New feature: Minigames are interactive actions that happen in a dedicated screen. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347722&#msg_347722

GameDir >= r2350 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8346 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-12-11 12:43:41 +00:00
parent ea9d5f74a5
commit d08b4d13b9
30 changed files with 1478 additions and 29 deletions
+9 -9
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@@ -15,9 +15,9 @@
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifdef JA2UB #ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8340 (Development Build)" }; CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8345 (Development Build)" };
#else #else
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8340 (Development Build)" }; CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8345 (Development Build)" };
#endif #endif
// ------------------------------ // ------------------------------
@@ -27,11 +27,11 @@
//DEBUG BUILD VERSION //DEBUG BUILD VERSION
#ifdef JA2UB #ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8340 (Development Build)" }; CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8345 (Development Build)" };
#elif defined (JA113DEMO) #elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8340 (Development Build)" }; CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8345 (Development Build)" };
#else #else
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8340 (Development Build)" }; CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8345 (Development Build)" };
#endif #endif
#elif defined CRIPPLED_VERSION #elif defined CRIPPLED_VERSION
@@ -46,16 +46,16 @@
//RELEASE BUILD VERSION //RELEASE BUILD VERSION
#ifdef JA2UB #ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8340 (Development Build)" }; CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8345 (Development Build)" };
#elif defined (JA113DEMO) #elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8340 (Development Build)" }; CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8345 (Development Build)" };
#else #else
CHAR16 zVersionLabel[256] = { L"Release v1.13.8340 (Development Build)" }; CHAR16 zVersionLabel[256] = { L"Release v1.13.8345 (Development Build)" };
#endif #endif
#endif #endif
CHAR8 czVersionNumber[16] = { "Build 16.11.16" }; //YY.MM.DD CHAR8 czVersionNumber[16] = { "Build 16.12.11" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" }; CHAR16 zTrackingNumber[16] = { L"Z" };
// SAVE_GAME_VERSION is defined in header, change it there // SAVE_GAME_VERSION is defined in header, change it there
+2
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@@ -69,6 +69,8 @@ Screens GameScreens[MAX_SCREENS] =
{ MPChatScreenInit, MPChatScreenHandle, MPChatScreenShutdown }, // OJW - 20090314 { MPChatScreenInit, MPChatScreenHandle, MPChatScreenShutdown }, // OJW - 20090314
{ MPConnectScreenInit, MPConnectScreenHandle, MPConnectScreenShutdown }, // OJW - 20090422 { MPConnectScreenInit, MPConnectScreenHandle, MPConnectScreenShutdown }, // OJW - 20090422
{ MiniGameScreenInit, MiniGameScreenHandle, MiniGameScreenShutdown }, // added by Flugente
#ifdef JA2BETAVERSION #ifdef JA2BETAVERSION
{ AIViewerScreenInit, AIViewerScreenHandle, AIViewerScreenShutdown }, { AIViewerScreenInit, AIViewerScreenHandle, AIViewerScreenShutdown },
#endif #endif
+37 -8
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@@ -74,6 +74,8 @@ extern "C" {
#include "Encrypted File.h" #include "Encrypted File.h"
#include "BriefingRoom_Data.h" #include "BriefingRoom_Data.h"
#include "MiniGame.h" // added by Flugente
extern UINT8 gubWaitingForAllMercsToExitCode; extern UINT8 gubWaitingForAllMercsToExitCode;
//-------------------------- UB ------------------------------ //-------------------------- UB ------------------------------
@@ -864,6 +866,9 @@ static int l_NumNonPlayerTeamInSector( lua_State *L );
static int l_SetSamSiteHackStatus( lua_State *L ); static int l_SetSamSiteHackStatus( lua_State *L );
static int l_GetSamSiteHackStatus( lua_State *L ); static int l_GetSamSiteHackStatus( lua_State *L );
static int l_SetMiniGameType( lua_State *L );
static int l_SoldierSpendMoney( lua_State *L );
using namespace std; using namespace std;
UINT16 idProfil; UINT16 idProfil;
@@ -1736,6 +1741,9 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
lua_register( L, "NumNonPlayerTeamInSector", l_NumNonPlayerTeamInSector ); lua_register( L, "NumNonPlayerTeamInSector", l_NumNonPlayerTeamInSector );
lua_register( L, "SetSamSiteHackStatus", l_SetSamSiteHackStatus ); lua_register( L, "SetSamSiteHackStatus", l_SetSamSiteHackStatus );
lua_register( L, "GetSamSiteHackStatus", l_GetSamSiteHackStatus ); lua_register( L, "GetSamSiteHackStatus", l_GetSamSiteHackStatus );
lua_register( L, "SetMiniGameType", l_SetMiniGameType );
lua_register( L, "SoldierSpendMoney", l_SoldierSpendMoney );
} }
#ifdef NEWMUSIC #ifdef NEWMUSIC
BOOLEAN LetLuaMusicControl(UINT8 Init) BOOLEAN LetLuaMusicControl(UINT8 Init)
@@ -10582,16 +10590,12 @@ static int l_SetPendingNewScreenSEXSCREEN (lua_State *L)
static int l_SetPendingNewScreen (lua_State *L) static int l_SetPendingNewScreen (lua_State *L)
{ {
UINT8 n = lua_gettop(L); if ( lua_gettop( L ) >= 1 )
UINT8 scr = 0;
int i = 0;
for (i= 1; i<=n; i++ )
{ {
if (i == 1 ) scr = lua_tointeger(L,i); UINT32 scr = lua_tointeger( L, 1 );
}
SetPendingNewScreen( scr ); SetPendingNewScreen( scr );
}
return 0; return 0;
} }
@@ -13331,3 +13335,28 @@ static int l_GetSamSiteHackStatus( lua_State *L )
return 1; return 1;
} }
static int l_SetMiniGameType( lua_State *L )
{
if ( lua_gettop( L ) >= 1 )
{
UINT32 usMiniGame = lua_tointeger( L, 1 );
SetNextGame( usMiniGame );
}
return 0;
}
static int l_SoldierSpendMoney( lua_State *L )
{
if ( lua_gettop( L ) >= 2 )
{
UINT8 usId = lua_tointeger( L, 1 );
UINT32 amount = lua_tointeger( L, 2 );
lua_pushinteger( L, SpendMoney( MercPtrs[usId], amount ) );
}
return 1;
}
+10 -5
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@@ -8916,14 +8916,15 @@ void DoInteractiveActionDefaultResult( INT32 sGridNo, UINT8 ubID, BOOLEAN aSucce
} }
} }
} }
} }
if ( !aSuccess )
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szInteractiveActionText[7], pSoldier->GetName( ) );
} }
break; break;
case INTERACTIVE_STRUCTURE_MINIGAME:
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szInteractiveActionText[9] );
}
break;
default: default:
break; break;
@@ -8963,5 +8964,9 @@ BOOLEAN SpendMoney( SOLDIERTYPE *pSoldier, UINT32 aAmount )
aAmount = 0; aAmount = 0;
} }
// warning if we don't have enough money
if ( aAmount > 0 )
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szInteractiveActionText[7], pSoldier->GetName( ) );
return (aAmount == 0); return (aAmount == 0);
} }
+1
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@@ -130,6 +130,7 @@ typedef enum
INTERACTIVE_STRUCTURE_READFILE, INTERACTIVE_STRUCTURE_READFILE,
INTERACTIVE_STRUCTURE_WATERTAP, INTERACTIVE_STRUCTURE_WATERTAP,
INTERACTIVE_STRUCTURE_SODAMACHINE, INTERACTIVE_STRUCTURE_SODAMACHINE,
INTERACTIVE_STRUCTURE_MINIGAME,
INTERACTIVE_STRUCTURE_TYPE_MAX, INTERACTIVE_STRUCTURE_TYPE_MAX,
} INTERACTIVE_STRUCTURE_TYPE; } INTERACTIVE_STRUCTURE_TYPE;
+3
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@@ -230,6 +230,9 @@ UICursor gUICursors[ NUM_UI_CURSORS ] =
SODAMACHINE_GREY_UICURSOR, UICURSOR_FREEFLOWING, CURSOR_SODAMACHINE, 0, SODAMACHINE_GREY_UICURSOR, UICURSOR_FREEFLOWING, CURSOR_SODAMACHINE, 0,
SODAMACHINE_RED_UICURSOR, UICURSOR_FREEFLOWING, CURSOR_SODAMACHINE_RED, 0, SODAMACHINE_RED_UICURSOR, UICURSOR_FREEFLOWING, CURSOR_SODAMACHINE_RED, 0,
MINIGAME_GREY_UICURSOR, UICURSOR_FREEFLOWING, CURSOR_MINIGAME, 0,
MINIGAME_RED_UICURSOR, UICURSOR_FREEFLOWING, CURSOR_MINIGAME_RED, 0,
}; };
+3
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@@ -207,6 +207,9 @@ typedef enum
SODAMACHINE_GREY_UICURSOR, SODAMACHINE_GREY_UICURSOR,
SODAMACHINE_RED_UICURSOR, SODAMACHINE_RED_UICURSOR,
MINIGAME_GREY_UICURSOR,
MINIGAME_RED_UICURSOR,
NUM_UI_CURSORS NUM_UI_CURSORS
} UICursorDefines; } UICursorDefines;
+34
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@@ -0,0 +1,34 @@
#ifndef __MINIGAME_H
#define __MINIGAME_H
/**
* @file
* @author Flugente (bears-pit.com)
*/
// Flugente: lets create a few minigames
enum
{
MINIGAME_FIRST = 0,
TETRIS = MINIGAME_FIRST,
};
// enums of gamestates
enum
{
MINIGAME_STARTSCREEN = 0,
MINIGAME_GAME,
MINIGAME_GAMEOVER,
MINIGAME_PAUSE,
};
void SetNextGame( UINT32 ausGame, UINT32 ausGameState = MINIGAME_STARTSCREEN );
UINT32 MiniGameScreenInit( void );
UINT32 MiniGameScreenHandle( void );
UINT32 MiniGameScreenShutdown( void );
void MiniGame_Init_Tetris();
UINT32 MiniGame_Handle_Tetris();
#endif //__MINIGAME_H
File diff suppressed because it is too large Load Diff
+3
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@@ -4031,6 +4031,9 @@ INT16 GetAPsForInteractiveAction( SOLDIERTYPE *pSoldier, UINT8 usActionType )
case INTERACTIVE_STRUCTURE_SODAMACHINE: case INTERACTIVE_STRUCTURE_SODAMACHINE:
sAPCost += APBPConstants[AP_SODAMACHINE]; sAPCost += APBPConstants[AP_SODAMACHINE];
break; break;
case INTERACTIVE_STRUCTURE_MINIGAME:
sAPCost += APBPConstants[AP_READFILE];
break;
default: default:
break; break;
+10
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@@ -19135,6 +19135,16 @@ UINT16 SOLDIERTYPE::GetInteractiveActionSkill( INT32 sGridNo, UINT8 usLevel, UIN
} }
break; break;
case INTERACTIVE_STRUCTURE_MINIGAME:
{
if ( this->ubProfile == ROBOT || IsVehicle( this ) )
return 0;
// we are pros at playing games
return 100;
}
break;
default: default:
break; break;
} }
+8
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@@ -530,6 +530,10 @@
RelativePath=".\Militia Control.h" RelativePath=".\Militia Control.h"
> >
</File> </File>
<File
RelativePath=".\MiniGame.h"
>
</File>
<File <File
RelativePath=".\Morale.h" RelativePath=".\Morale.h"
> >
@@ -884,6 +888,10 @@
RelativePath=".\Militia Control.cpp" RelativePath=".\Militia Control.cpp"
> >
</File> </File>
<File
RelativePath=".\MiniGame.cpp"
>
</File>
<File <File
RelativePath=".\Morale.cpp" RelativePath=".\Morale.cpp"
> >
+8
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@@ -534,6 +534,10 @@
RelativePath="Militia Control.h" RelativePath="Militia Control.h"
> >
</File> </File>
<File
RelativePath="MiniGame.h"
>
</File>
<File <File
RelativePath="Morale.h" RelativePath="Morale.h"
> >
@@ -886,6 +890,10 @@
RelativePath="Militia Control.cpp" RelativePath="Militia Control.cpp"
> >
</File> </File>
<File
RelativePath="MiniGame.cpp"
>
</File>
<File <File
RelativePath="Morale.cpp" RelativePath="Morale.cpp"
> >
+4 -2
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@@ -71,7 +71,8 @@
<ClInclude Include="merc entering.h" /> <ClInclude Include="merc entering.h" />
<ClInclude Include="Merc Hiring.h" /> <ClInclude Include="Merc Hiring.h" />
<ClInclude Include="Militia Control.h" /> <ClInclude Include="Militia Control.h" />
<ClInclude Include="Morale.h" /> <ClInclude Include="MiniGame.h" />
<ClInclude Include="Morale.h" />
<ClInclude Include="opplist.h" /> <ClInclude Include="opplist.h" />
<ClInclude Include="Overhead Types.h" /> <ClInclude Include="Overhead Types.h" />
<ClInclude Include="Overhead.h" /> <ClInclude Include="Overhead.h" />
@@ -159,7 +160,8 @@
<ClCompile Include="Merc Entering.cpp" /> <ClCompile Include="Merc Entering.cpp" />
<ClCompile Include="Merc Hiring.cpp" /> <ClCompile Include="Merc Hiring.cpp" />
<ClCompile Include="Militia Control.cpp" /> <ClCompile Include="Militia Control.cpp" />
<ClCompile Include="Morale.cpp" /> <ClCompile Include="MiniGame.cpp" />
<ClCompile Include="Morale.cpp" />
<ClCompile Include="opplist.cpp" /> <ClCompile Include="opplist.cpp" />
<ClCompile Include="Overhead.cpp" /> <ClCompile Include="Overhead.cpp" />
<ClCompile Include="PATHAI.cpp" /> <ClCompile Include="PATHAI.cpp" />
+8 -2
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@@ -144,7 +144,10 @@
<ClInclude Include="Militia Control.h"> <ClInclude Include="Militia Control.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Morale.h"> <ClInclude Include="MiniGame.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Morale.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="opplist.h"> <ClInclude Include="opplist.h">
@@ -404,7 +407,10 @@
<ClCompile Include="Militia Control.cpp"> <ClCompile Include="Militia Control.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Morale.cpp"> <ClCompile Include="MiniGame.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Morale.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="opplist.cpp"> <ClCompile Include="opplist.cpp">
+2
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@@ -71,6 +71,7 @@
<ClInclude Include="merc entering.h" /> <ClInclude Include="merc entering.h" />
<ClInclude Include="Merc Hiring.h" /> <ClInclude Include="Merc Hiring.h" />
<ClInclude Include="Militia Control.h" /> <ClInclude Include="Militia Control.h" />
<ClInclude Include="MiniGame.h" />
<ClInclude Include="Morale.h" /> <ClInclude Include="Morale.h" />
<ClInclude Include="opplist.h" /> <ClInclude Include="opplist.h" />
<ClInclude Include="Overhead Types.h" /> <ClInclude Include="Overhead Types.h" />
@@ -160,6 +161,7 @@
<ClCompile Include="Merc Entering.cpp" /> <ClCompile Include="Merc Entering.cpp" />
<ClCompile Include="Merc Hiring.cpp" /> <ClCompile Include="Merc Hiring.cpp" />
<ClCompile Include="Militia Control.cpp" /> <ClCompile Include="Militia Control.cpp" />
<ClCompile Include="Minigame.cpp" />
<ClCompile Include="Morale.cpp" /> <ClCompile Include="Morale.cpp" />
<ClCompile Include="opplist.cpp" /> <ClCompile Include="opplist.cpp" />
<ClCompile Include="Overhead.cpp" /> <ClCompile Include="Overhead.cpp" />
+6
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@@ -276,6 +276,9 @@
<ClInclude Include="Disease.h"> <ClInclude Include="Disease.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="MiniGame.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="Air Raid.cpp"> <ClCompile Include="Air Raid.cpp">
@@ -704,5 +707,8 @@
<ClCompile Include="XML_InteractiveTiles.cpp"> <ClCompile Include="XML_InteractiveTiles.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Minigame.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>
+2
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@@ -2294,6 +2294,8 @@ UINT8 HandleHackCursor( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT32 uiCursorFla
return skill ? WATERTAP_GREY_UICURSOR : WATERTAP_RED_UICURSOR; return skill ? WATERTAP_GREY_UICURSOR : WATERTAP_RED_UICURSOR;
else if ( possibleaction == INTERACTIVE_STRUCTURE_SODAMACHINE ) else if ( possibleaction == INTERACTIVE_STRUCTURE_SODAMACHINE )
return skill ? SODAMACHINE_GREY_UICURSOR : SODAMACHINE_RED_UICURSOR; return skill ? SODAMACHINE_GREY_UICURSOR : SODAMACHINE_RED_UICURSOR;
else if ( possibleaction == INTERACTIVE_STRUCTURE_MINIGAME )
return skill ? MINIGAME_GREY_UICURSOR : MINIGAME_RED_UICURSOR;
return NO_UICURSOR; return NO_UICURSOR;
} }
+19 -1
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@@ -140,6 +140,9 @@ CursorFileData CursorFileDatabase[] =
{"CURSORS\\sodamachine.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL}, // Flugente: soda machine {"CURSORS\\sodamachine.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL}, // Flugente: soda machine
{"CURSORS\\sodamachine_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL}, {"CURSORS\\sodamachine_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL},
{"CURSORS\\minigame.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL}, // Flugente: minigames
{"CURSORS\\minigame_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL},
{ "CURSORS\\can_01.sti" , FALSE, 0, 0, 0, NULL }, { "CURSORS\\can_01.sti" , FALSE, 0, 0, 0, NULL },
{ "CURSORS\\can_02.sti" , FALSE, 0, 0, 0, NULL }, { "CURSORS\\can_02.sti" , FALSE, 0, 0, 0, NULL },
{ "CURSORS\\cur_tagr_ncth.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL }, { "CURSORS\\cur_tagr_ncth.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
@@ -1290,7 +1293,7 @@ CursorData CursorDatabase[] =
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0}, 2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
// Flugente: soad machine // Flugente: soda machine
{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR, {C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
C_SODAMACHINE, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR, C_SODAMACHINE, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@@ -1304,6 +1307,21 @@ CursorData CursorDatabase[] =
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0}, 2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
// Flugente: minigames
{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
C_MINIGAME, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
C_MINIGAME_RED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR, { C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
C_FUEL , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR, C_FUEL , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
+5
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@@ -174,6 +174,9 @@ typedef enum
CURSOR_SODAMACHINE, CURSOR_SODAMACHINE,
CURSOR_SODAMACHINE_RED, CURSOR_SODAMACHINE_RED,
CURSOR_MINIGAME,
CURSOR_MINIGAME_RED,
CURSOR_FUEL, CURSOR_FUEL,
CURSOR_FUEL_RED, CURSOR_FUEL_RED,
@@ -261,6 +264,8 @@ typedef enum
C_WATERTAP_RED, C_WATERTAP_RED,
C_SODAMACHINE, C_SODAMACHINE,
C_SODAMACHINE_RED, C_SODAMACHINE_RED,
C_MINIGAME,
C_MINIGAME_RED,
C_FUEL, C_FUEL,
C_FUEL_RED, C_FUEL_RED,
C_ACTIONMODERED_NCTH, C_ACTIONMODERED_NCTH,
+1
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@@ -11184,6 +11184,7 @@ STR16 szInteractiveActionText[] =
L"%s 没有足够的钱。那真让人难为情",//L"%s doesn't have enough money. That's just embarassing.", L"%s 没有足够的钱。那真让人难为情",//L"%s doesn't have enough money. That's just embarassing.",
L"%s 从水龙头喝水",//L"%s drank from water tap", L"%s 从水龙头喝水",//L"%s drank from water tap",
L"This machine doesn't seem to be working.", // TODO.Translate
}; };
// WANNE: Some Chinese specific strings that needs to be in unicode! // WANNE: Some Chinese specific strings that needs to be in unicode!
+1
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@@ -11202,6 +11202,7 @@ STR16 szInteractiveActionText[] =
L"%s doesn't have enough money. That's just embarassing.", L"%s doesn't have enough money. That's just embarassing.",
L"%s drank from water tap", L"%s drank from water tap",
L"This machine doesn't seem to be working.", // TODO.Translate
}; };
#endif //DUTCH #endif //DUTCH
+1
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@@ -11185,6 +11185,7 @@ STR16 szInteractiveActionText[] =
L"%s doesn't have enough money. That's just embarassing.", L"%s doesn't have enough money. That's just embarassing.",
L"%s drank from water tap", L"%s drank from water tap",
L"This machine doesn't seem to be working.",
}; };
#endif //ENGLISH #endif //ENGLISH
+1
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@@ -11184,6 +11184,7 @@ STR16 szInteractiveActionText[] =
L"%s doesn't have enough money. That's just embarassing.", L"%s doesn't have enough money. That's just embarassing.",
L"%s drank from water tap", L"%s drank from water tap",
L"This machine doesn't seem to be working.", // TODO.Translate
}; };
#endif //FRENCH #endif //FRENCH
+3 -2
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@@ -10986,8 +10986,8 @@ STR16 szWeatherTypeText[] = // TODO.Translate
STR16 szSnakeText[] = STR16 szSnakeText[] =
{ {
L"%s evaded a snake attack!", L"%s weicht Schlangenangriff aus!",
L"%s was attacked by a snake!", L"%s wurde von Schlange angegriffen!",
}; };
STR16 szSMilitiaResourceText[] = STR16 szSMilitiaResourceText[] =
@@ -11014,6 +11014,7 @@ STR16 szInteractiveActionText[] =
L"%s doesn't have enough money. That's just embarassing.", L"%s doesn't have enough money. That's just embarassing.",
L"%s drank from water tap", L"%s drank from water tap",
L"This machine doesn't seem to be working.", // TODO.Translate
}; };
#endif //GERMAN #endif //GERMAN
+1
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@@ -11193,6 +11193,7 @@ STR16 szInteractiveActionText[] =
L"%s doesn't have enough money. That's just embarassing.", L"%s doesn't have enough money. That's just embarassing.",
L"%s drank from water tap", L"%s drank from water tap",
L"This machine doesn't seem to be working.", // TODO.Translate
}; };
#endif //ITALIAN #endif //ITALIAN
+1
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@@ -11206,6 +11206,7 @@ STR16 szInteractiveActionText[] =
L"%s doesn't have enough money. That's just embarassing.", L"%s doesn't have enough money. That's just embarassing.",
L"%s drank from water tap", L"%s drank from water tap",
L"This machine doesn't seem to be working.", // TODO.Translate
}; };
#endif //POLISH #endif //POLISH
+1
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@@ -11185,6 +11185,7 @@ STR16 szInteractiveActionText[] =
L"%s doesn't have enough money. That's just embarassing.", L"%s doesn't have enough money. That's just embarassing.",
L"%s drank from water tap", L"%s drank from water tap",
L"This machine doesn't seem to be working.", // TODO.Translate
}; };
#endif //RUSSIAN #endif //RUSSIAN
+5
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@@ -144,6 +144,11 @@ extern UINT32 MPConnectScreenInit( void );
extern UINT32 MPConnectScreenHandle( void ); extern UINT32 MPConnectScreenHandle( void );
extern UINT32 MPConnectScreenShutdown( void ); extern UINT32 MPConnectScreenShutdown( void );
extern UINT32 MiniGameScreenInit( void );
extern UINT32 MiniGameScreenHandle( void );
extern UINT32 MiniGameScreenShutdown( void );
// External functions // External functions
void DisplayFrameRate( ); void DisplayFrameRate( );
+1
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@@ -33,6 +33,7 @@ typedef enum ScreenTypes
MP_SCORE_SCREEN, // OJW - 20081222 MP_SCORE_SCREEN, // OJW - 20081222
MP_CHAT_SCREEN, // OJW - 20090315 MP_CHAT_SCREEN, // OJW - 20090315
MP_CONNECT_SCREEN, //OJW - 20090422 MP_CONNECT_SCREEN, //OJW - 20090422
MINIGAME_SCREEN, // Flugente
#ifdef JA2BETAVERSION #ifdef JA2BETAVERSION
AIVIEWER_SCREEN, AIVIEWER_SCREEN,