mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
New feature: Minigames are interactive actions that happen in a dedicated screen. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347722&#msg_347722
GameDir >= r2350 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8346 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+9
-9
@@ -15,9 +15,9 @@
|
||||
#ifdef JA2EDITOR
|
||||
|
||||
#ifdef JA2UB
|
||||
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8340 (Development Build)" };
|
||||
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8345 (Development Build)" };
|
||||
#else
|
||||
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8340 (Development Build)" };
|
||||
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8345 (Development Build)" };
|
||||
#endif
|
||||
|
||||
// ------------------------------
|
||||
@@ -27,11 +27,11 @@
|
||||
|
||||
//DEBUG BUILD VERSION
|
||||
#ifdef JA2UB
|
||||
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8340 (Development Build)" };
|
||||
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8345 (Development Build)" };
|
||||
#elif defined (JA113DEMO)
|
||||
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8340 (Development Build)" };
|
||||
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8345 (Development Build)" };
|
||||
#else
|
||||
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8340 (Development Build)" };
|
||||
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8345 (Development Build)" };
|
||||
#endif
|
||||
|
||||
#elif defined CRIPPLED_VERSION
|
||||
@@ -46,16 +46,16 @@
|
||||
|
||||
//RELEASE BUILD VERSION
|
||||
#ifdef JA2UB
|
||||
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8340 (Development Build)" };
|
||||
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8345 (Development Build)" };
|
||||
#elif defined (JA113DEMO)
|
||||
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8340 (Development Build)" };
|
||||
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8345 (Development Build)" };
|
||||
#else
|
||||
CHAR16 zVersionLabel[256] = { L"Release v1.13.8340 (Development Build)" };
|
||||
CHAR16 zVersionLabel[256] = { L"Release v1.13.8345 (Development Build)" };
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
CHAR8 czVersionNumber[16] = { "Build 16.11.16" }; //YY.MM.DD
|
||||
CHAR8 czVersionNumber[16] = { "Build 16.12.11" }; //YY.MM.DD
|
||||
CHAR16 zTrackingNumber[16] = { L"Z" };
|
||||
|
||||
// SAVE_GAME_VERSION is defined in header, change it there
|
||||
|
||||
@@ -69,6 +69,8 @@ Screens GameScreens[MAX_SCREENS] =
|
||||
{ MPChatScreenInit, MPChatScreenHandle, MPChatScreenShutdown }, // OJW - 20090314
|
||||
{ MPConnectScreenInit, MPConnectScreenHandle, MPConnectScreenShutdown }, // OJW - 20090422
|
||||
|
||||
{ MiniGameScreenInit, MiniGameScreenHandle, MiniGameScreenShutdown }, // added by Flugente
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
{ AIViewerScreenInit, AIViewerScreenHandle, AIViewerScreenShutdown },
|
||||
#endif
|
||||
|
||||
@@ -74,6 +74,8 @@ extern "C" {
|
||||
#include "Encrypted File.h"
|
||||
|
||||
#include "BriefingRoom_Data.h"
|
||||
#include "MiniGame.h" // added by Flugente
|
||||
|
||||
extern UINT8 gubWaitingForAllMercsToExitCode;
|
||||
|
||||
//-------------------------- UB ------------------------------
|
||||
@@ -864,6 +866,9 @@ static int l_NumNonPlayerTeamInSector( lua_State *L );
|
||||
static int l_SetSamSiteHackStatus( lua_State *L );
|
||||
static int l_GetSamSiteHackStatus( lua_State *L );
|
||||
|
||||
static int l_SetMiniGameType( lua_State *L );
|
||||
static int l_SoldierSpendMoney( lua_State *L );
|
||||
|
||||
using namespace std;
|
||||
|
||||
UINT16 idProfil;
|
||||
@@ -1736,6 +1741,9 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
|
||||
lua_register( L, "NumNonPlayerTeamInSector", l_NumNonPlayerTeamInSector );
|
||||
lua_register( L, "SetSamSiteHackStatus", l_SetSamSiteHackStatus );
|
||||
lua_register( L, "GetSamSiteHackStatus", l_GetSamSiteHackStatus );
|
||||
|
||||
lua_register( L, "SetMiniGameType", l_SetMiniGameType );
|
||||
lua_register( L, "SoldierSpendMoney", l_SoldierSpendMoney );
|
||||
}
|
||||
#ifdef NEWMUSIC
|
||||
BOOLEAN LetLuaMusicControl(UINT8 Init)
|
||||
@@ -10582,16 +10590,12 @@ static int l_SetPendingNewScreenSEXSCREEN (lua_State *L)
|
||||
|
||||
static int l_SetPendingNewScreen (lua_State *L)
|
||||
{
|
||||
UINT8 n = lua_gettop(L);
|
||||
|
||||
UINT8 scr = 0;
|
||||
int i = 0;
|
||||
for (i= 1; i<=n; i++ )
|
||||
if ( lua_gettop( L ) >= 1 )
|
||||
{
|
||||
if (i == 1 ) scr = lua_tointeger(L,i);
|
||||
}
|
||||
UINT32 scr = lua_tointeger( L, 1 );
|
||||
|
||||
SetPendingNewScreen( scr );
|
||||
SetPendingNewScreen( scr );
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -13331,3 +13335,28 @@ static int l_GetSamSiteHackStatus( lua_State *L )
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_SetMiniGameType( lua_State *L )
|
||||
{
|
||||
if ( lua_gettop( L ) >= 1 )
|
||||
{
|
||||
UINT32 usMiniGame = lua_tointeger( L, 1 );
|
||||
|
||||
SetNextGame( usMiniGame );
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_SoldierSpendMoney( lua_State *L )
|
||||
{
|
||||
if ( lua_gettop( L ) >= 2 )
|
||||
{
|
||||
UINT8 usId = lua_tointeger( L, 1 );
|
||||
UINT32 amount = lua_tointeger( L, 2 );
|
||||
|
||||
lua_pushinteger( L, SpendMoney( MercPtrs[usId], amount ) );
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -8916,14 +8916,15 @@ void DoInteractiveActionDefaultResult( INT32 sGridNo, UINT8 ubID, BOOLEAN aSucce
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( !aSuccess )
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szInteractiveActionText[7], pSoldier->GetName( ) );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case INTERACTIVE_STRUCTURE_MINIGAME:
|
||||
{
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szInteractiveActionText[9] );
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
@@ -8963,5 +8964,9 @@ BOOLEAN SpendMoney( SOLDIERTYPE *pSoldier, UINT32 aAmount )
|
||||
aAmount = 0;
|
||||
}
|
||||
|
||||
// warning if we don't have enough money
|
||||
if ( aAmount > 0 )
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szInteractiveActionText[7], pSoldier->GetName( ) );
|
||||
|
||||
return (aAmount == 0);
|
||||
}
|
||||
|
||||
@@ -130,6 +130,7 @@ typedef enum
|
||||
INTERACTIVE_STRUCTURE_READFILE,
|
||||
INTERACTIVE_STRUCTURE_WATERTAP,
|
||||
INTERACTIVE_STRUCTURE_SODAMACHINE,
|
||||
INTERACTIVE_STRUCTURE_MINIGAME,
|
||||
|
||||
INTERACTIVE_STRUCTURE_TYPE_MAX,
|
||||
} INTERACTIVE_STRUCTURE_TYPE;
|
||||
|
||||
@@ -230,6 +230,9 @@ UICursor gUICursors[ NUM_UI_CURSORS ] =
|
||||
SODAMACHINE_GREY_UICURSOR, UICURSOR_FREEFLOWING, CURSOR_SODAMACHINE, 0,
|
||||
SODAMACHINE_RED_UICURSOR, UICURSOR_FREEFLOWING, CURSOR_SODAMACHINE_RED, 0,
|
||||
|
||||
MINIGAME_GREY_UICURSOR, UICURSOR_FREEFLOWING, CURSOR_MINIGAME, 0,
|
||||
MINIGAME_RED_UICURSOR, UICURSOR_FREEFLOWING, CURSOR_MINIGAME_RED, 0,
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -207,6 +207,9 @@ typedef enum
|
||||
SODAMACHINE_GREY_UICURSOR,
|
||||
SODAMACHINE_RED_UICURSOR,
|
||||
|
||||
MINIGAME_GREY_UICURSOR,
|
||||
MINIGAME_RED_UICURSOR,
|
||||
|
||||
NUM_UI_CURSORS
|
||||
|
||||
} UICursorDefines;
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
#ifndef __MINIGAME_H
|
||||
#define __MINIGAME_H
|
||||
|
||||
/**
|
||||
* @file
|
||||
* @author Flugente (bears-pit.com)
|
||||
*/
|
||||
|
||||
// Flugente: lets create a few minigames
|
||||
enum
|
||||
{
|
||||
MINIGAME_FIRST = 0,
|
||||
TETRIS = MINIGAME_FIRST,
|
||||
};
|
||||
|
||||
// enums of gamestates
|
||||
enum
|
||||
{
|
||||
MINIGAME_STARTSCREEN = 0,
|
||||
MINIGAME_GAME,
|
||||
MINIGAME_GAMEOVER,
|
||||
MINIGAME_PAUSE,
|
||||
};
|
||||
|
||||
void SetNextGame( UINT32 ausGame, UINT32 ausGameState = MINIGAME_STARTSCREEN );
|
||||
|
||||
UINT32 MiniGameScreenInit( void );
|
||||
UINT32 MiniGameScreenHandle( void );
|
||||
UINT32 MiniGameScreenShutdown( void );
|
||||
|
||||
void MiniGame_Init_Tetris();
|
||||
UINT32 MiniGame_Handle_Tetris();
|
||||
|
||||
#endif //__MINIGAME_H
|
||||
File diff suppressed because it is too large
Load Diff
@@ -4031,6 +4031,9 @@ INT16 GetAPsForInteractiveAction( SOLDIERTYPE *pSoldier, UINT8 usActionType )
|
||||
case INTERACTIVE_STRUCTURE_SODAMACHINE:
|
||||
sAPCost += APBPConstants[AP_SODAMACHINE];
|
||||
break;
|
||||
case INTERACTIVE_STRUCTURE_MINIGAME:
|
||||
sAPCost += APBPConstants[AP_READFILE];
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
||||
@@ -19135,6 +19135,16 @@ UINT16 SOLDIERTYPE::GetInteractiveActionSkill( INT32 sGridNo, UINT8 usLevel, UIN
|
||||
}
|
||||
break;
|
||||
|
||||
case INTERACTIVE_STRUCTURE_MINIGAME:
|
||||
{
|
||||
if ( this->ubProfile == ROBOT || IsVehicle( this ) )
|
||||
return 0;
|
||||
|
||||
// we are pros at playing games
|
||||
return 100;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -530,6 +530,10 @@
|
||||
RelativePath=".\Militia Control.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\MiniGame.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Morale.h"
|
||||
>
|
||||
@@ -884,6 +888,10 @@
|
||||
RelativePath=".\Militia Control.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\MiniGame.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Morale.cpp"
|
||||
>
|
||||
|
||||
@@ -534,6 +534,10 @@
|
||||
RelativePath="Militia Control.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="MiniGame.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Morale.h"
|
||||
>
|
||||
@@ -886,6 +890,10 @@
|
||||
RelativePath="Militia Control.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="MiniGame.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Morale.cpp"
|
||||
>
|
||||
|
||||
@@ -71,7 +71,8 @@
|
||||
<ClInclude Include="merc entering.h" />
|
||||
<ClInclude Include="Merc Hiring.h" />
|
||||
<ClInclude Include="Militia Control.h" />
|
||||
<ClInclude Include="Morale.h" />
|
||||
<ClInclude Include="MiniGame.h" />
|
||||
<ClInclude Include="Morale.h" />
|
||||
<ClInclude Include="opplist.h" />
|
||||
<ClInclude Include="Overhead Types.h" />
|
||||
<ClInclude Include="Overhead.h" />
|
||||
@@ -159,7 +160,8 @@
|
||||
<ClCompile Include="Merc Entering.cpp" />
|
||||
<ClCompile Include="Merc Hiring.cpp" />
|
||||
<ClCompile Include="Militia Control.cpp" />
|
||||
<ClCompile Include="Morale.cpp" />
|
||||
<ClCompile Include="MiniGame.cpp" />
|
||||
<ClCompile Include="Morale.cpp" />
|
||||
<ClCompile Include="opplist.cpp" />
|
||||
<ClCompile Include="Overhead.cpp" />
|
||||
<ClCompile Include="PATHAI.cpp" />
|
||||
|
||||
@@ -144,7 +144,10 @@
|
||||
<ClInclude Include="Militia Control.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Morale.h">
|
||||
<ClInclude Include="MiniGame.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Morale.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="opplist.h">
|
||||
@@ -404,7 +407,10 @@
|
||||
<ClCompile Include="Militia Control.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Morale.cpp">
|
||||
<ClCompile Include="MiniGame.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Morale.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="opplist.cpp">
|
||||
|
||||
@@ -71,6 +71,7 @@
|
||||
<ClInclude Include="merc entering.h" />
|
||||
<ClInclude Include="Merc Hiring.h" />
|
||||
<ClInclude Include="Militia Control.h" />
|
||||
<ClInclude Include="MiniGame.h" />
|
||||
<ClInclude Include="Morale.h" />
|
||||
<ClInclude Include="opplist.h" />
|
||||
<ClInclude Include="Overhead Types.h" />
|
||||
@@ -160,6 +161,7 @@
|
||||
<ClCompile Include="Merc Entering.cpp" />
|
||||
<ClCompile Include="Merc Hiring.cpp" />
|
||||
<ClCompile Include="Militia Control.cpp" />
|
||||
<ClCompile Include="Minigame.cpp" />
|
||||
<ClCompile Include="Morale.cpp" />
|
||||
<ClCompile Include="opplist.cpp" />
|
||||
<ClCompile Include="Overhead.cpp" />
|
||||
|
||||
@@ -276,6 +276,9 @@
|
||||
<ClInclude Include="Disease.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="MiniGame.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Air Raid.cpp">
|
||||
@@ -704,5 +707,8 @@
|
||||
<ClCompile Include="XML_InteractiveTiles.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Minigame.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -2294,6 +2294,8 @@ UINT8 HandleHackCursor( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT32 uiCursorFla
|
||||
return skill ? WATERTAP_GREY_UICURSOR : WATERTAP_RED_UICURSOR;
|
||||
else if ( possibleaction == INTERACTIVE_STRUCTURE_SODAMACHINE )
|
||||
return skill ? SODAMACHINE_GREY_UICURSOR : SODAMACHINE_RED_UICURSOR;
|
||||
else if ( possibleaction == INTERACTIVE_STRUCTURE_MINIGAME )
|
||||
return skill ? MINIGAME_GREY_UICURSOR : MINIGAME_RED_UICURSOR;
|
||||
|
||||
return NO_UICURSOR;
|
||||
}
|
||||
|
||||
+19
-1
@@ -140,6 +140,9 @@ CursorFileData CursorFileDatabase[] =
|
||||
{"CURSORS\\sodamachine.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL}, // Flugente: soda machine
|
||||
{"CURSORS\\sodamachine_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL},
|
||||
|
||||
{"CURSORS\\minigame.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL}, // Flugente: minigames
|
||||
{"CURSORS\\minigame_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL},
|
||||
|
||||
{ "CURSORS\\can_01.sti" , FALSE, 0, 0, 0, NULL },
|
||||
{ "CURSORS\\can_02.sti" , FALSE, 0, 0, 0, NULL },
|
||||
{ "CURSORS\\cur_tagr_ncth.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
|
||||
@@ -1290,7 +1293,7 @@ CursorData CursorDatabase[] =
|
||||
0, 0, 0, 0, 0,
|
||||
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
|
||||
|
||||
// Flugente: soad machine
|
||||
// Flugente: soda machine
|
||||
{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
||||
C_SODAMACHINE, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
||||
0, 0, 0, 0, 0,
|
||||
@@ -1304,6 +1307,21 @@ CursorData CursorDatabase[] =
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
|
||||
|
||||
// Flugente: minigames
|
||||
{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
||||
C_MINIGAME, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
|
||||
|
||||
{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
||||
C_MINIGAME_RED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
|
||||
|
||||
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
||||
C_FUEL , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
||||
|
||||
@@ -174,6 +174,9 @@ typedef enum
|
||||
CURSOR_SODAMACHINE,
|
||||
CURSOR_SODAMACHINE_RED,
|
||||
|
||||
CURSOR_MINIGAME,
|
||||
CURSOR_MINIGAME_RED,
|
||||
|
||||
CURSOR_FUEL,
|
||||
CURSOR_FUEL_RED,
|
||||
|
||||
@@ -261,6 +264,8 @@ typedef enum
|
||||
C_WATERTAP_RED,
|
||||
C_SODAMACHINE,
|
||||
C_SODAMACHINE_RED,
|
||||
C_MINIGAME,
|
||||
C_MINIGAME_RED,
|
||||
C_FUEL,
|
||||
C_FUEL_RED,
|
||||
C_ACTIONMODERED_NCTH,
|
||||
|
||||
@@ -11184,6 +11184,7 @@ STR16 szInteractiveActionText[] =
|
||||
L"%s 没有足够的钱。那真让人难为情",//L"%s doesn't have enough money. That's just embarassing.",
|
||||
|
||||
L"%s 从水龙头喝水",//L"%s drank from water tap",
|
||||
L"This machine doesn't seem to be working.", // TODO.Translate
|
||||
};
|
||||
|
||||
// WANNE: Some Chinese specific strings that needs to be in unicode!
|
||||
|
||||
@@ -11202,6 +11202,7 @@ STR16 szInteractiveActionText[] =
|
||||
L"%s doesn't have enough money. That's just embarassing.",
|
||||
|
||||
L"%s drank from water tap",
|
||||
L"This machine doesn't seem to be working.", // TODO.Translate
|
||||
};
|
||||
|
||||
#endif //DUTCH
|
||||
|
||||
@@ -11185,6 +11185,7 @@ STR16 szInteractiveActionText[] =
|
||||
L"%s doesn't have enough money. That's just embarassing.",
|
||||
|
||||
L"%s drank from water tap",
|
||||
L"This machine doesn't seem to be working.",
|
||||
};
|
||||
|
||||
#endif //ENGLISH
|
||||
|
||||
@@ -11184,6 +11184,7 @@ STR16 szInteractiveActionText[] =
|
||||
L"%s doesn't have enough money. That's just embarassing.",
|
||||
|
||||
L"%s drank from water tap",
|
||||
L"This machine doesn't seem to be working.", // TODO.Translate
|
||||
};
|
||||
|
||||
#endif //FRENCH
|
||||
|
||||
@@ -10986,8 +10986,8 @@ STR16 szWeatherTypeText[] = // TODO.Translate
|
||||
|
||||
STR16 szSnakeText[] =
|
||||
{
|
||||
L"%s evaded a snake attack!",
|
||||
L"%s was attacked by a snake!",
|
||||
L"%s weicht Schlangenangriff aus!",
|
||||
L"%s wurde von Schlange angegriffen!",
|
||||
};
|
||||
|
||||
STR16 szSMilitiaResourceText[] =
|
||||
@@ -11014,6 +11014,7 @@ STR16 szInteractiveActionText[] =
|
||||
L"%s doesn't have enough money. That's just embarassing.",
|
||||
|
||||
L"%s drank from water tap",
|
||||
L"This machine doesn't seem to be working.", // TODO.Translate
|
||||
};
|
||||
|
||||
#endif //GERMAN
|
||||
|
||||
@@ -11193,6 +11193,7 @@ STR16 szInteractiveActionText[] =
|
||||
L"%s doesn't have enough money. That's just embarassing.",
|
||||
|
||||
L"%s drank from water tap",
|
||||
L"This machine doesn't seem to be working.", // TODO.Translate
|
||||
};
|
||||
|
||||
#endif //ITALIAN
|
||||
|
||||
@@ -11206,6 +11206,7 @@ STR16 szInteractiveActionText[] =
|
||||
L"%s doesn't have enough money. That's just embarassing.",
|
||||
|
||||
L"%s drank from water tap",
|
||||
L"This machine doesn't seem to be working.", // TODO.Translate
|
||||
};
|
||||
|
||||
#endif //POLISH
|
||||
|
||||
@@ -11185,6 +11185,7 @@ STR16 szInteractiveActionText[] =
|
||||
L"%s doesn't have enough money. That's just embarassing.",
|
||||
|
||||
L"%s drank from water tap",
|
||||
L"This machine doesn't seem to be working.", // TODO.Translate
|
||||
};
|
||||
|
||||
#endif //RUSSIAN
|
||||
|
||||
@@ -144,6 +144,11 @@ extern UINT32 MPConnectScreenInit( void );
|
||||
extern UINT32 MPConnectScreenHandle( void );
|
||||
extern UINT32 MPConnectScreenShutdown( void );
|
||||
|
||||
extern UINT32 MiniGameScreenInit( void );
|
||||
extern UINT32 MiniGameScreenHandle( void );
|
||||
extern UINT32 MiniGameScreenShutdown( void );
|
||||
|
||||
|
||||
// External functions
|
||||
void DisplayFrameRate( );
|
||||
|
||||
|
||||
@@ -33,6 +33,7 @@ typedef enum ScreenTypes
|
||||
MP_SCORE_SCREEN, // OJW - 20081222
|
||||
MP_CHAT_SCREEN, // OJW - 20090315
|
||||
MP_CONNECT_SCREEN, //OJW - 20090422
|
||||
MINIGAME_SCREEN, // Flugente
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
AIVIEWER_SCREEN,
|
||||
|
||||
Reference in New Issue
Block a user