- option menu descriptions changed

- bug fix: CTD in SendReinforcementsForGarrison. Happens in strategic map when a (maybe too large?) group of enemies wants to retake a city sector.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-07-02 22:44:43 +00:00
parent 645598f3d5
commit d091bb09f1
6 changed files with 12 additions and 12 deletions
+1 -1
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.321" };
INT16 zVersionLabel[256] = { L"Release v1.13.325" };
#endif
+2 -2
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@@ -43,7 +43,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
OutputFile="C:\games\Jagged Alliance 2 DE\ja2_debug_v1.13.321_2006_07_02.exe"
OutputFile="C:\games\Jagged Alliance 2 DE\ja2_debug_v1.13.325_2006_07_02.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
@@ -546,7 +546,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.321_2006_07_02.exe"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.325_2006_07_02.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+6 -6
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@@ -2701,12 +2701,12 @@ void SendReinforcementsForGarrison( INT32 iDstGarrisonID, UINT16 usDefencePoints
//The force is strong enough to be able to take the sector.
gubGarrisonReinforcementsDenied[ iDstGarrisonID ] = 0;
}
//The chance she will send them is related with the strength difference between the
//player's force and the queen's.
if( ubNumExtraReinforcements && fLimitMaxTroopsAllowable && iReinforcementsApproved == iMaxReinforcementsAllowed )
{
iChance = (iReinforcementsApproved + ubNumExtraReinforcements) * 100 / usDefencePoints;
{
iChance = (iReinforcementsApproved + ubNumExtraReinforcements) * 100 / max(usDefencePoints, 1); // lal bugfix: max 1 added to prevent division by 0
if( !Chance( iChance ) )
{
ValidateWeights( 13 );
@@ -2789,8 +2789,8 @@ void SendReinforcementsForGarrison( INT32 iDstGarrisonID, UINT16 usDefencePoints
//The chance she will send them is related with the strength difference between the
//player's force and the queen's.
if( iReinforcementsApproved + ubNumExtraReinforcements == iMaxReinforcementsAllowed && usDefencePoints )
{
iChance = (iReinforcementsApproved + ubNumExtraReinforcements) * 100 / usDefencePoints;
{
iChance = (iReinforcementsApproved + ubNumExtraReinforcements) * 100 / max(usDefencePoints, 1); // lal bugfix: max 1 added to prevent division by 0
if( !Chance( iChance ) )
{
ValidateWeights( 18 );
@@ -3946,9 +3946,9 @@ void ExecuteStrategicAIAction( UINT16 usActionCode, INT16 sSectorX, INT16 sSecto
GROUP *pGroup, *pGroup0, *pGroup1, *pGroup2, *pGroup3, *pPendingGroup = NULL;
SECTORINFO *pSector;
UINT8 ubSectorID;
UINT8 ubNumSoldiers;
UINT8 ubSourceSectorID;
UINT8 ubTargetSectorID;
UINT8 ubNumSoldiers;
switch( usActionCode )
{
+1 -1
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@@ -3417,7 +3417,7 @@ STR16 zOptionsToggleText[] =
L"Enemies Drop all Items",
L"High angle Grenade launching",
L"Restrict extra Aim Levels",
L"Select next Squad",
L"Space selects next Squad",
L"Show Item Shadow",
L"Show Weapon Ranges in Tiles",
};
+1 -1
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@@ -3224,7 +3224,7 @@ STR16 zOptionsToggleText[] =
L"Granatwerferflugbahn erhöhen",
L"Extra Zielgenauigkeit",
L"Nächste Gruppe selektieren",
L"Gegenständen mit Schatten",
L"Gegenstände mit Schatten",
L"Waffenreichweite in Felder",
};
+1 -1
View File
@@ -3406,7 +3406,7 @@ STR16 zOptionsToggleText[] =
L"Enemies Drop all Items",
L"High angle Grenade launching",
L"Restrict extra Aim Levels",
L"Select next Squad",
L"Space selects next Squad",
L"Show Item Shadow",
L"Show Weapon Ranges in Tiles",
};