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New feature: Minigames are interactive actions that happen in a dedicated screen. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347722&#msg_347722
GameDir >= r2350 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8346 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+19
-1
@@ -140,6 +140,9 @@ CursorFileData CursorFileDatabase[] =
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{"CURSORS\\sodamachine.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL}, // Flugente: soda machine
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{"CURSORS\\sodamachine_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL},
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{"CURSORS\\minigame.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL}, // Flugente: minigames
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{"CURSORS\\minigame_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL},
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{ "CURSORS\\can_01.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\can_02.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_tagr_ncth.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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@@ -1290,7 +1293,7 @@ CursorData CursorDatabase[] =
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
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// Flugente: soad machine
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// Flugente: soda machine
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{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_SODAMACHINE, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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@@ -1304,6 +1307,21 @@ CursorData CursorDatabase[] =
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
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// Flugente: minigames
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{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_MINIGAME, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
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{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_MINIGAME_RED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
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{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_FUEL , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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@@ -174,6 +174,9 @@ typedef enum
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CURSOR_SODAMACHINE,
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CURSOR_SODAMACHINE_RED,
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CURSOR_MINIGAME,
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CURSOR_MINIGAME_RED,
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CURSOR_FUEL,
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CURSOR_FUEL_RED,
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@@ -261,6 +264,8 @@ typedef enum
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C_WATERTAP_RED,
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C_SODAMACHINE,
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C_SODAMACHINE_RED,
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C_MINIGAME,
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C_MINIGAME_RED,
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C_FUEL,
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C_FUEL_RED,
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C_ACTIONMODERED_NCTH,
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@@ -11184,6 +11184,7 @@ STR16 szInteractiveActionText[] =
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L"%s 没有足够的钱。那真让人难为情",//L"%s doesn't have enough money. That's just embarassing.",
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L"%s 从水龙头喝水",//L"%s drank from water tap",
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L"This machine doesn't seem to be working.", // TODO.Translate
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};
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// WANNE: Some Chinese specific strings that needs to be in unicode!
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@@ -11202,6 +11202,7 @@ STR16 szInteractiveActionText[] =
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L"%s doesn't have enough money. That's just embarassing.",
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L"%s drank from water tap",
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L"This machine doesn't seem to be working.", // TODO.Translate
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};
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#endif //DUTCH
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@@ -11185,6 +11185,7 @@ STR16 szInteractiveActionText[] =
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L"%s doesn't have enough money. That's just embarassing.",
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L"%s drank from water tap",
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L"This machine doesn't seem to be working.",
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};
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#endif //ENGLISH
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@@ -11184,6 +11184,7 @@ STR16 szInteractiveActionText[] =
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L"%s doesn't have enough money. That's just embarassing.",
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L"%s drank from water tap",
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L"This machine doesn't seem to be working.", // TODO.Translate
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};
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#endif //FRENCH
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@@ -10986,8 +10986,8 @@ STR16 szWeatherTypeText[] = // TODO.Translate
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STR16 szSnakeText[] =
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{
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L"%s evaded a snake attack!",
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L"%s was attacked by a snake!",
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L"%s weicht Schlangenangriff aus!",
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L"%s wurde von Schlange angegriffen!",
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};
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STR16 szSMilitiaResourceText[] =
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@@ -11014,6 +11014,7 @@ STR16 szInteractiveActionText[] =
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L"%s doesn't have enough money. That's just embarassing.",
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L"%s drank from water tap",
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L"This machine doesn't seem to be working.", // TODO.Translate
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};
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#endif //GERMAN
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@@ -11193,6 +11193,7 @@ STR16 szInteractiveActionText[] =
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L"%s doesn't have enough money. That's just embarassing.",
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L"%s drank from water tap",
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L"This machine doesn't seem to be working.", // TODO.Translate
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};
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#endif //ITALIAN
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@@ -11206,6 +11206,7 @@ STR16 szInteractiveActionText[] =
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L"%s doesn't have enough money. That's just embarassing.",
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L"%s drank from water tap",
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L"This machine doesn't seem to be working.", // TODO.Translate
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};
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#endif //POLISH
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@@ -11185,6 +11185,7 @@ STR16 szInteractiveActionText[] =
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L"%s doesn't have enough money. That's just embarassing.",
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L"%s drank from water tap",
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L"This machine doesn't seem to be working.", // TODO.Translate
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};
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#endif //RUSSIAN
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