English, French, Polish, Italian, Dutch, Russian]
steps:
- name: Download versions.env
uses: actions/download-artifact@v4
with:
name: versions.env
path: artifacts
- name: Restore versions.env
shell: bash
run: cat artifacts/versions.env >> $GITHUB_ENV
- name: Checkout gamedir
uses: actions/checkout@v4
with:
repository: ${{ env.GAMEDIR_REPOSITORY }}
ref: ${{ env.GAMEDIR_COMMIT_SHA }}
path: gamedir
- name: Checkout gamedir-languages
if: matrix.language != 'English'
uses: actions/checkout@v4
with:
repository: ${{ env.GAMEDIR_LANGUAGES_REPOSITORY }}
ref: ${{ env.GAMEDIR_LANGUAGES_COMMIT_SHA }}
path: gamedir-languages
- name: Copy gamedir-languages files to gamedir
if: matrix.language != 'English'
shell: bash
run: |
set -eux
cp -a gamedir-languages/${{ matrix.language }}_Version/* gamedir/
- name: Download applications
uses: actions/download-artifact@v4
with:
pattern: ja2*
path: artifacts
- name: Copy application files to gamedir
shell: bash
run: |
set -eux
for APP in ja2 ja2mapeditor ja2ub ja2ubmapeditor
do
mv artifacts/${APP}/*.exe gamedir/${APP}.exe
done
- name: Create version information file
shell: bash
run: |
set -eux
# "-" separates words, "_" combines words, see double-click behavior
DIST_PREFIX='JA2_113'
DIST_NAME="${DIST_PREFIX}-${GAME_VERSION}-G${GAMEDIR_COMMIT_SHA:0:4}L${GAMEDIR_LANGUAGES_COMMIT_SHA:0:4}-${{ matrix.language }}"
echo "DIST_NAME=$DIST_NAME" >> $GITHUB_ENV
echo "If you encounter problems during gameplay, please provide the following version information:
Distribution Name: $DIST_NAME
Game Version: $GAME_VERSION
Language: ${{ matrix.language }}
Build Information: $GAME_BUILD_INFORMATION
Source Repository: $GITHUB_REPOSITORY
Source Commit SHA: $GITHUB_SHA
Source Commit Date: $SOURCE_COMMIT_DATETIME
Gamedir Repository: $GAMEDIR_REPOSITORY
Gamedir Commit SHA: $GAMEDIR_COMMIT_SHA
Gamedir Commit Date: $GAMEDIR_COMMIT_DATETIME
Gamedir Languages Repository: $GAMEDIR_LANGUAGES_REPOSITORY
Gamedir Languages Commit SHA: $GAMEDIR_LANGUAGES_COMMIT_SHA
Gamedir Languages Commit Date: $GAMEDIR_LANGUAGES_COMMIT_DATETIME
" > "gamedir/${DIST_PREFIX}-Version.txt"
cat "gamedir/${DIST_PREFIX}-Version.txt"
- name: Create release archive
shell: bash
run: |
set -eux
mkdir dist/
cd gamedir/
7z a -bb -xr'!.*' "../dist/${DIST_NAME}.7z" .
- name: Upload
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.language }}_release
path: dist/
compression-level: 0
release:
needs: [ workflow_setup, build ]
needs: [ workflow_setup, assemble ]
if: needs.workflow_setup.outputs.assemble_release == 'true'
runs-on: ubuntu-latest
-206
View File
@@ -1,206 +0,0 @@
name: build language
on:
workflow_call:
inputs:
language:
description: 'any of Chinese German English French Polish Italian Dutch Russian'
required: true
default: 'English'
type: string
assemble:
description: 'assemble full package'
required: true
default: true
type: boolean
continue-on-error:
description: 'allows a language to fail, used when building all languages'
required: false
default: false
type: boolean
jobs:
compile:
runs-on: windows-latest # required for msbuild
continue-on-error: ${{ inputs.continue-on-error }}
strategy:
fail-fast: false
matrix:
application: [ja2, ja2mapeditor, ja2ub, ja2ubmapeditor]
steps:
- name: Checkout source
uses: actions/checkout@v4
- name: Download versions.env
uses: actions/download-artifact@v4
with:
name: versions.env
path: artifacts
- name: Restore versions.env
shell: bash
run: cat artifacts/versions.env >> $GITHUB_ENV
# TODO: Move this into CMake, just taking the GitHub Actions parameters as -D variables
- name: Update GameVersion.cpp
shell: bash
run: |
set -eux
INPUTS_LANGUAGE=${{ inputs.language }}
GAME_VERSION=$(echo "$GAME_VERSION" | tr -cd '[:print:]' | tr -d '"\\')
GAME_BUILD="${INPUTS_LANGUAGE:0:2} $GAME_BUILD_INFORMATION"
GAME_BUILD=$(echo "$GAME_BUILD" | tr -cd '[:print:]' | tr -d '"\\')
sed -i "s|@Version@|${GAME_VERSION:0:15}|" Ja2/GameVersion.cpp
sed -i "s|@Build@|${GAME_BUILD:0:255}|" Ja2/GameVersion.cpp
cat Ja2/GameVersion.cpp
- name: Prepare build properties
shell: bash
run: |
set -eux
touch CMakePresets.json
JA2Language=$(echo '${{ inputs.language }}' | tr '[:lower:]' '[:upper:]')
JA2Application=$(echo '${{ matrix.application }}' | tr '[:lower:]' '[:upper:]')
echo "
JA2Language=$JA2Language
JA2Application=$JA2Application
" >> $GITHUB_ENV
- uses: microsoft/setup-msbuild@v2
with:
msbuild-architecture: x86
- uses: ilammy/msvc-dev-cmd@v1
with:
arch: x86
- name: Prepare build
run: |
cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DLanguages="$Env:JA2Language" -DApplications="$Env:JA2Application"
- name: Build
run: |
cmake --build build/ -- -v
- name: List build artifacts
shell: bash
run: |
find build/
- name: Upload
uses: actions/upload-artifact@v4
with:
name: ${{ inputs.language }}_${{ matrix.application }}
path: build/*.exe
assemble:
needs: [ compile ]
if: inputs.assemble
runs-on: windows-latest # required for case-insensitive filesystem handling
continue-on-error: ${{ inputs.continue-on-error }}
steps:
- name: Download versions.env
uses: actions/download-artifact@v4
with:
name: versions.env
path: artifacts
- name: Restore versions.env
shell: bash
run: cat artifacts/versions.env >> $GITHUB_ENV
- name: Checkout gamedir
uses: actions/checkout@v4
with:
repository: ${{ env.GAMEDIR_REPOSITORY }}
ref: ${{ env.GAMEDIR_COMMIT_SHA }}
path: gamedir
- name: Checkout gamedir-languages
if: inputs.language != 'English'
uses: actions/checkout@v4
with:
repository: ${{ env.GAMEDIR_LANGUAGES_REPOSITORY }}
ref: ${{ env.GAMEDIR_LANGUAGES_COMMIT_SHA }}
path: gamedir-languages
- name: Copy gamedir-languages files to gamedir
if: inputs.language != 'English'
shell: bash
run: |
set -eux
cp -a gamedir-languages/${{ inputs.language }}_Version/* gamedir/
- name: Download ja2
uses: actions/download-artifact@v4
with:
name: ${{ inputs.language }}_ja2
path: artifacts/ja2
- name: Download ja2mapeditor
uses: actions/download-artifact@v4
with:
name: ${{ inputs.language }}_ja2mapeditor
path: artifacts/ja2mapeditor
- name: Download ja2ub
uses: actions/download-artifact@v4
with:
name: ${{ inputs.language }}_ja2ub
path: artifacts/ja2ub
- name: Download ja2ubmapeditor
uses: actions/download-artifact@v4
with:
name: ${{ inputs.language }}_ja2ubmapeditor
path: artifacts/ja2ubmapeditor
- name: Copy application files to gamedir
shell: bash
run: |
set -eux
for APP in ja2 ja2mapeditor ja2ub ja2ubmapeditor
do
mv artifacts/${APP}/*.exe gamedir/${APP}.exe
done
- name: Create version information file
shell: bash
run: |
set -eux
# "-" separates words, "_" combines words, see double-click behavior
DIST_PREFIX='JA2_113'
DIST_NAME="${DIST_PREFIX}-${GAME_VERSION}-G${GAMEDIR_COMMIT_SHA:0:4}L${GAMEDIR_LANGUAGES_COMMIT_SHA:0:4}-${{ inputs.language }}"
echo "DIST_NAME=$DIST_NAME" >> $GITHUB_ENV
echo "If you encounter problems during gameplay, please provide the following version information:
Distribution Name: $DIST_NAME
Game Version: $GAME_VERSION
Language: ${{ inputs.language }}
Build Information: $GAME_BUILD_INFORMATION
Source Repository: $GITHUB_REPOSITORY
Source Commit SHA: $GITHUB_SHA
Source Commit Date: $SOURCE_COMMIT_DATETIME
Gamedir Repository: $GAMEDIR_REPOSITORY
Gamedir Commit SHA: $GAMEDIR_COMMIT_SHA
Gamedir Commit Date: $GAMEDIR_COMMIT_DATETIME
Gamedir Languages Repository: $GAMEDIR_LANGUAGES_REPOSITORY
Gamedir Languages Commit SHA: $GAMEDIR_LANGUAGES_COMMIT_SHA
Gamedir Languages Commit Date: $GAMEDIR_LANGUAGES_COMMIT_DATETIME
" > "gamedir/${DIST_PREFIX}-Version.txt"
cat "gamedir/${DIST_PREFIX}-Version.txt"
- name: Create release archive
shell: bash
run: |
set -eux
mkdir dist/
cd gamedir/
7z a -bb -xr'!.*' "../dist/${DIST_NAME}.7z" .
- name: Upload
uses: actions/upload-artifact@v4
with:
name: ${{ inputs.language }}_release
path: dist/
compression-level: 0