Brief: //dnl ch82

- Fix glitches in overhead map with cliffs.
Details:
- Overhead map never correctly show maps which contains cliff tiles. Some of glitches was incorrect placement for cliff shadows, not rendering complex multi tiles at edges, draw black line spots mostly close to map edges. All of this glitches also go to radar map during creation.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6744 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Kriplo
2014-01-09 20:51:02 +00:00
parent a3a9b29ead
commit d0897d912c
3 changed files with 78 additions and 61 deletions
+1 -1
View File
@@ -3,7 +3,7 @@
void InitNewOverheadDB( UINT8 ubTilesetID );
void RenderOverheadMap( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPointX_S, INT16 sStartPointY_S, INT16 sEndXS, INT16 sEndYS, BOOLEAN fFromMapUtility );
void RenderOverheadMap( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPointX_S, INT16 sStartPointY_S, INT16 sEndXS, INT16 sEndYS, UINT32 uiVSurface );//dnl ch82 090114
void HandleOverheadMap( );