mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
remove Languages from CI
no need anymore
This commit is contained in:
committed by
majcosta
parent
5da2ee8bf6
commit
d03989051a
+166
-24
@@ -9,11 +9,6 @@ on:
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# allows to manually trigger a build
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workflow_dispatch:
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inputs:
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build_all_languages:
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description: build all languages
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required: false
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default: false
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type: boolean
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assemble_release:
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description: create release
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required: false
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@@ -27,7 +22,6 @@ jobs:
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workflow_setup:
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runs-on: ubuntu-latest
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outputs:
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languages_json_array: ${{ steps.global_vars.outputs.languages_json_array }}
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assemble_release: ${{ steps.global_vars.outputs.assemble_release }}
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steps:
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- id: global_vars
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@@ -37,15 +31,6 @@ jobs:
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full_release='${{ ( github.repository == '1dot13/source' && github.ref_name == 'master' ) || startsWith(github.ref, 'refs/tags/v') }}'
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if [[ '${{ inputs.build_all_languages }}' == 'true' || ( '${{ inputs.build_all_languages }}' == '' && "$full_release" == 'true' ) ]]
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then
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languages_json_array='["Chinese", "German", "English", "French", "Polish", "Italian", "Dutch", "Russian"]';
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else
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# English + some other language for compilation testing
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languages_json_array='["German", "English"]'
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fi
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echo "languages_json_array=$languages_json_array" >> $GITHUB_OUTPUT
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if [[ '${{ inputs.assemble_release }}' == 'true' || ( '${{ inputs.assemble_release }}' == '' && "$full_release" == 'true' ) ]]
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then
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assemble_release='true'
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@@ -159,21 +144,178 @@ jobs:
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name: versions.env
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path: dist/
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build:
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# every executable contains all languages and picks one at runtime, so one build serves every package
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compile:
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needs: [ workflow_setup ]
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runs-on: windows-latest # required for msbuild
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strategy:
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fail-fast: false
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matrix:
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language: ${{ fromJson(needs.workflow_setup.outputs.languages_json_array) }}
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uses: ./.github/workflows/build_language.yml
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with:
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language: ${{ matrix.language }}
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assemble: ${{ needs.workflow_setup.outputs.assemble_release == 'true' }}
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# at least English and some other lang have to work
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continue-on-error: ${{ matrix.language != 'English' && matrix.language != 'German' }}
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application: [ja2, ja2mapeditor, ja2ub, ja2ubmapeditor]
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steps:
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- name: Checkout source
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uses: actions/checkout@v4
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- name: Download versions.env
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uses: actions/download-artifact@v4
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with:
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name: versions.env
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path: artifacts
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- name: Restore versions.env
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shell: bash
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run: cat artifacts/versions.env >> $GITHUB_ENV
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# TODO: Move this into CMake, just taking the GitHub Actions parameters as -D variables
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- name: Update GameVersion.cpp
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shell: bash
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run: |
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set -eux
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GAME_VERSION=$(echo "$GAME_VERSION" | tr -cd '[:print:]' | tr -d '"\\')
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GAME_BUILD=$(echo "$GAME_BUILD_INFORMATION" | tr -cd '[:print:]' | tr -d '"\\')
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sed -i "s|@Version@|${GAME_VERSION:0:15}|" Ja2/GameVersion.cpp
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sed -i "s|@Build@|${GAME_BUILD:0:255}|" Ja2/GameVersion.cpp
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cat Ja2/GameVersion.cpp
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- name: Prepare build properties
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shell: bash
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run: |
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set -eux
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touch CMakePresets.json
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JA2Application=$(echo '${{ matrix.application }}' | tr '[:lower:]' '[:upper:]')
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echo "
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JA2Application=$JA2Application
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" >> $GITHUB_ENV
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- uses: microsoft/setup-msbuild@v2
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with:
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msbuild-architecture: x86
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- uses: ilammy/msvc-dev-cmd@v1
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with:
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arch: x86
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- name: Prepare build
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run: |
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cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DApplications="$Env:JA2Application"
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- name: Build
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run: |
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cmake --build build/ -- -v
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- name: List build artifacts
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shell: bash
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run: |
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find build/
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- name: Upload
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uses: actions/upload-artifact@v4
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with:
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name: ${{ matrix.application }}
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path: build/*.exe
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# only the game data differs per language, every package gets the same executables
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assemble:
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needs: [ workflow_setup, compile ]
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if: needs.workflow_setup.outputs.assemble_release == 'true'
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runs-on: windows-latest # required for case-insensitive filesystem handling
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# at least English has to work
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continue-on-error: ${{ matrix.language != 'English' }}
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strategy:
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fail-fast: false
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matrix:
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language: [Chinese, German, English, French, Polish, Italian, Dutch, Russian]
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steps:
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- name: Download versions.env
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uses: actions/download-artifact@v4
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with:
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name: versions.env
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path: artifacts
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- name: Restore versions.env
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shell: bash
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run: cat artifacts/versions.env >> $GITHUB_ENV
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- name: Checkout gamedir
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uses: actions/checkout@v4
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with:
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repository: ${{ env.GAMEDIR_REPOSITORY }}
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ref: ${{ env.GAMEDIR_COMMIT_SHA }}
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path: gamedir
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- name: Checkout gamedir-languages
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if: matrix.language != 'English'
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uses: actions/checkout@v4
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with:
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repository: ${{ env.GAMEDIR_LANGUAGES_REPOSITORY }}
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ref: ${{ env.GAMEDIR_LANGUAGES_COMMIT_SHA }}
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path: gamedir-languages
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- name: Copy gamedir-languages files to gamedir
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if: matrix.language != 'English'
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shell: bash
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run: |
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set -eux
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cp -a gamedir-languages/${{ matrix.language }}_Version/* gamedir/
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- name: Download applications
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uses: actions/download-artifact@v4
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with:
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pattern: ja2*
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path: artifacts
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- name: Copy application files to gamedir
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shell: bash
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run: |
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set -eux
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for APP in ja2 ja2mapeditor ja2ub ja2ubmapeditor
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do
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mv artifacts/${APP}/*.exe gamedir/${APP}.exe
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done
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- name: Create version information file
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shell: bash
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run: |
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set -eux
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# "-" separates words, "_" combines words, see double-click behavior
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DIST_PREFIX='JA2_113'
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DIST_NAME="${DIST_PREFIX}-${GAME_VERSION}-G${GAMEDIR_COMMIT_SHA:0:4}L${GAMEDIR_LANGUAGES_COMMIT_SHA:0:4}-${{ matrix.language }}"
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echo "DIST_NAME=$DIST_NAME" >> $GITHUB_ENV
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echo "If you encounter problems during gameplay, please provide the following version information:
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Distribution Name: $DIST_NAME
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Game Version: $GAME_VERSION
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Language: ${{ matrix.language }}
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Build Information: $GAME_BUILD_INFORMATION
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Source Repository: $GITHUB_REPOSITORY
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Source Commit SHA: $GITHUB_SHA
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Source Commit Date: $SOURCE_COMMIT_DATETIME
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Gamedir Repository: $GAMEDIR_REPOSITORY
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Gamedir Commit SHA: $GAMEDIR_COMMIT_SHA
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Gamedir Commit Date: $GAMEDIR_COMMIT_DATETIME
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Gamedir Languages Repository: $GAMEDIR_LANGUAGES_REPOSITORY
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Gamedir Languages Commit SHA: $GAMEDIR_LANGUAGES_COMMIT_SHA
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Gamedir Languages Commit Date: $GAMEDIR_LANGUAGES_COMMIT_DATETIME
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" > "gamedir/${DIST_PREFIX}-Version.txt"
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cat "gamedir/${DIST_PREFIX}-Version.txt"
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- name: Create release archive
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shell: bash
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run: |
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set -eux
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mkdir dist/
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cd gamedir/
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7z a -bb -xr'!.*' "../dist/${DIST_NAME}.7z" .
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- name: Upload
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uses: actions/upload-artifact@v4
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with:
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name: ${{ matrix.language }}_release
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path: dist/
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compression-level: 0
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release:
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needs: [ workflow_setup, build ]
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needs: [ workflow_setup, assemble ]
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if: needs.workflow_setup.outputs.assemble_release == 'true'
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runs-on: ubuntu-latest
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@@ -1,206 +0,0 @@
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name: build language
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on:
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workflow_call:
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inputs:
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language:
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description: 'any of Chinese German English French Polish Italian Dutch Russian'
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required: true
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default: 'English'
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type: string
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assemble:
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description: 'assemble full package'
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required: true
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default: true
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type: boolean
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continue-on-error:
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description: 'allows a language to fail, used when building all languages'
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required: false
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default: false
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type: boolean
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jobs:
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compile:
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runs-on: windows-latest # required for msbuild
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continue-on-error: ${{ inputs.continue-on-error }}
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strategy:
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fail-fast: false
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matrix:
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application: [ja2, ja2mapeditor, ja2ub, ja2ubmapeditor]
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steps:
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- name: Checkout source
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uses: actions/checkout@v4
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- name: Download versions.env
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uses: actions/download-artifact@v4
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with:
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name: versions.env
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path: artifacts
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- name: Restore versions.env
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shell: bash
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run: cat artifacts/versions.env >> $GITHUB_ENV
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# TODO: Move this into CMake, just taking the GitHub Actions parameters as -D variables
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- name: Update GameVersion.cpp
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shell: bash
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run: |
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set -eux
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INPUTS_LANGUAGE=${{ inputs.language }}
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GAME_VERSION=$(echo "$GAME_VERSION" | tr -cd '[:print:]' | tr -d '"\\')
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GAME_BUILD="${INPUTS_LANGUAGE:0:2} $GAME_BUILD_INFORMATION"
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GAME_BUILD=$(echo "$GAME_BUILD" | tr -cd '[:print:]' | tr -d '"\\')
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sed -i "s|@Version@|${GAME_VERSION:0:15}|" Ja2/GameVersion.cpp
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sed -i "s|@Build@|${GAME_BUILD:0:255}|" Ja2/GameVersion.cpp
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cat Ja2/GameVersion.cpp
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- name: Prepare build properties
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shell: bash
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run: |
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set -eux
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touch CMakePresets.json
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JA2Language=$(echo '${{ inputs.language }}' | tr '[:lower:]' '[:upper:]')
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JA2Application=$(echo '${{ matrix.application }}' | tr '[:lower:]' '[:upper:]')
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echo "
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JA2Language=$JA2Language
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JA2Application=$JA2Application
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" >> $GITHUB_ENV
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- uses: microsoft/setup-msbuild@v2
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with:
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msbuild-architecture: x86
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- uses: ilammy/msvc-dev-cmd@v1
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with:
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arch: x86
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- name: Prepare build
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run: |
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cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DLanguages="$Env:JA2Language" -DApplications="$Env:JA2Application"
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- name: Build
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run: |
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cmake --build build/ -- -v
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- name: List build artifacts
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shell: bash
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run: |
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find build/
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- name: Upload
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uses: actions/upload-artifact@v4
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with:
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name: ${{ inputs.language }}_${{ matrix.application }}
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path: build/*.exe
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assemble:
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needs: [ compile ]
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if: inputs.assemble
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runs-on: windows-latest # required for case-insensitive filesystem handling
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continue-on-error: ${{ inputs.continue-on-error }}
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steps:
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- name: Download versions.env
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uses: actions/download-artifact@v4
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with:
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name: versions.env
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path: artifacts
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- name: Restore versions.env
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shell: bash
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run: cat artifacts/versions.env >> $GITHUB_ENV
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- name: Checkout gamedir
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uses: actions/checkout@v4
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with:
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repository: ${{ env.GAMEDIR_REPOSITORY }}
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ref: ${{ env.GAMEDIR_COMMIT_SHA }}
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path: gamedir
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- name: Checkout gamedir-languages
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if: inputs.language != 'English'
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uses: actions/checkout@v4
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with:
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repository: ${{ env.GAMEDIR_LANGUAGES_REPOSITORY }}
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ref: ${{ env.GAMEDIR_LANGUAGES_COMMIT_SHA }}
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path: gamedir-languages
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- name: Copy gamedir-languages files to gamedir
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if: inputs.language != 'English'
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shell: bash
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run: |
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set -eux
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cp -a gamedir-languages/${{ inputs.language }}_Version/* gamedir/
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- name: Download ja2
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uses: actions/download-artifact@v4
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with:
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name: ${{ inputs.language }}_ja2
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path: artifacts/ja2
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- name: Download ja2mapeditor
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uses: actions/download-artifact@v4
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with:
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name: ${{ inputs.language }}_ja2mapeditor
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path: artifacts/ja2mapeditor
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- name: Download ja2ub
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uses: actions/download-artifact@v4
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with:
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name: ${{ inputs.language }}_ja2ub
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path: artifacts/ja2ub
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- name: Download ja2ubmapeditor
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uses: actions/download-artifact@v4
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with:
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name: ${{ inputs.language }}_ja2ubmapeditor
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path: artifacts/ja2ubmapeditor
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- name: Copy application files to gamedir
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shell: bash
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run: |
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set -eux
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for APP in ja2 ja2mapeditor ja2ub ja2ubmapeditor
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do
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mv artifacts/${APP}/*.exe gamedir/${APP}.exe
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done
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- name: Create version information file
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shell: bash
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run: |
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set -eux
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# "-" separates words, "_" combines words, see double-click behavior
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DIST_PREFIX='JA2_113'
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DIST_NAME="${DIST_PREFIX}-${GAME_VERSION}-G${GAMEDIR_COMMIT_SHA:0:4}L${GAMEDIR_LANGUAGES_COMMIT_SHA:0:4}-${{ inputs.language }}"
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echo "DIST_NAME=$DIST_NAME" >> $GITHUB_ENV
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echo "If you encounter problems during gameplay, please provide the following version information:
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Distribution Name: $DIST_NAME
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Game Version: $GAME_VERSION
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Language: ${{ inputs.language }}
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Build Information: $GAME_BUILD_INFORMATION
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Source Repository: $GITHUB_REPOSITORY
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Source Commit SHA: $GITHUB_SHA
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Source Commit Date: $SOURCE_COMMIT_DATETIME
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Gamedir Repository: $GAMEDIR_REPOSITORY
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Gamedir Commit SHA: $GAMEDIR_COMMIT_SHA
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Gamedir Commit Date: $GAMEDIR_COMMIT_DATETIME
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Gamedir Languages Repository: $GAMEDIR_LANGUAGES_REPOSITORY
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Gamedir Languages Commit SHA: $GAMEDIR_LANGUAGES_COMMIT_SHA
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Gamedir Languages Commit Date: $GAMEDIR_LANGUAGES_COMMIT_DATETIME
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" > "gamedir/${DIST_PREFIX}-Version.txt"
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cat "gamedir/${DIST_PREFIX}-Version.txt"
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- name: Create release archive
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shell: bash
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run: |
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set -eux
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mkdir dist/
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cd gamedir/
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7z a -bb -xr'!.*' "../dist/${DIST_NAME}.7z" .
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- name: Upload
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uses: actions/upload-artifact@v4
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with:
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name: ${{ inputs.language }}_release
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path: dist/
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compression-level: 0
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Reference in New Issue
Block a user