New feature: Minigames are interactive actions that happen in a dedicated screen. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347722&#msg_347722

GameDir >= r2350 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8346 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-12-11 12:43:41 +00:00
parent ea9d5f74a5
commit d08b4d13b9
30 changed files with 1478 additions and 29 deletions
+9 -9
View File
@@ -15,9 +15,9 @@
#ifdef JA2EDITOR
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8340 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8345 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8340 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8345 (Development Build)" };
#endif
// ------------------------------
@@ -27,11 +27,11 @@
//DEBUG BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8340 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8345 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8340 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8345 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8340 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8345 (Development Build)" };
#endif
#elif defined CRIPPLED_VERSION
@@ -46,16 +46,16 @@
//RELEASE BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8340 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8345 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8340 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8345 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Release v1.13.8340 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release v1.13.8345 (Development Build)" };
#endif
#endif
CHAR8 czVersionNumber[16] = { "Build 16.11.16" }; //YY.MM.DD
CHAR8 czVersionNumber[16] = { "Build 16.12.11" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
// SAVE_GAME_VERSION is defined in header, change it there