mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Brief: //dnl ch82
- Fix glitches in overhead map with cliffs. Details: - Overhead map never correctly show maps which contains cliff tiles. Some of glitches was incorrect placement for cliff shadows, not rendering complex multi tiles at edges, draw black line spots mostly close to map edges. All of this glitches also go to radar map during creation. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6744 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -195,7 +195,7 @@ UINT32 MapUtilScreenHandle(void)
|
||||
InitNewOverheadDB((UINT8)giCurrentTilesetID);
|
||||
gfOverheadMapDirty = TRUE;
|
||||
//Buggler: interim code for radar map sti creation <= 360x360 based on DBrot bigger overview code
|
||||
RenderOverheadMap(0, (WORLD_COLS/2), iOffsetHorizontal, iOffsetVertical, iOffsetHorizontal + (640 * WORLD_COLS / OLD_WORLD_COLS), iOffsetVertical + (320 * WORLD_ROWS / OLD_WORLD_ROWS), TRUE);
|
||||
RenderOverheadMap(0, (WORLD_COLS/2), iOffsetHorizontal, iOffsetVertical, iOffsetHorizontal + (640 * WORLD_COLS / OLD_WORLD_COLS), iOffsetVertical + (320 * WORLD_ROWS / OLD_WORLD_ROWS), guiBigMap);//dnl ch82 090114
|
||||
TrashOverheadMap();
|
||||
// OK, NOW PROCESS OVERHEAD MAP ( SHOULD BE ON THE FRAMEBUFFER )
|
||||
//Buggler: interim code for radar map sti creation <= 360x360 based on DBrot bigger overview code
|
||||
|
||||
Reference in New Issue
Block a user