Kriplo d0897d912c Brief: //dnl ch82
- Fix glitches in overhead map with cliffs.
Details:
- Overhead map never correctly show maps which contains cliff tiles. Some of glitches was incorrect placement for cliff shadows, not rendering complex multi tiles at edges, draw black line spots mostly close to map edges. All of this glitches also go to radar map during creation.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6744 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-09 20:51:02 +00:00
2014-01-08 21:16:35 +00:00
2014-01-06 17:04:09 +00:00
2014-01-06 15:35:52 +00:00
2014-01-08 21:16:35 +00:00
2013-12-19 22:01:44 +00:00
2014-01-09 20:51:02 +00:00
2014-01-09 20:51:02 +00:00
2014-01-06 15:35:52 +00:00
2007-06-09 09:01:04 +00:00
2014-01-06 15:35:52 +00:00
2014-01-06 15:35:52 +00:00
2013-04-14 22:58:58 +00:00
2007-06-09 09:01:04 +00:00
2013-12-22 14:42:45 +00:00
2013-10-21 12:24:45 +00:00
2007-10-20 06:56:34 +00:00
2007-10-20 06:56:34 +00:00
2007-10-20 06:56:34 +00:00
2007-10-20 06:56:34 +00:00
2013-10-19 12:47:53 +00:00

Last 1.13 SVN 4721



Compilation of UB :



Set #define JA2UB and #define JA2UBMAPS in file builddefines.h.



Compilation of JA2 :



Rem #define JA2UB and #define JA2UBMAPS in file builddefines.h.





Example :



UB :



#define JA2UB 

#define JA2UBMAPS



JA2 :



//#define JA2UB 

//#define JA2UBMAPS





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